1 | /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */ |
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2 | /* |
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3 | * Copyright (c) 2004-2013 HUBzero Foundation, LLC |
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4 | * |
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5 | */ |
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6 | #include <float.h> |
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7 | |
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8 | #include <GL/glew.h> |
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9 | |
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10 | #include <graphics/RenderContext.h> |
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11 | |
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12 | #include "Grid.h" |
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13 | #include "HeightMap.h" |
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14 | #include "ContourLineFilter.h" |
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15 | #include "Texture1D.h" |
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16 | |
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17 | bool HeightMap::updatePending = false; |
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18 | double HeightMap::valueMin = 0.0; |
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19 | double HeightMap::valueMax = 1.0; |
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20 | |
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21 | using namespace nv::graphics; |
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22 | using namespace vrmath; |
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23 | |
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24 | HeightMap::HeightMap() : |
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25 | _vertexBufferObjectID(0), |
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26 | _texcoordBufferObjectID(0), |
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27 | _vertexCount(0), |
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28 | _contour(NULL), |
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29 | _transferFunc(NULL), |
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30 | _opacity(0.5f), |
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31 | _indexBuffer(NULL), |
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32 | _indexCount(0), |
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33 | _contourColor(1.0f, 0.0f, 0.0f), |
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34 | _contourVisible(false), |
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35 | _visible(false), |
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36 | _scale(1.0f, 1.0f, 1.0f), |
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37 | _centerPoint(0.0f, 0.0f, 0.0f), |
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38 | _heights(NULL) |
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39 | { |
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40 | _shader = new NvShader(); |
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41 | _shader->loadFragmentProgram("heightcolor.cg", "main"); |
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42 | } |
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43 | |
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44 | HeightMap::~HeightMap() |
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45 | { |
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46 | reset(); |
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47 | |
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48 | if (_shader != NULL) { |
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49 | delete _shader; |
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50 | } |
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51 | if (_heights != NULL) { |
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52 | delete [] _heights; |
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53 | } |
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54 | } |
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55 | |
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56 | void |
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57 | HeightMap::render(RenderContext *renderContext) |
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58 | { |
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59 | glPushAttrib(GL_ENABLE_BIT | GL_POLYGON_BIT | GL_LIGHTING_BIT); |
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60 | |
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61 | if (renderContext->getCullMode() == RenderContext::NO_CULL) { |
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62 | glDisable(GL_CULL_FACE); |
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63 | } else { |
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64 | glEnable(GL_CULL_FACE); |
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65 | glCullFace((GLuint)renderContext->getCullMode()); |
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66 | } |
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67 | glPolygonMode(GL_FRONT_AND_BACK, (GLuint)renderContext->getPolygonMode()); |
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68 | glShadeModel((GLuint)renderContext->getShadingModel()); |
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69 | |
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70 | glMatrixMode(GL_MODELVIEW); |
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71 | glPushMatrix(); |
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72 | |
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73 | #ifndef notdef |
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74 | if (_scale.x != 0.0) { |
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75 | glScalef(1 / _scale.x, 1 / _scale.y , 1 / _scale.z); |
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76 | } |
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77 | #endif |
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78 | glTranslatef(-_centerPoint.x, -_centerPoint.y, -_centerPoint.z); |
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79 | |
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80 | if (_contour != NULL) { |
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81 | glDepthRange(0.001, 1.0); |
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82 | } |
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83 | |
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84 | glEnable(GL_DEPTH_TEST); |
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85 | |
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86 | if (_vertexBufferObjectID) { |
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87 | glColor3f(1.0f, 1.0f, 1.0f); |
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88 | glShadeModel(GL_SMOOTH); |
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89 | glEnable(GL_BLEND); |
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90 | glEnableClientState(GL_VERTEX_ARRAY); |
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91 | glDisableClientState(GL_COLOR_ARRAY); |
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92 | glDisableClientState(GL_INDEX_ARRAY); |
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93 | glDisableClientState(GL_NORMAL_ARRAY); |
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94 | |
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95 | if (_transferFunc) { |
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96 | // PUT vertex program here |
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97 | // |
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98 | // |
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99 | _shader->bind(); |
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100 | _shader->setFPTextureParameter("tf", _transferFunc->id()); |
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101 | _shader->setFPParameter1f("opacity", _opacity); |
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102 | |
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103 | glEnable(GL_TEXTURE_1D); |
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104 | _transferFunc->getTexture()->activate(); |
