source: geovis/trunk/ColorMap.cpp @ 5152

Last change on this file since 5152 was 5119, checked in by ldelgass, 10 years ago

Add legend option for blending against a background color

  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */
2/*
3 * Copyright (C) 2015  HUBzero Foundation, LLC
4 *
5 * Author: Leif Delgass <ldelgass@purdue.edu>
6 */
7#include "ColorMap.h"
8
9using namespace GeoVis;
10
11void
12ColorMap::renderColorMap(osg::TransferFunction1D *map, int width, int height,
13                         osg::Image *imgData,
14                         bool opaque, float bgColor[3],
15                         bool bgr,
16                         int bytesPerPixel)
17{
18    int size = bytesPerPixel * width * height;
19    if (imgData->getTotalSizeInBytes() != (unsigned int)size) {
20        GLenum pixelFormat;
21        if (bytesPerPixel == 3) {
22            pixelFormat = bgr ? GL_BGR : GL_RGB;
23        } else {
24            pixelFormat = bgr ? GL_BGRA: GL_RGBA;
25        };
26        imgData->allocateImage(width, height, 1, pixelFormat, GL_UNSIGNED_BYTE, 1);
27    }
28    unsigned char *dst = imgData->data();
29    //unsigned char *src = map->data();
30    float min = map->getMinimum();
31    float max = map->getMaximum();
32    if (height > width) {
33        for (int i = 0; i < height; i++) {
34            float x = (float)i/(height-1);
35            float val = min + (max - min) * x;
36            osg::Vec4f rgba = map->getColor(val);
37            float opacity = rgba[3];
38            unsigned char color[3];
39            if (opaque) {
40                color[0] = (unsigned char)(255. * (bgr ? rgba[2] : rgba[0]));
41                color[1] = (unsigned char)(255. * rgba[1]);
42                color[2] = (unsigned char)(255. * (bgr ? rgba[0] : rgba[2]));
43            } else {
44                color[0] = (unsigned char)(255. * (bgColor[0] * (1.0 - opacity) + (bgr ? rgba[2] : rgba[0]) * opacity));
45                color[1] = (unsigned char)(255. * (bgColor[1] * (1.0 - opacity) + rgba[1] * opacity));
46                color[2] = (unsigned char)(255. * (bgColor[2] * (1.0 - opacity) + (bgr ? rgba[0] : rgba[2]) * opacity));
47            }
48            for (int j = 0; j < width; j++) {
49                memcpy(dst, color, 3);
50                dst += 3;
51                if (bytesPerPixel == 4) {
52                    *(dst++) = (unsigned char)(255. * (opaque ? 1.0 : opacity));
53                }
54            }
55        }
56    } else {
57        for (int i = 0; i < height; i++) {
58            for (int j = 0; j < width; j++) {
59                float x = (float)j/(width-1);
60                float val = min + (max - min) * x;
61                osg::Vec4f rgb = map->getColor(val);
62                double opacity = rgb[3];
63                unsigned char color[3];
64                if (opaque) {
65                    color[0] = (unsigned char)(255. * (bgr ? rgb[2] : rgb[0]));
66                    color[1] = (unsigned char)(255. * rgb[1]);
67                    color[2] = (unsigned char)(255. * (bgr ? rgb[0] : rgb[2]));
68                } else {
69                    color[0] = (unsigned char)(255. * (bgColor[0] * (1.0 - opacity) + (bgr ? rgb[2] : rgb[0]) * opacity));
70                    color[1] = (unsigned char)(255. * (bgColor[1] * (1.0 - opacity) + rgb[1] * opacity));
71                    color[2] = (unsigned char)(255. * (bgColor[2] * (1.0 - opacity) + (bgr ? rgb[0] : rgb[2]) * opacity));
72                }
73                memcpy(dst, color, 3);
74                dst += 3;
75                if (bytesPerPixel == 4) {
76                    *(dst++) = (unsigned char)(255. * (opaque ? 1.0 : opacity));
77                }
78            }
79        }
80    }
81}
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