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Evaluating the Effectiveness of nanoHUB Virtual Economy
15 May 2009 | | Contributor(s):: Alissa Nedossekina
The concept of a virtual economy is most commonly associated with multi-player online gaming communities, for example, Second Life and Gaia, where virtual objects are traded for virtual or real money. The total amount of assets in virtual worlds is estimated to be approaching US$2 billion...
What is Hub0 technology?
Open | Responses: 1
Someone informed me to try Hub0 technology in my current project. Could you please provide more materials on Hub0?