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105 | |
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106 | glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
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107 | } |
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108 | |
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109 | glBindBuffer(GL_ARRAY_BUFFER, _vertexBufferObjectID); |
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110 | glVertexPointer(3, GL_FLOAT, 12, 0); |
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111 | |
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112 | glBindBuffer(GL_ARRAY_BUFFER, _texcoordBufferObjectID); |
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113 | glTexCoordPointer(3, GL_FLOAT, 12, 0); |
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114 | |
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115 | #define _TRIANGLES_ |
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116 | #ifdef _TRIANGLES_ |
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117 | glDrawElements(GL_TRIANGLES, _indexCount, GL_UNSIGNED_INT, |
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118 | _indexBuffer); |
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119 | #else |
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120 | glDrawElements(GL_QUADS, _indexCount, GL_UNSIGNED_INT, |
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121 | _indexBuffer); |
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122 | #endif |
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123 | |
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124 | glBindBuffer(GL_ARRAY_BUFFER, 0); |
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125 | |
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126 | glDisableClientState(GL_VERTEX_ARRAY); |
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127 | if (_transferFunc != NULL) { |
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128 | _transferFunc->getTexture()->deactivate(); |
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129 | glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
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130 | |
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131 | _shader->disableFPTextureParameter("tf"); |
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132 | _shader->unbind(); |
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133 | } |
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134 | } |
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135 | glShadeModel(GL_FLAT); |
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136 | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); |
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137 | |
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138 | if (_contour != NULL) { |
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139 | if (_contourVisible) { |
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140 | glDisable(GL_BLEND); |
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141 | glDisable(GL_TEXTURE_2D); |
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142 | glColor4f(_contourColor.x, _contourColor.y, _contourColor.z, |
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143 | _opacity /*1.0f*/); |
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144 | glDepthRange (0.0, 0.999); |
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145 | _contour->render(); |
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146 | } |
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147 | |
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148 | glDepthRange (0.0, 1.0); |
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149 | } |
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150 | |
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151 | glPopMatrix(); |
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152 | glPopAttrib(); |
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153 | } |
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154 | |
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155 | void |
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156 | HeightMap::createIndexBuffer(int xCount, int zCount, float* heights) |
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157 | { |
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158 | if (_indexBuffer != NULL) { |
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159 | delete [] _indexBuffer; |
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160 | _indexBuffer = NULL; |
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161 | } |
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162 | _indexCount = (xCount - 1) * (zCount - 1) * 6; |
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163 | _indexBuffer = new int[_indexCount]; |
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164 | |
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165 | int i, j; |
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166 | int boundaryWidth = xCount - 1; |
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167 | int boundaryHeight = zCount - 1; |
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168 | int* ptr = _indexBuffer; |
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169 | int index1, index2, index3, index4; |
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170 | bool index1Valid, index2Valid, index3Valid, index4Valid; |
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171 | index1Valid = index2Valid = index3Valid = index4Valid = true; |
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172 | |
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173 | if (heights) { |
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174 | int ic = 0; |
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175 | for (i = 0; i < boundaryHeight; ++i) { |
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176 | for (j = 0; j < boundaryWidth; ++j) { |
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177 | index1 = i * xCount +j; |
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178 | if (isnan(heights[index1])) index1Valid = false; |
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179 | index2 = (i + 1) * xCount + j; |
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180 | if (isnan(heights[index2])) index2Valid = false; |
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181 | index3 = (i + 1) * xCount + j + 1; |
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182 | if (isnan(heights[index3])) index3Valid = false; |
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183 | index4 = i * xCount + j + 1; |
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184 | if (isnan(heights[index4])) index4Valid = false; |
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185 | |
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186 | #ifdef _TRIANGLES_ |
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187 | if (index1Valid && index2Valid && index3Valid) { |
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188 | *ptr = index1; ++ptr; |
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189 | *ptr = index2; ++ptr; |
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190 | *ptr = index3; ++ptr; |
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191 | ++ic; |
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192 | } |
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193 | if (index1Valid && index3Valid && index4Valid) { |
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194 | *ptr = index1; ++ptr; |
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195 | *ptr = index3; ++ptr; |
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196 | *ptr = index4; ++ptr; |
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197 | ++ic; |
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198 | } |
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199 | #else |
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200 | if (index1Valid && index2Valid && index3Valid && index4Valid) { |
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201 | *ptr = index1; ++ptr; |
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202 | *ptr = index2; ++ptr; |
