1 | /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */ |
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2 | /* |
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3 | * Copyright (c) 2004-2013 HUBzero Foundation, LLC |
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4 | * |
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5 | * Author: Insoo Woo <iwoo@purdue.edu> |
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6 | */ |
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7 | #ifndef VRBBOX_H |
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8 | #define VRBBOX_H |
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9 | |
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10 | #include <vrmath/Vector3f.h> |
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11 | |
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12 | namespace vrmath { |
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13 | |
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14 | class Matrix4x4d; |
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15 | |
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16 | class BBox |
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17 | { |
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18 | public: |
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19 | /** |
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20 | * @brief constructor |
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21 | */ |
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22 | BBox(); |
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23 | |
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24 | /** |
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25 | * @brief constructor |
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26 | * @param bbox bounding box |
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27 | */ |
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28 | BBox(const BBox& bbox); |
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29 | |
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30 | /** |
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31 | * @brief constructor |
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32 | * @param min minimum point of the bounding box |
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33 | * @param max maximum point of the bounding box |
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34 | */ |
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35 | BBox(const Vector3f& min, const Vector3f& max); |
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36 | |
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37 | BBox& operator=(const BBox& other) |
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38 | { |
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39 | if (&other != this) { |
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40 | min = other.min; |
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41 | max = other.max; |
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42 | } |
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43 | return *this; |
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44 | } |
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45 | |
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46 | /** |
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47 | * @brief make an empty bounding box |
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48 | */ |
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49 | void makeEmpty(); |
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50 | |
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51 | /** |
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52 | * @brief make an bouning box |
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53 | * @param center the center of bounding box |
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54 | * @param size the size of bounding box |
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55 | */ |
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56 | void make(const Vector3f& center, const Vector3f& size); |
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57 | |
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58 | /** |
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59 | * @brief check if the bounding box is empty |
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60 | */ |
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61 | bool isEmpty(); |
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62 | bool isEmptyX(); |
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63 | bool isEmptyY(); |
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64 | bool isEmptyZ(); |
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65 | |
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66 | /** |
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67 | * @brief extend the bounding box by a point |
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68 | */ |
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69 | void extend(const Vector3f& point); |
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70 | |
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71 | /** |
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72 | * @brief extend the bounding box by a bbox |
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73 | */ |
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74 | void extend(const BBox& bbox); |
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75 | |
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76 | /** |
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77 | * @brief transform a bounding box with a matrix and set the bounding box |
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78 | */ |
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79 | void transform(const BBox& box, const Matrix4x4d& mat); |
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80 | |
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81 | /** |
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82 | * @brief check if the bounding box intersect with a box |
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83 | */ |
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84 | bool intersect(const BBox& box); |
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85 | |
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86 | /** |
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87 | * @brief check if the bounding box contains a point |
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88 | */ |
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89 | bool contains(const Vector3f& point); |
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90 | |
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91 | float getRadius() const; |
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92 | Vector3f getCenter() const; |
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93 | Vector3f getSize() const; |
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94 | |
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95 | Vector3f min; |
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96 | Vector3f max; |
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97 | }; |
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98 | |
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99 | inline float BBox::getRadius() const |
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100 | { |
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101 | return max.distance( min ) * 0.5f; |
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102 | } |
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103 | |
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104 | inline Vector3f BBox::getCenter() const |
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105 | { |
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106 | Vector3f temp; |
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107 | temp.x = (max.x + min.x) * 0.5f; |
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108 | temp.y = (max.y + min.y) * 0.5f; |
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109 | temp.z = (max.z + min.z) * 0.5f; |
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110 | return temp; |
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111 | } |
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112 | |
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113 | inline Vector3f BBox::getSize() const |
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114 | { |
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115 | Vector3f temp; |
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116 | temp.x = max.x - min.x; |
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117 | temp.y = max.y - min.y; |
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118 | temp.z = max.z - min.z; |
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119 | return temp; |
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120 | } |
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121 | |
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122 | } |
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123 | |
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124 | #endif |
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