source: nanovis/branches/1.1/Volume.h @ 4804

Last change on this file since 4804 was 4612, checked in by ldelgass, 10 years ago

merge r3597 from trunk

  • Property svn:eol-style set to native
File size: 9.6 KB
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1/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */
2/*
3 * ----------------------------------------------------------------------
4 * Volume.h: 3d volume class
5 *
6 * ======================================================================
7 *  AUTHOR:  Wei Qiao <qiaow@purdue.edu>
8 *           Purdue Rendering and Perceptualization Lab (PURPL)
9 *
10 *  Copyright (c) 2004-2013  HUBzero Foundation, LLC
11 *
12 *  See the file "license.terms" for information on usage and
13 *  redistribution of this file, and for a DISCLAIMER OF ALL WARRANTIES.
14 * ======================================================================
15 */
16#ifndef VOLUME_H
17#define VOLUME_H
18
19#include <cstring>
20#include <string>
21#include <vector>
22
23#include <vrmath/Vector3f.h>
24
25#include "Texture3D.h"
26#include "AxisRange.h"
27#include "TransferFunction.h"
28
29struct CutPlane {
30    /// orientation - 1: xy slice, 2: yz slice, 3: xz slice
31    int orient;
32    float offset;       ///< normalized offset [0,1] in the volume
33    bool enabled;
34
35    CutPlane(int _orient, float _offset) :
36        orient(_orient),
37        offset(_offset),
38        enabled(true)
39    {
40    }
41};
42
43class VolumeInterpolator;
44
45class Volume
46{
47public:
48    enum VolumeType {
49        CUBIC,
50        VOLQD,
51        ZINCBLENDE
52    };
53
54    /**
55     * \brief Volume data constructor
56     *
57     * Represents a 3D regular grid with uniform spacing along
58     * each axis.  Sample spacing may differ between X, Y and Z
59     *
60     * \param x X location
61     * \param y Y location
62     * \param z Z location
63     * \param width Number of samples in X
64     * \param height Number of samples in Y
65     * \param depth Number of samples in Z
66     * \param numComponents Number of components per sample
67     * \param data width * height * depth * numComponent sample array
68     * \param vmin Scalar value minimum
69     * \param vmax Scalar value maximum
70     * \param nonZeroMin Scalar minimum which is greater than zero
71     */
72    Volume(float x, float y, float z,
73           int width, int height, int depth,
74           int numComponents,
75           float *data,
76           double vmin, double vmax,
77           double nonZeroMin);
78
79    virtual ~Volume();
80
81    int width() const
82    {
83        return _width;
84    }
85
86    int height() const
87    {
88        return _height;
89    }
90
91    int depth() const
92    {
93        return _depth;
94    }
95
96    void visible(bool value)
97    {
98        _enabled = value;
99    }
100
101    bool visible() const
102    {
103        return _enabled;
104    }
105
106    void location(const vrmath::Vector3f& loc)
107    {
108        _location = loc;
109    }
110
111    vrmath::Vector3f location() const
112    {
113        return _location;
114    }
115
116    int isosurface() const
117    {
118        return _isosurface;
119    }
120
121    void isosurface(int iso)
122    {
123        _isosurface = iso;
124    }
125
126    int numComponents() const
127    {
128        return _numComponents;
129    }
130
131    double nonZeroMin() const
132    {
133        return _nonZeroMin;
134    }
135
136    int volumeType() const
137    {
138        return _volumeType;
139    }
140
141    const float *data() const
142    {
143        return _data;
144    }
145
146    const Texture3D *tex() const
147    {
148        return _tex;
149    }
150
151    int numSlices() const
152    {
153        return _numSlices;
154    }
155
156    void numSlices(int n)
157    {
158        _numSlices = n;
159    }
160
161    // methods related to cutplanes
162    /// add a plane and returns its index
163    int addCutplane(int orientation, float location);
164
165    void enableCutplane(int index);
166
167    void disableCutplane(int index);
168
169    void moveCutplane(int index, float location);
170
171    CutPlane *getCutplane(int index);
172
173    /// returns the number of cutplanes in the volume
174    int getCutplaneCount();
175
176    /// check if a cutplane is enabled
177    bool isCutplaneEnabled(int index) const;
178
179    // methods related to shading. These parameters are per volume
180
181    /// Get ambient coefficient
182    float ambient() const
183    {
184        return _ambient;
185    }
186
187    /// Set ambient coefficient [0,1]
188    void ambient(float value)
189    {
190        if (value < 0.0f) value = 0.0f;
191        if (value > 1.0f) value = 1.0f;
192        _ambient = value;
193    }
194
195    /// Get diffuse coefficient
196    float diffuse() const
197    {
198        return _diffuse;
199    }
200
201    /// Set diffuse coefficient [0,1]
202    void diffuse(float value)
203    {
204        if (value < 0.0f) value = 0.0f;
205        if (value > 1.0f) value = 1.0f;
206        _diffuse = value;
207    }
208
209    /// Get specular coefficient
210    float specularLevel() const
211    {
212        return _specular;
213    }
214
215    /// Set specular coefficient [0,1]
216    void specularLevel(float value)
217    {
218        if (value < 0.0f) value = 0.0f;
219        if (value > 1.0f) value = 1.0f;
220        _specular = value;
221    }
222
223    /// Get specular exponent
224    float specularExponent() const
225    {
226        return _specularExp;
227    }
228
229    /// Set specular exponent [0,128]
230    void specularExponent(float value)
231    {
232        if (value < 0.0f) value = 0.0f;
