1 | /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */ |
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2 | /* |
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3 | * ---------------------------------------------------------------------- |
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4 | * Plane.h: plane class |
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5 | * |
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6 | * ====================================================================== |
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7 | * AUTHOR: Wei Qiao <qiaow@purdue.edu> |
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8 | * Purdue Rendering and Perceptualization Lab (PURPL) |
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9 | * |
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10 | * Copyright (c) 2004-2013 HUBzero Foundation, LLC |
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11 | * |
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12 | * See the file "license.terms" for information on usage and |
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13 | * redistribution of this file, and for a DISCLAIMER OF ALL WARRANTIES. |
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14 | * ====================================================================== |
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15 | */ |
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16 | #ifndef PLANE_H |
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17 | #define PLANE_H |
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18 | |
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19 | #include <vrmath/Vector3f.h> |
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20 | #include <vrmath/Vector4f.h> |
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21 | #include <vrmath/Matrix4x4d.h> |
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22 | |
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23 | namespace nv { |
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24 | |
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25 | class Plane |
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26 | { |
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27 | public: |
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28 | Plane(float a, float b, float c, float d); |
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29 | |
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30 | Plane(float coeffs[4]); |
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31 | |
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32 | Plane() |
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33 | {} |
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34 | |
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35 | void getPoint(vrmath::Vector3f& point); |
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36 | |
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37 | //bool clips(float point[3]) const { return !retains(point); } |
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38 | |
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39 | void transform(const vrmath::Matrix4x4d& mat); |
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40 | |
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41 | void transform(float *m) |
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42 | { |
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43 | vrmath::Matrix4x4d mat; |
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44 | mat.setFloat(m); |
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45 | transform(mat); |
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46 | } |
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47 | |
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48 | bool retains(const vrmath::Vector3f& point) const |
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49 | { |
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50 | return ((a*point.x + b*point.y + c*point.z + d) >= 0); |
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51 | } |
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52 | |
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53 | vrmath::Vector4f getCoeffs() const |
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54 | { |
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55 | return vrmath::Vector4f(a, b, c, d); |
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56 | } |
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57 | |
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58 | void setCoeffs(float a_val, float b_val, float c_val, float d_val) |
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59 | { |
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60 | a = a_val, b = b_val, c = c_val, d = d_val; |
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61 | } |
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62 | |
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63 | void getNormal(vrmath::Vector3f& normal) const |
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64 | { |
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65 | normal.x = a; |
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66 | normal.y = b; |
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67 | normal.z = c; |
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68 | } |
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69 | |
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70 | private: |
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71 | float a, b, c, d; |
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72 | }; |
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73 | |
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74 | } |
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75 | |
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76 | #endif |
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