/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */ /* * Copyright (c) 2004-2013 HUBzero Foundation, LLC * */ #ifndef NV_STD_VERTEX_SHADER_H #define NV_STD_VERTEX_SHADER_H #include "Shader.h" namespace nv { class StdVertexShader : public Shader { public: StdVertexShader(); virtual ~StdVertexShader(); virtual void bind(float *mvp = NULL, float *mvInv = NULL); virtual void unbind() { Shader::unbind(); } private: void init(); }; } #endif