source: nanovis/tags/1.1.1/Volume.cpp @ 6369

Last change on this file since 6369 was 4612, checked in by ldelgass, 10 years ago

merge r3597 from trunk

  • Property svn:eol-style set to native
File size: 3.9 KB
Line 
1/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */
2/*
3 * ----------------------------------------------------------------------
4 * Volume.cpp: 3d volume class
5 *
6 * ======================================================================
7 *  AUTHOR:  Wei Qiao <qiaow@purdue.edu>
8 *           Purdue Rendering and Perceptualization Lab (PURPL)
9 *
10 *  Copyright (c) 2004-2013  HUBzero Foundation, LLC
11 *
12 *  See the file "license.terms" for information on usage and
13 *  redistribution of this file, and for a DISCLAIMER OF ALL WARRANTIES.
14 * ======================================================================
15 */
16#include <memory.h>
17#include <assert.h>
18#include <float.h>
19
20#include <vrmath/Vector4f.h>
21#include <vrmath/Matrix4x4d.h>
22
23#include "Volume.h"
24#include "Trace.h"
25
26using namespace vrmath;
27
28bool Volume::updatePending = false;
29double Volume::valueMin = 0.0;
30double Volume::valueMax = 1.0;
31
32Volume::Volume(float x, float y, float z,
33               int w, int h, int d,
34               int n, float *data,
35               double v0, double v1, double nonZeroMin) :
36    _id(0),
37    _width(w),
38    _height(h),
39    _depth(d),
40    _transferFunc(NULL),
41    _ambient(0.6f),
42    _diffuse(0.4f),
43    _specular(0.3f),
44    _specularExp(90.0f),
45    _lightTwoSide(false),
46    _opacityScale(0.5f),
47    _data(NULL),
48    _numComponents(n),
49    _nonZeroMin(nonZeroMin),
50    _tex(NULL),
51    _location(x, y, z),
52    _numSlices(512),
53    _enabled(true),
54    _dataEnabled(true),
55    _outlineEnabled(true),
56    _volumeType(CUBIC),
57    _isosurface(0)
58{
59    TRACE("Enter: %dx%dx%d", _width, _height, _depth);
60
61    _outlineColor[0] = _outlineColor[1] = _outlineColor[2] = 1.0f;
62
63    _tex = new Texture3D(_width, _height, _depth, GL_FLOAT, GL_LINEAR, n);
64    int fcount = _width * _height * _depth * _numComponents;
65    _data = new float[fcount];
66    if (data != NULL) {
67        TRACE("data is copied");
68        memcpy(_data, data, fcount * sizeof(float));
69        _tex->initialize(_data);
70    } else {
71        TRACE("data is null");
72        memset(_data, 0, sizeof(_width * _height * _depth * _numComponents *
73                                sizeof(float)));
74        _tex->initialize(_data);
75    }
76
77    _id = _tex->id();
78
79    wAxis.setRange(v0, v1);
80
81    //Add cut planes. We create 3 default cut planes facing x, y, z directions.
82    //The default location of cut plane is in the middle of the data.
83    _plane.clear();
84    addCutplane(1, 0.5f);
85    addCutplane(2, 0.5f);
86    addCutplane(3, 0.5f);
87
88    TRACE("Leave");
89}
90
91Volume::~Volume()
92{
93    TRACE("Enter");
94
95    delete [] _data;
96    delete _tex;
97}
98
99void Volume::getWorldSpaceBounds(Vector3f& bboxMin, Vector3f& bboxMax) const
100{
101    Vector3f scale = getPhysicalScaling();
102
103    Matrix4x4d mat;
104    mat.makeTranslation(_location);
105    Matrix4x4d mat2;
106    mat2.makeScale(scale);
107
108    mat.multiply(mat2);
109
110    bboxMin.set(FLT_MAX, FLT_MAX, FLT_MAX);
111    bboxMax.set(-FLT_MAX, -FLT_MAX, -FLT_MAX);
112
113    Vector3f modelMin(0, 0, 0);
114    Vector3f modelMax(1, 1, 1);
115
116    Vector4f bvert[8];
117    bvert[0] = Vector4f(modelMin.x, modelMin.y, modelMin.z, 1);
118    bvert[1] = Vector4f(modelMax.x, modelMin.y, modelMin.z, 1);
119    bvert[2] = Vector4f(modelMin.x, modelMax.y, modelMin.z, 1);
120    bvert[3] = Vector4f(modelMin.x, modelMin.y, modelMax.z, 1);
121    bvert[4] = Vector4f(modelMax.x, modelMax.y, modelMin.z, 1);
122    bvert[5] = Vector4f(modelMax.x, modelMin.y, modelMax.z, 1);
123    bvert[6] = Vector4f(modelMin.x, modelMax.y, modelMax.z, 1);
124    bvert[7] = Vector4f(modelMax.x, modelMax.y, modelMax.z, 1);
125
126    for (int i = 0; i < 8; i++) {
127        Vector4f worldVert = mat.transform(bvert[i]);
128        if (worldVert.x < bboxMin.x) bboxMin.x = worldVert.x;
129        if (worldVert.x > bboxMax.x) bboxMax.x = worldVert.x;
130        if (worldVert.y < bboxMin.y) bboxMin.y = worldVert.y;
131        if (worldVert.y > bboxMax.y) bboxMax.y = worldVert.y;
132        if (worldVert.z < bboxMin.z) bboxMin.z = worldVert.z;
133        if (worldVert.z > bboxMax.z) bboxMax.z = worldVert.z;
134    }
135}
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