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1 | /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */ |
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2 | |
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3 | #include "particle_common.cg" |
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4 | |
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5 | float4 fpmain(float2 texCoord : TEXCOORD0, |
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6 | float3 color : COLOR, |
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7 | float2 center : TEXCOORD2, |
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8 | float4 rotation : TEXCOORD3, |
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9 | uniform sampler2D arrows : register(s0)) : COLOR |
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10 | { |
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11 | float2 newTexCoord = float2((texCoord.x - 0.5) / NUM_SUBIMAGE_X, (texCoord.y - 0.5) / NUM_SUBIMAGE_Y); |
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12 | float2 rotTexCoord; |
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13 | rotTexCoord.x = rotation.x * newTexCoord.x + rotation.y * newTexCoord.y; |
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14 | rotTexCoord.y = rotation.z * newTexCoord.x + rotation.w * newTexCoord.y; |
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15 | rotTexCoord.x = rotTexCoord.x + 0.5 / NUM_SUBIMAGE_X; |
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16 | rotTexCoord.y = rotTexCoord.y + 0.5 / NUM_SUBIMAGE_Y; |
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17 | rotTexCoord = rotTexCoord + center; |
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18 | |
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19 | return float4(tex2D(arrows, rotTexCoord.xy).xyz * color, 1.0); |
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20 | } |
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