Blender - Point Light Source and nanoDDSCAT+
Hello,
I have a quick question about using point sources of light in simulations. Is it possible to create an omni-directional light source centered at the origin such that it surrounds dipoles arranged in, for example a circle (2D) or a sphere (3D)? Also is it possible to create magnitude and phase distribution plots? Thank you in advance!
Sincerely,
Ray Vasquez