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203 | *ptr = index3; ++ptr; |
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204 | *ptr = index4; ++ptr; |
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205 | ++ic; |
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206 | } |
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207 | #endif |
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208 | } |
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209 | } |
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210 | } else { |
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211 | for (i = 0; i < boundaryHeight; ++i) { |
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212 | for (j = 0; j < boundaryWidth; ++j) { |
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213 | *ptr = i * xCount + j; ++ptr; |
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214 | *ptr = (i + 1) * xCount + j; ++ptr; |
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215 | *ptr = (i + 1) * xCount + j + 1; ++ptr; |
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216 | *ptr = i * xCount + j; ++ptr; |
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217 | *ptr = (i + 1) * xCount + j + 1; ++ptr; |
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218 | *ptr = i * xCount + j + 1; ++ptr; |
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219 | } |
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220 | } |
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221 | } |
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222 | } |
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223 | |
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224 | void |
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225 | HeightMap::reset() |
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226 | { |
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227 | if (_vertexBufferObjectID) { |
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228 | glDeleteBuffers(1, &_vertexBufferObjectID); |
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229 | _vertexBufferObjectID = 0; |
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230 | } |
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231 | if (_texcoordBufferObjectID) { |
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232 | glDeleteBuffers(1, &_texcoordBufferObjectID); |
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233 | _texcoordBufferObjectID = 0; |
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234 | } |
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235 | if (_contour != NULL) { |
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236 | delete _contour; |
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237 | _contour = NULL; |
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238 | } |
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239 | if (_indexBuffer != NULL) { |
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240 | delete [] _indexBuffer; |
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241 | _indexBuffer = NULL; |
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242 | } |
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243 | } |
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244 | #if 0 |
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245 | void |
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246 | HeightMap::setHeight(int xCount, int yCount, Vector3f *heights) |
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247 | { |
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248 | _vertexCount = xCount * yCount; |
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249 | reset(); |
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250 | |
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251 | _heights = (float *)heights; |
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252 | float min, max; |
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253 | min = heights[0].y, max = heights[0].y; |
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254 | |
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255 | int count = xCount * yCount; |
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256 | for (int i = 0; i < count; ++i) { |
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257 | if (min > heights[i].y) { |
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258 | min = heights[i].y; |
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259 | } |
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260 | if (max < heights[i].y) { |
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261 | max = heights[i].y; |
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262 | } |
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263 | } |
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264 | |
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265 | _scale.x = 1.0f; |
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266 | _scale.z = max - min; |
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267 | _scale.y = 1.0f; |
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268 | |
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269 | xAxis.setRange(0.0, 1.0); |
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270 | yAxis.setRange(0.0, 1.0); |
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271 | zAxis.setRange(0.0, 1.0); |
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272 | wAxis.setRange(min, max); |
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273 | updatePending = true; |
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274 | |
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275 | _centerPoint.set(_scale.x * 0.5, _scale.z * 0.5 + min, _scale.y * 0.5); |
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276 | |
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277 | Vector3f* texcoord = new Vector3f[count]; |
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278 | for (int i = 0; i < count; ++i) { |
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279 | texcoord[i].set(0, 0, heights[i].y); |
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280 | } |
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281 | |
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282 | glGenBuffers(1, &_vertexBufferObjectID); |
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283 | glBindBuffer(GL_ARRAY_BUFFER, _vertexBufferObjectID); |
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284 | glBufferData(GL_ARRAY_BUFFER, _vertexCount * sizeof( Vector3f ), heights, |
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285 | GL_STATIC_DRAW); |
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286 | glGenBuffers(1, &_texcoordBufferObjectID); |
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287 | glBindBuffer(GL_ARRAY_BUFFER, _texcoordBufferObjectID); |
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288 | glBufferData(GL_ARRAY_BUFFER, _vertexCount * sizeof(float) * 3, texcoord, |
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289 | GL_STATIC_DRAW); |
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290 | glBindBuffer(GL_ARRAY_BUFFER, 0); |
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291 | |
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292 | delete [] texcoord; |
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293 | |
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294 | if (_contour != NULL) { |
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295 | delete _contour; |
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296 | _contour = NULL; |
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297 | } |
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298 | ContourLineFilter lineFilter; |
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299 | _contour = lineFilter.create(0.0f, 1.0f, 10, heights, xCount, yCount); |
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300 | |
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301 | //if (heightMap) |
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302 | //{ |
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303 | // VertexBuffer* vertexBuffer = new VertexBuffer(VertexBuffer::POSITION3, xCount * yCount, sizeof(Vector3f) * xCount * yCount, heightMap, false); |
