1 | /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */ |
---|
2 | /* |
---|
3 | * ---------------------------------------------------------------------- |
---|
4 | * Texture1d.cpp: 1d texture class |
---|
5 | * |
---|
6 | * ====================================================================== |
---|
7 | * AUTHOR: Wei Qiao <qiaow@purdue.edu> |
---|
8 | * Purdue Rendering and Perceptualization Lab (PURPL) |
---|
9 | * |
---|
10 | * Copyright (c) 2004-2013 HUBzero Foundation, LLC |
---|
11 | * |
---|
12 | * See the file "license.terms" for information on usage and |
---|
13 | * redistribution of this file, and for a DISCLAIMER OF ALL WARRANTIES. |
---|
14 | * ====================================================================== |
---|
15 | */ |
---|
16 | |
---|
17 | #include <stdio.h> |
---|
18 | #include <assert.h> |
---|
19 | #include <math.h> |
---|
20 | |
---|
21 | #include "Texture1D.h" |
---|
22 | #include "Trace.h" |
---|
23 | |
---|
24 | using namespace nv; |
---|
25 | |
---|
26 | Texture1D::Texture1D() : |
---|
27 | _width(0), |
---|
28 | _numComponents(3), |
---|
29 | _glResourceAllocated(false), |
---|
30 | _id(0), |
---|
31 | _type(GL_FLOAT), |
---|
32 | _interpType(GL_LINEAR), |
---|
33 | _wrapS(GL_CLAMP_TO_EDGE) |
---|
34 | { |
---|
35 | } |
---|
36 | |
---|
37 | Texture1D::Texture1D(int width, |
---|
38 | GLuint type, GLuint interp, |
---|
39 | int numComponents, void *data) : |
---|
40 | _width(width), |
---|
41 | _numComponents(numComponents), |
---|
42 | _glResourceAllocated(false), |
---|
43 | _id(0), |
---|
44 | _type(type), |
---|
45 | _interpType(interp), |
---|
46 | _wrapS(GL_CLAMP_TO_EDGE) |
---|
47 | { |
---|
48 | if (data != NULL) |
---|
49 | initialize(data); |
---|
50 | } |
---|
51 | |
---|
52 | Texture1D::~Texture1D() |
---|
53 | { |
---|
54 | glDeleteTextures(1, &_id); |
---|
55 | } |
---|
56 | |
---|
57 | GLuint Texture1D::initialize(void *data) |
---|
58 | { |
---|
59 | if (_glResourceAllocated) |
---|
60 | glDeleteTextures(1, &_id); |
---|
61 | |
---|
62 | glGenTextures(1, &_id); |
---|
63 | |
---|
64 | update(data); |
---|
65 | |
---|
66 | _glResourceAllocated = true; |
---|
67 | return _id; |
---|
68 | } |
---|
69 | |
---|
70 | void Texture1D::update(void *data) |
---|
71 | { |
---|
72 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
---|
73 | |
---|
74 | glBindTexture(GL_TEXTURE_1D, _id); |
---|
75 | |
---|
76 | glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, _wrapS); |
---|
77 | glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, _interpType); |
---|
78 | glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, _interpType); |
---|
79 | |
---|
80 | GLuint format[5] = { |
---|
81 | (GLuint)-1, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA |
---|
82 | }; |
---|
83 | |
---|
84 | glTexImage1D(GL_TEXTURE_1D, 0, format[_numComponents], _width, 0, |
---|
85 | format[_numComponents], _type, data); |
---|
86 | |
---|
87 | assert(glGetError()==0); |
---|
88 | } |
---|
89 | |
---|
90 | void Texture1D::activate() |
---|
91 | { |
---|
92 | glBindTexture(GL_TEXTURE_1D, _id); |
---|
93 | glEnable(GL_TEXTURE_1D); |
---|
94 | } |
---|
95 | |
---|
96 | void Texture1D::deactivate() |
---|
97 | { |
---|
98 | glDisable(GL_TEXTURE_1D); |
---|
99 | } |
---|
100 | |
---|
101 | void Texture1D::setWrapS(GLuint wrapMode) |
---|
102 | { |
---|
103 | _wrapS = wrapMode; |
---|
104 | } |
---|
105 | |
---|
106 | void Texture1D::checkMaxSize() |
---|
107 | { |
---|
108 | GLint max = 0; |
---|
109 | glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max); |
---|
110 | |
---|
111 | TRACE("max texture size: %d", max); |
---|
112 | } |
---|
113 | |
---|
114 | void Texture1D::checkMaxUnit() |
---|
115 | { |
---|
116 | int max; |
---|
117 | glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &max); |
---|
118 | |
---|
119 | TRACE("max texture units: %d", max); |
---|
120 | } |
---|