1 | /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */ |
---|
2 | /* |
---|
3 | * Copyright (c) 2004-2013 HUBzero Foundation, LLC |
---|
4 | * |
---|
5 | * Authors: |
---|
6 | * Wei Qiao <qiaow@purdue.edu> |
---|
7 | */ |
---|
8 | #include <stdio.h> |
---|
9 | #include <math.h> |
---|
10 | #include <float.h> |
---|
11 | |
---|
12 | #include <GL/glew.h> |
---|
13 | #include <GL/glu.h> |
---|
14 | |
---|
15 | #include <vrmath/Quaternion.h> |
---|
16 | #include <vrmath/Rotation.h> |
---|
17 | #include <vrmath/Matrix4x4d.h> |
---|
18 | #include <vrmath/Vector3f.h> |
---|
19 | #include <vrmath/Vector4f.h> |
---|
20 | #include <vrmath/BBox.h> |
---|
21 | |
---|
22 | #include "nanovis.h" |
---|
23 | #include "Camera.h" |
---|
24 | #include "Trace.h" |
---|
25 | |
---|
26 | using namespace nv; |
---|
27 | using namespace vrmath; |
---|
28 | |
---|
29 | static inline double deg2rad(double deg) |
---|
30 | { |
---|
31 | return ((deg * M_PI) / 180.); |
---|
32 | } |
---|
33 | |
---|
34 | static inline double rad2deg(double rad) |
---|
35 | { |
---|
36 | return ((rad * 180.) / M_PI); |
---|
37 | } |
---|
38 | |
---|
39 | Camera::Camera(int x, int y, int width, int height) : |
---|
40 | _updir(Y_POS), |
---|
41 | _zoomRatio(1), |
---|
42 | _position(0, 0, 2.5), |
---|
43 | _focalPoint(0, 0, 0), |
---|
44 | _mvDirty(true), |
---|
45 | _fov(30.0), |
---|
46 | _near(0.1), |
---|
47 | _far(50.0) |
---|
48 | { |
---|
49 | _viewport[0] = x; |
---|
50 | _viewport[1] = y; |
---|
51 | _viewport[2] = width; |
---|
52 | _viewport[3] = height; |
---|
53 | _pan[0] = 0; |
---|
54 | _pan[1] = 0; |
---|
55 | } |
---|
56 | |
---|
57 | void |
---|
58 | Camera::pan(float x, float y, bool absolute) |
---|
59 | { |
---|
60 | y = -y; |
---|
61 | if (absolute) { |
---|
62 | double panAbs[2]; |
---|
63 | panAbs[0] = x; |
---|
64 | panAbs[1] = y; |
---|
65 | x -= _pan[0]; |
---|
66 | y -= _pan[1]; |
---|
67 | _pan[0] = panAbs[0]; |
---|
68 | _pan[1] = panAbs[1]; |
---|
69 | } else { |
---|
70 | _pan[0] += x; |
---|
71 | _pan[1] += y; |
---|
72 | } |
---|
73 | |
---|
74 | if (x != 0.0 || y != 0.0) { |
---|
75 | Vector3f worldFocalPoint; |
---|
76 | worldToWindowCoords(_focalPoint.x, _focalPoint.y, _focalPoint.z, |
---|
77 | worldFocalPoint); |
---|
78 | float focalDepth = worldFocalPoint.z; |
---|
79 | |
---|
80 | Vector3f newPickPoint, oldPickPoint, motionVector; |
---|
81 | windowToWorldCoords((x * 2. + 1.) * (float)_viewport[2] / 2.0, |
---|
82 | (y * 2. + 1.) * (float)_viewport[3] / 2.0, |
---|
83 | focalDepth, |
---|
84 | newPickPoint); |
---|
85 | |
---|
86 | windowToWorldCoords((float)_viewport[2] / 2.0, |
---|
87 | (float)_viewport[3] / 2.0, |
---|
88 | focalDepth, |
---|
89 | oldPickPoint); |
---|
90 | |
---|
91 | // Camera motion is reversed |