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304 | this->createIndexBuffer(xCount, yCount, 0); |
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305 | //} |
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306 | //else |
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307 | //{ |
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308 | //ERROR("HeightMap::setHeight"); |
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309 | //} |
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310 | } |
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311 | #endif |
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312 | void |
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313 | HeightMap::setHeight(float xMin, float yMin, float xMax, float yMax, |
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314 | int xNum, int yNum, float *heights) |
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315 | { |
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316 | _vertexCount = xNum * yNum; |
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317 | _xNum = xNum, _yNum = yNum; |
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318 | _heights = heights; |
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319 | reset(); |
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320 | |
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321 | // Get the min/max of the heights. */ |
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322 | float min, max; |
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323 | min = max = heights[0]; |
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324 | for (int i = 0; i < _vertexCount; ++i) { |
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325 | if (min > heights[i]) { |
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326 | min = heights[i]; |
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327 | } else if (max < heights[i]) { |
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328 | max = heights[i]; |
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329 | } |
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330 | } |
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331 | #ifdef notdef |
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332 | if (retainScale_) { |
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333 | // Check the units of each axis. If they are the same, we want to |
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334 | // retain the surface's aspect ratio when transforming coordinates to |
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335 | // the grid. Use the range of the longest axis when the units are the |
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336 | // same. |
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337 | if (xAxis.units() != NULL) && (xAxis.units() == yAxis.units()) { |
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338 | } |
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339 | if (yAxis.units() != NULL) && (yAxis.units() == zAxis.units()) { |
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340 | } |
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341 | } |
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342 | #endif |
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343 | |
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344 | wAxis.setRange(min, max); |
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345 | yAxis.setRange(min, max); |
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346 | xAxis.setRange(xMin, xMax); |
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347 | zAxis.setRange(yMin, yMax); |
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348 | |
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349 | min = 0.0, max = 1.0; |
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350 | xMin = yMin = min = 0.0; |
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351 | xMax = yMax = max = 1.0; |
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352 | // Save the scales. |
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353 | _scale.x = _scale.y = _scale.z = 1.0; |
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354 | |
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355 | updatePending = true; |
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356 | |
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357 | _centerPoint.set(0.5, 0.5, 0.5); |
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358 | |
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359 | #ifndef notdef |
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360 | Vector3f* texcoord = new Vector3f[_vertexCount]; |
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361 | for (int i = 0; i < _vertexCount; ++i) { |
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362 | texcoord[i].set(0, 0, heights[i]); |
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363 | } |
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364 | |
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365 | Vector3f* map = createHeightVertices(xMin, yMin, xMax, yMax, xNum, yNum, |
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366 | heights); |
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367 | |
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368 | glGenBuffers(1, &_vertexBufferObjectID); |
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369 | glBindBuffer(GL_ARRAY_BUFFER, _vertexBufferObjectID); |
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370 | glBufferData(GL_ARRAY_BUFFER, _vertexCount * sizeof(Vector3f), map, |
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371 | GL_STATIC_DRAW); |
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372 | glGenBuffers(1, &_texcoordBufferObjectID); |
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373 | glBindBuffer(GL_ARRAY_BUFFER, _texcoordBufferObjectID); |
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374 | glBufferData(GL_ARRAY_BUFFER, _vertexCount * sizeof(float) * 3, texcoord, |
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375 | GL_STATIC_DRAW); |
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376 | glBindBuffer(GL_ARRAY_BUFFER, 0); |
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377 | |
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378 | delete [] texcoord; |
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379 | |
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380 | |
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381 | if (_contour != NULL) { |
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382 | delete _contour; |
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383 | _contour = NULL; |
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384 | } |
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385 | ContourLineFilter lineFilter; |
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386 | //lineFilter.transferFunction(_transferFunc); |
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387 | _contour = lineFilter.create(0.0f, 1.0f, 10, map, xNum, yNum); |
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388 | |
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389 | this->createIndexBuffer(xNum, yNum, heights); |
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390 | delete [] map; |
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391 | #endif |
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392 | } |
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393 | |
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394 | Vector3f * |
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395 | HeightMap::createHeightVertices(float xMin, float yMin, float xMax, |
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396 | float yMax, int xNum, int yNum, float *height) |
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397 | { |
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398 | Vector3f* vertices = new Vector3f[xNum * yNum]; |
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399 | |
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400 | Vector3f* dstData = vertices; |
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401 | float* srcData = height; |
