-
Overview of How People Learn Framework to Support Instructional Design
19 Apr 2010 | Online Presentations | Contributor(s): Sean Brophy
The National Academy of Sciences commissioned a report on How People Learn which is now being used by a wide range of educators and researchers. The report provides a review of critical research on human cognition that has informed the development of pedagogical methods that lead to learning. The …
-
The Transparency Paradox: Computational Simulations as Learning Tools for Engineering Graduate Education
08 Apr 2010 | Publications | Contributor(s): Alejandra J. Magana, Sean Brophy, George Bodner
Computational simulations have become a critical part of computational science, which is being described as the third leg in this century’s methodologies of science. Computational simulations have also become a critical element of learning experiences as they can provide engineering students with …
-
Are Simulation Tools Developed and Used by Experts Appropriate Experimentation Tools for Educational Contexts?
08 Apr 2010 | Publications | Contributor(s): Alejandra J. Magana, Sean Brophy, George Bodner
Simulations and visualizations can lead to significant improvements in students'
conceptual understanding. This increased understanding may be due to the formation of expert-like dynamic mental models. Laboratory simulations have been used in educational contexts for
inquiry learning by allowing …
-
Professors' Instructional Approaches and Students' Perceptions of nanoHUB Simulations as Learning Tools.
08 Apr 2010 | Publications | Contributor(s): Alejandra J. Magana, Sean Brophy, George Bodner
Simulations can provide a critical element of learning experiences. Simulations are also
becoming a critical part of computational science, which is being described as the thirdleg
in this century's methodologies of science (Sabelli, et. al, 2005). Opportunities exist
to use the same simulation as …
-
Backward Design for Instruction
07 Apr 2010 | Notes | Contributor(s): Krishna P. C. Madhavan, Sean Brophy
Backward design is an instructional design process that focuses on what specific learning objectives need to be accomplished and how learning will be assessed appropriately before the instructional materials are designed. This design process is the complete opposite of what instructors typically do …