1 | /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */ |
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2 | /* |
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3 | * Copyright (c) 2004-2013 HUBzero Foundation, LLC |
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4 | */ |
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5 | |
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6 | #include <GL/glew.h> |
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7 | #include <GL/gl.h> |
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8 | |
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9 | #include "Geometry.h" |
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10 | |
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11 | using namespace nv::graphics; |
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12 | |
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13 | Geometry::Geometry(int primitive, |
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14 | VertexBuffer *vertexBuffer, |
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15 | IndexBuffer *indexBuffer) : |
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16 | _vertexBuffer(vertexBuffer), |
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17 | _colorBuffer(0), |
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18 | _indexBuffer(indexBuffer), |
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19 | _primitiveType(primitive) |
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20 | { |
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21 | } |
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22 | |
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23 | Geometry::Geometry(int primitive, |
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24 | VertexBuffer *vertexBuffer, |
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25 | VertexBuffer *colorBuffer, |
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26 | IndexBuffer *indexBuffer) : |
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27 | _vertexBuffer(vertexBuffer), |
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28 | _colorBuffer(colorBuffer), |
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29 | _indexBuffer(indexBuffer), |
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30 | _primitiveType(primitive) |
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31 | { |
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32 | } |
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33 | |
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34 | Geometry::~Geometry() |
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35 | { |
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36 | } |
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37 | |
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38 | void |
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39 | Geometry::render() |
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40 | { |
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41 | //glDisableClientState(GL_NORMAL_ARRAY); |
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42 | //glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
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43 | glEnableClientState(GL_VERTEX_ARRAY); |
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44 | glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer->getGraphicObjectID()); |
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45 | glVertexPointer(3, GL_FLOAT, 0, 0); |
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46 | |
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47 | if (_colorBuffer) { |
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48 | glEnableClientState(GL_COLOR_ARRAY); |
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49 | glBindBuffer(GL_ARRAY_BUFFER, _colorBuffer->getGraphicObjectID()); |
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50 | glColorPointer(3, GL_FLOAT, 0, 0); |
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51 | } else { |
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52 | glDisableClientState(GL_COLOR_ARRAY); |
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53 | } |
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54 | glBindBuffer(GL_ARRAY_BUFFER, 0); |
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55 | |
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56 | if (_indexBuffer) { |
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57 | glDrawElements(GL_QUADS, _indexBuffer->getIndexCount(), GL_UNSIGNED_INT, |
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58 | _indexBuffer->getData()); |
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59 | } else { |
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60 | glBindBuffer(GL_ARRAY_BUFFER, 0); |
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61 | glDrawArrays(_primitiveType, 0, _vertexBuffer->getVertexCount()); |
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62 | } |
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63 | |
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64 | glDisableClientState(GL_VERTEX_ARRAY); |
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65 | if (_colorBuffer) { |
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66 | glDisableClientState(GL_COLOR_ARRAY); |
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67 | } |
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68 | } |
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