Tags: Programming

Resources (61-80 of 84)

  1. ECE 595E Lecture 2: Problems in Numerical Computing

    11 Jan 2013 | | Contributor(s):: Peter Bermel

    Outline:Overall GoalsFinding Special ValuesFourier TransformsEigenproblemsOrdinary Differential EquationsPartial Differential Equations

  2. ECE 595E Lecture 1: Introduction to Numerical Simulations

    11 Jan 2013 | | Contributor(s):: Peter Bermel

    Outline:MotivationMy Background and ResearchTopics for This ClassGoals for This ClassAssignmentsGrading

  3. Rappture Bootcamp 1.2: What's Under the Hood?

    16 Jul 2012 | | Contributor(s):: Michael McLennan

  4. Rappture Bootcamp 1.3: Introduction to Scientific Programming in MATLAB

    16 Jul 2012 | | Contributor(s):: Michael McLennan

  5. Rappture Bootcamp 1.4: Adding Rappture to MATLAB Applications

    16 Jul 2012 | | Contributor(s):: Michael McLennan

  6. Rappture Bootcamp 2.1: Review of Scientific Programming in C and Fortran

    16 Jul 2012 | | Contributor(s):: Michael McLennan

  7. Rappture Bootcamp 2.2: Rappture with C and Fortran

    16 Jul 2012 |

  8. Rappture Bootcamp 2.3: More Rappture Objects

    16 Jul 2012 | | Contributor(s):: Michael McLennan

  9. Rappture Bootcamp 1.1: Introducing the Rappture Toolkit

    16 Jul 2012 | | Contributor(s):: Michael McLennan

  10. Rappture Bootcamp 2.4: Using the Loader

    16 Jul 2012 | | Contributor(s):: Michael McLennan

  11. Rappture Bootcamp 2.5: Advanced Visualization

    16 Jul 2012 | | Contributor(s):: Michael McLennan

  12. Rappture Bootcamp 3.1: Regression Testing

    16 Jul 2012 | | Contributor(s):: Michael McLennan

  13. Rappture Bootcamp 3.2: Uploading and Publishing New Tools

    16 Jul 2012 | | Contributor(s):: Michael McLennan

  14. Rappture Bootcamp: Building and Deploying Tools

    16 Jul 2012 | | Contributor(s):: Michael McLennan

    This tutorial, presented at the NCN Rappture Bootcamp at Purdue (May 22-24, 2012), shows you exactly how you can upload your own code onto a hub and publish a tool for a limited group of colleagues or for the entire world to use. It describes Rappture, the Rapid APPlication infrastrucTURE, a...

  15. Playing with pointers in C++

    05 Jun 2012 | | Contributor(s):: David A Saenz

    Two simple examples of how pointers and arrays relate to each other. These examples make a pointer point to every element of a 2D and 3D array and print their elements in order using pointer arithmetic.David SaenzNCN Project, Purdue University

  16. Playing with structures in C++

    05 Jun 2012 | | Contributor(s):: David A Saenz

    Simple examples of how to work with structures in C++. The examples within the compressed folder include simple code which exemplifies their use to form more complex ones like linked lists. There is an example on simple linked lists and there is another one on doubly linked lists.David Saenz

  17. Playing with shells in C++

    05 Jun 2012 | | Contributor(s):: David A Saenz

    Although simple, this example portrays the essential parts of a shell program. In this example we can appreciate how other examples like the tokenizer can get merged with new code to create a new program. Also a basic introduction to the creation of child processes is exemplified. Lastly, this...

  18. Playing with memory in C++

    05 Jun 2012 | | Contributor(s):: David A Saenz

    This resource contains a couple of programs exemplifying the use of the function "malloc" for static and dynamic memory allocation. For making the programs understandable, many details have been simplified, but the main idea, (i.e. memory allocation/deallocation) is perfectly portrayed.David...

  19. Playing with tokens in C++

    05 Jun 2012 | | Contributor(s):: David A Saenz

    In this example, the use of a tokenizer function explains how the process of separating a string into tokens works. A programmer is usually interested in tokens because they serve as a raw input for terminal shells. David SaenzNCN Project, Purdue University

  20. Playing with classes in C++

    05 Jun 2012 | | Contributor(s):: David A Saenz

    This is a simple example of how to use classes in C++. The program within the folder is a simple terminal TicTacToe game. It makes use of the TicTacToe class where all data and methods are defined.David SaenzNCN Project, Purdue University