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1 | /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */ |
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2 | /* |
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3 | * ====================================================================== |
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4 | * AUTHOR: Wei Qiao <qiaow@purdue.edu> |
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5 | * Purdue Rendering and Perceptualization Lab (PURPL) |
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6 | * |
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7 | * Copyright (c) 2004-2006 Purdue Research Foundation |
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8 | * |
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9 | * See the file "license.terms" for information on usage and |
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10 | * redistribution of this file, and for a DISCLAIMER OF ALL WARRANTIES. |
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11 | * ====================================================================== |
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12 | */ |
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13 | |
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14 | // update positions based on velocity |
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15 | |
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16 | #include "common.cg" |
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17 | |
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18 | float4 main(in float3 uvw : TEXCOORD0, |
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19 | uniform sampler3D vel_tex, |
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20 | uniform float4 plane_normal, |
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21 | uniform float vmax) : COLOR |
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22 | { |
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23 | //float4 vel = float4(tex3D(vel_tex, uvw).xyz, 0) - float4(0.5, 0.5, 0.5, 0.0); |
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24 | float4 vel = float4(tex3D(vel_tex, uvw).yzw, 0) - float4(0.5, 0.5, 0.5, 0.0); |
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25 | vel = vel * (vmax * 2); |
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26 | float4 ret = plane_normal * vel * 0.0005; |
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27 | |
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28 | return float4(ret.xyz, 1); |
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29 | } |
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30 | |
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