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402 | |
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403 | for (int y = 0; y < yNum; ++y) { |
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404 | float yCoord; |
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405 | |
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406 | yCoord = yMin + ((yMax - yMin) * y) / (yNum - 1); |
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407 | for (int x = 0; x < xNum; ++x) { |
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408 | float xCoord; |
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409 | |
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410 | xCoord = xMin + ((xMax - xMin) * x) / (xNum - 1); |
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411 | dstData->set(xCoord, *srcData, yCoord); |
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412 | |
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413 | ++dstData; |
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414 | ++srcData; |
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415 | } |
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416 | } |
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417 | return vertices; |
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418 | } |
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419 | |
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420 | /** |
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421 | * \brief Maps the data coordinates of the surface into the grid's axes. |
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422 | */ |
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423 | void |
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424 | HeightMap::mapToGrid(Grid *grid) |
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425 | { |
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426 | int count = _xNum * _yNum; |
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427 | |
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428 | reset(); |
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429 | |
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430 | // The range of the grid's y-axis 0..1 represents the distance between the |
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431 | // smallest and largest major ticks for all surfaces plotted. Translate |
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432 | // this surface's y-values (heights) into the grid's axis coordinates. |
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433 | |
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434 | float yScale = 1.0 / (grid->yAxis.max() - grid->yAxis.min()); |
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435 | float *p, *q, *pend; |
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436 | float *normHeights = new float[count]; |
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437 | for (p = _heights, pend = p + count, q = normHeights; p < pend; p++, q++) { |
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438 | *q = (*p - grid->yAxis.min()) * yScale; |
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439 | } |
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440 | Vector3f *t, *texcoord; |
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441 | texcoord = new Vector3f[count]; |
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442 | for (t = texcoord, p = normHeights, pend = p + count; p < pend; p++, t++) { |
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443 | t->set(0, 0, *p); |
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444 | } |
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445 | |
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446 | // Normalize the mesh coordinates (x and z min/max) the range of the major |
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447 | // ticks for the x and z grid axes as well. |
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448 | |
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449 | float xScale, zScale; |
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450 | float xMin, xMax, zMin, zMax; |
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451 | |
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452 | xScale = 1.0 / (grid->xAxis.max() - grid->xAxis.min()); |
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453 | xMin = (xAxis.min() - grid->xAxis.min()) * xScale; |
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454 | xMax = (xAxis.max() - grid->xAxis.min()) * xScale; |
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455 | zScale = 1.0 / (grid->zAxis.max() - grid->zAxis.min()); |
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456 | zMin = (zAxis.min() - grid->zAxis.min()) * zScale; |
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457 | zMax = (zAxis.max() - grid->zAxis.min()) * zScale; |
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458 | |
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459 | Vector3f* vertices; |
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460 | vertices = createHeightVertices(xMin, zMin, xMax, zMax, _xNum, _yNum, |
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461 | normHeights); |
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462 | |
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463 | glGenBuffers(1, &_vertexBufferObjectID); |
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464 | glBindBuffer(GL_ARRAY_BUFFER, _vertexBufferObjectID); |
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465 | glBufferData(GL_ARRAY_BUFFER, _vertexCount * sizeof(Vector3f), vertices, |
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466 | GL_STATIC_DRAW); |
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467 | glGenBuffers(1, &_texcoordBufferObjectID); |
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468 | glBindBuffer(GL_ARRAY_BUFFER, _texcoordBufferObjectID); |
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469 | glBufferData(GL_ARRAY_BUFFER, _vertexCount * sizeof(float) * 3, texcoord, |
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470 | GL_STATIC_DRAW); |
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471 | glBindBuffer(GL_ARRAY_BUFFER, 0); |
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472 | delete [] texcoord; |
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473 | |
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474 | if (_contour != NULL) { |
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475 | delete _contour; |
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476 | _contour = NULL; |
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477 | } |
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478 | ContourLineFilter lineFilter; |
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479 | //lineFilter.transferFunction(_transferFunc); |
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480 | _contour = lineFilter.create(0.0f, 1.0f, 10, vertices, _xNum, _yNum); |
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481 | |
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482 | this->createIndexBuffer(_xNum, _yNum, normHeights); |
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483 | delete [] normHeights; |
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484 | delete [] vertices; |
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485 | } |
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486 | |
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487 | void |
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488 | HeightMap::getWorldSpaceBounds(Vector3f& bboxMin, |
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489 | Vector3f& bboxMax) const |
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490 | { |
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491 | bboxMin.set(FLT_MAX, FLT_MAX, FLT_MAX); |
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492 | bboxMax.set(-FLT_MAX, -FLT_MAX, -FLT_MAX); |
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493 | |
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494 | |
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495 | } |
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