---|
92 | motionVector = oldPickPoint - newPickPoint; |
---|
93 | |
---|
94 | _focalPoint += motionVector; |
---|
95 | _position += motionVector; |
---|
96 | |
---|
97 | _mvDirty = true; |
---|
98 | } |
---|
99 | } |
---|
100 | |
---|
101 | void |
---|
102 | Camera::zoom(float z, bool absolute) |
---|
103 | { |
---|
104 | if (absolute) { |
---|
105 | // Compute relative zoom |
---|
106 | float zAbs = z; |
---|
107 | z *= 1.0/_zoomRatio; |
---|
108 | _zoomRatio = zAbs; |
---|
109 | } else { |
---|
110 | _zoomRatio *= z; |
---|
111 | } |
---|
112 | float distance = getDistance() / z; |
---|
113 | Vector3f dir = getViewPlaneNormal(); |
---|
114 | dir = dir.scale(distance); |
---|
115 | _position = _focalPoint + dir; |
---|
116 | _mvDirty = true; |
---|
117 | } |
---|
118 | |
---|
119 | const Matrix4x4d& |
---|
120 | Camera::getUpDirMatrix() const |
---|
121 | { |
---|
122 | return _updirMatrix; |
---|
123 | } |
---|
124 | |
---|
125 | void |
---|
126 | Camera::setUpDirMatrix(AxisDirection dir) |
---|
127 | { |
---|
128 | _updir = dir; |
---|
129 | |
---|
130 | switch (_updir) { |
---|
131 | case X_POS: { |
---|
132 | _updirMatrix.makeRotation(0, 0, 1, deg2rad(90)); |
---|
133 | Matrix4x4d tmp; |
---|
134 | tmp.makeRotation(1, 0, 0, deg2rad(90)); |
---|
135 | _updirMatrix.multiply(tmp); |
---|
136 | } |
---|
137 | break; |
---|
138 | case Y_POS: |
---|
139 | _updirMatrix.makeIdentity(); |
---|
140 | break; |
---|
141 | case Z_POS: { |
---|
142 | _updirMatrix.makeRotation(1, 0, 0, deg2rad(-90)); |
---|
143 | Matrix4x4d tmp; |
---|
144 | tmp.makeRotation(0, 0, 1, deg2rad(-90)); |
---|
145 | _updirMatrix.multiply(tmp); |
---|
146 | } |
---|
147 | break; |
---|
148 | case X_NEG: |
---|
149 | _updirMatrix.makeRotation(0, 0, 1, deg2rad(-90)); |
---|
150 | break; |
---|
151 | case Y_NEG: { |
---|
152 | _updirMatrix.makeRotation(0, 0, 1, deg2rad(180)); |
---|
153 | Matrix4x4d tmp; |
---|
154 | tmp.makeRotation(0, 1, 0, deg2rad(-90)); |
---|
155 | _updirMatrix.multiply(tmp); |
---|
156 | } |
---|
157 | break; |
---|
158 | case Z_NEG: |
---|
159 | _updirMatrix.makeRotation(1, 0, 0, deg2rad(90)); |
---|
160 | break; |
---|
161 | } |
---|
162 | } |
---|
163 | |
---|
164 | /** |
---|
165 | * \brief Reset zoom to include extents |
---|
166 | */ |
---|
167 | void |
---|
168 | Camera::reset(const Vector3f& bboxMin, |
---|
169 | const Vector3f& bboxMax, |
---|
170 | bool resetOrientation) |
---|
171 | { |
---|
172 | TRACE("Enter"); |
---|
173 | |
---|
174 | if (resetOrientation) { |
---|
175 | _rotationMatrix.makeIdentity(); |
---|
176 | } |
---|
177 | |
---|
178 | BBox bbox(bboxMin, bboxMax); |
---|
179 | Vector3f center = bbox.getCenter(); |
---|
180 | _focalPoint.set(center.x, center.y, center.z); |
---|
181 | |
---|
182 | Matrix4x4d mat; |