233        if (value > 128.0f) value = 128.0f;
234        _specularExp = value;
235    }
236
237    bool twoSidedLighting() const
238    {
239        return _lightTwoSide;
240    }
241
242    void twoSidedLighting(bool value)
243    {
244        _lightTwoSide = value;
245    }
246
247    float opacityScale() const
248    {
249        return _opacityScale;
250    }
251
252    void opacityScale(float value)
253    {
254        _opacityScale = value;
255    }
256
257    void dataEnabled(bool value)
258    {
259        _dataEnabled = value;
260    }
261
262    bool dataEnabled() const
263    {
264        return _dataEnabled;
265    }
266
267    void outline(bool value)
268    {
269        _outlineEnabled = value;
270    }
271
272    bool outline()
273    {
274        return _outlineEnabled;
275    }
276
277    TransferFunction *transferFunction()
278    {
279        return _transferFunc;
280    }
281
282    void transferFunction(TransferFunction *transferFunc)
283    {
284        _transferFunc = transferFunc;
285    }
286
287    void setOutlineColor(float *rgb);
288
289    void getOutlineColor(float *rgb);
290
291    vrmath::Vector3f getPhysicalScaling() const
292    {
293        vrmath::Vector3f scale;
294        scale.x = 1;
295        scale.y = yAxis.length() / xAxis.length();
296        scale.z = zAxis.length() / xAxis.length();
297        return scale;
298    }
299
300    void getWorldSpaceBounds(vrmath::Vector3f& bboxMin,
301                             vrmath::Vector3f& bboxMax) const;
302 
303    double sampleDistanceX() const
304    {
305        return (xAxis.length() / ((double)_width-1.0));
306    }
307
308    double sampleDistanceY() const
309    {
310        return (yAxis.length() / ((double)_height-1.0));
311    }
312
313    double sampleDistanceZ() const
314    {
315        if (_depth == 1)
316            return sampleDistanceX();
317        return (zAxis.length() / ((double)_depth-1.0));
318    }
319
320    const char *name() const
321    {
322        return _name.c_str();
323    }
324
325    void name(const char *name)
326    {
327        _name = name;
328    }
329
330    GLuint textureID() const
331    {
332        return _id;
333    }
334
335    AxisRange xAxis, yAxis, zAxis, wAxis;
336
337    static bool updatePending;
338    static double valueMin, valueMax;
339
340    friend class VolumeInterpolator;
341
342protected:
343    float *data()
344    {
345        return _data;
346    }
347
348    Texture3D *tex()
349    {
350        return _tex;
351    }
352
353    GLuint _id;         ///< OpenGL textue identifier (==_tex->id)
354
355    // Width, height and depth are point resolution, NOT physical
356    // units
357    /// The resolution of the data (how many points in X direction)
358    int _width;
359    /// The resolution of the data (how many points in Y direction)
360    int _height;
361    /// The resolution of the data (how many points in Z direction)
362    int _depth;
363
364    /**
365     * This is the designated transfer function to use to
366     * render this volume.
367     */
368    TransferFunction *_transferFunc;
369
370    float _ambient;      ///< Ambient material coefficient
371    float _diffuse;      ///< Diffuse material coefficient
372    float _specular;     ///< Specular level material coefficient
373    float _specularExp;  ///< Specular exponent
374    bool _lightTwoSide;  ///< Two-sided lighting flag
375
376    /**
377     * The scale multiplied to the opacity assigned by the
378     * transfer function. Rule of thumb: higher opacity_scale
379     * the object is to appear like plastic
380     */
381    float _opacityScale;
382
383    std::string _name;
384
385    float *_data;
386
387    int _numComponents;
388
389    double _nonZeroMin;
390
391    std::vector<CutPlane> _plane; ///< cut planes
392
393    Texture3D *_tex;            ///< OpenGL texture storing the volume
394
395    vrmath::Vector3f _location;
396
397    /**
398     * Number of slices when rendered. The greater
399     * the better quality, lower speed.
400     */
401    int _numSlices;
402    bool _enabled;
403    bool _dataEnabled;          ///< show/hide cloud of volume data
404    bool _outlineEnabled;       ///< show/hide outline around volume
405    float _outlineColor[3];     ///< color for outline around volume
406    int _volumeType;            ///< cubic or zincblende
407    int _isosurface;
408};
409
410inline int
411Volume::addCutplane(int orientation, float location)
412{
413    _plane.push_back(CutPlane(orientation, location));
414    return _plane.size() - 1;
415}
416
417inline void
418Volume::enableCutplane(int index)
419{
420    //assert(index < plane.size());
421    _plane[index].enabled = true;
422}
423
424inline void
425Volume::disableCutplane(int index)
426{
427    //assert(index < plane.size());
428    _plane[index].enabled = false;
429}
430
431inline void
432Volume::moveCutplane(int index, float location)
433{
434    //assert(index < plane.size());
435    _plane[index].offset = location;
436}
437
438inline CutPlane *
439Volume::getCutplane(int index)
440{
441    //assert(index < plane.size());
442    return &_plane[index];
443}
444
445inline int
446Volume::getCutplaneCount()
447{
448    return _plane.size();
449}
450
451inline bool
452Volume::isCutplaneEnabled(int index) const
453{
454    //assert(index < plane.size());
455    return _plane[index].enabled;
456}
457
458inline void
459Volume::setOutlineColor(float *rgb)
460{
461    memcpy(_outlineColor, rgb, sizeof(float)*3);
462}
463
464inline void
465Volume::getOutlineColor(float *rgb)
466{
467    memcpy(rgb, _outlineColor, sizeof(float)*3);
468}
469
470#endif
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