---|
183 | mat.makeTranslation(-_focalPoint); |
---|
184 | mat.multiply(_updirMatrix, mat); // premult |
---|
185 | mat.multiply(_rotationMatrix, mat); // premult |
---|
186 | |
---|
187 | bbox.transform(bbox, mat); |
---|
188 | |
---|
189 | Vector3f emin = bbox.min; |
---|
190 | Vector3f emax = bbox.max; |
---|
191 | |
---|
192 | TRACE("Eye bounds: (%g,%g,%g) - (%g,%g,%g)", |
---|
193 | emin.x, emin.y, emin.z, |
---|
194 | emax.x, emax.y, emax.z); |
---|
195 | |
---|
196 | double bwidth = emax.x - emin.x; |
---|
197 | double bheight = emax.y - emin.y; |
---|
198 | double bdepth = emax.z - emin.z; |
---|
199 | |
---|
200 | TRACE("bwidth: %g, bheight: %g, bdepth: %g", bwidth, bheight, bdepth); |
---|
201 | |
---|
202 | double angle = deg2rad(_fov); |
---|
203 | double distance; |
---|
204 | |
---|
205 | // Deal with vertical aspect window |
---|
206 | double winAspect = (double)_viewport[2]/(double)_viewport[3]; |
---|
207 | double sceneAspect = 1.0; |
---|
208 | if (bheight > 0.0) |
---|
209 | sceneAspect = bwidth / bheight; |
---|
210 | |
---|
211 | if (sceneAspect >= winAspect) { |
---|
212 | angle = 2.0 * atan(tan(angle*0.5)*winAspect); |
---|
213 | _near = bwidth / (2.0 * tan(angle*0.5)); |
---|
214 | } else { |
---|
215 | _near = bheight / (2.0 * tan(angle*0.5)); |
---|
216 | } |
---|
217 | |
---|
218 | distance = _near + bdepth * 0.5; |
---|
219 | _far = _near + bdepth; |
---|
220 | |
---|
221 | Vector3f viewPlaneNormal(0, 0, 1); |
---|
222 | mat.transpose(); |
---|
223 | viewPlaneNormal = mat.transformVec(viewPlaneNormal); |
---|
224 | _position = _focalPoint + viewPlaneNormal * distance; |
---|
225 | |
---|
226 | TRACE("win aspect: %g scene aspect: %g", winAspect, sceneAspect); |
---|
227 | TRACE("vpn: %g, %g, %g", viewPlaneNormal.x, viewPlaneNormal.y, viewPlaneNormal.z); |
---|
228 | TRACE("c: %g,%g,%g, d: %g", center.x, center.y, center.z, distance); |
---|
229 | TRACE("pos: %g, %g, %g", _position.x, _position.y, _position.z); |
---|
230 | TRACE("near: %g, far: %g", _near, _far); |
---|
231 | |
---|
232 | _zoomRatio = 1.0; |
---|
233 | _pan[0] = 0; |
---|
234 | _pan[1] = 0; |
---|
235 | _mvDirty = true; |
---|
236 | |
---|
237 | initialize(); |
---|
238 | resetClippingRange(bboxMin, bboxMax); |
---|
239 | } |
---|
240 | |
---|
241 | /** |
---|
242 | * \brief Reset near and far planes based on given world space |
---|
243 | * bounding box |
---|
244 | * |
---|
245 | * This method is based on VTK's renderer class implementation |
---|
246 | * The idea is to plug the bounding box corners into the view |
---|
247 | * plane equation to find the min and max distance of the scene |
---|
248 | * to the view plane. |
---|
249 | */ |
---|
250 | void |
---|
251 | Camera::resetClippingRange(const Vector3f& bboxMin, const Vector3f& bboxMax) |
---|
252 | { |
---|
253 | BBox bbox(bboxMin, bboxMax); |
---|
254 | |
---|
255 | // Set up view plane equation at camera position |
---|
256 | Vector3f vpn = getViewPlaneNormal(); |
---|
257 | double a, b, c, d, dist; |
---|
258 | a = -vpn.x; |
---|
259 | b = -vpn.y; |
---|
260 | c = -vpn.z; |
---|
261 | d = -(a*_position.x + b*_position.y + c*_position.z); |
---|
262 | |
---|
263 | // Now compute distance of bounding box corners to view plane |
---|
264 | |
---|
265 | // Set starting limits |
---|
266 | _near = a * bbox.min.x + b * bbox.min.y + c * bbox.min.z + d; |
---|
267 | _far = 1e-18; |
---|
268 | |
---|
269 | // Iterate over the 8 bbox corners |
---|
270 | for (int k = 0; k < 2; k++) { |
---|
271 | for (int j = 0; j < 2; j++) { |
---|
272 | for (int i = 0; i < 2; i++) { |
---|
273 | dist = |
---|
274 | (a * ((i == 0) ? bbox.min.x : bbox.max.x)) + |
---|
275 | (b * ((j == 0) ? bbox.min.y : bbox.max.y)) + |
---|
276 | (c * ((k == 0) ? bbox.min.z : bbox.max.z)) + d; |
---|
277 | _near = (dist < _near) ? dist : _near; |
---|
278 | _far = (dist > _far) ? dist : _far; |
---|
279 | } |
---|
280 | } |
---|
281 | } |
---|
282 | |
---|
283 | // Check for near plane behind the camera |
---|
284 | if (_near < 0) { |
---|
285 | _near = 0; |
---|
286 | } |
---|
287 | |
---|
288 | TRACE("near: %g far: %g", _near, _far); |
---|
289 | |
---|
290 | // Extend the bounds a bit |
---|
291 | _near = 0.99 * _near - (_far - _near) * 0.5; |
---|
292 | _far = 1.01 * _far + (_far - _near) * 0.5; |
---|
293 | |
---|
294 | TRACE("after extend: near: %g far: %g", _near, _far); |
---|
295 | |
---|
296 | // Ensure near is closer than far |
---|
297 | _near = (_near >= _far) ? (0.01 * _far) : _near; |
---|
298 | |
---|
299 | // Limit clip range to make best use of z buffer precision |
---|
300 | if (_near < .001 * _far) |
---|
301 | _near = .001 * _far; |
---|
302 | |
---|
303 | TRACE("Resetting camera clipping range to: near: %g, far: %g", _near, _far); |
---|
304 | |
---|
305 | glMatrixMode(GL_PROJECTION); |
---|
306 | glLoadIdentity(); |
---|
307 | gluPerspective(_fov, |
---|
308 | (GLdouble)_viewport[2]/(GLdouble)_viewport[3], |
---|
309 | _near, _far); |
---|
310 | glMatrixMode(GL_MODELVIEW); |
---|
311 | |
---|
312 | print(); |
---|
313 | } |
---|
314 | |
---|
315 | void |
---|
316 | Camera::initialize() |
---|
317 | { |
---|
318 | TRACE("Enter"); |
---|
319 | print(); |
---|
320 | |
---|
321 | glViewport(_viewport[0], _viewport[1], _viewport[2], _viewport[3]); |
---|
322 | glMatrixMode(GL_PROJECTION); |
---|
323 | glLoadIdentity(); |
---|
324 | gluPerspective(_fov, |
---|
325 | (GLdouble)_viewport[2]/(GLdouble)_viewport[3], |
---|
326 | _near, _far); |
---|
327 | |
---|
328 | glMatrixMode(GL_MODELVIEW); |
---|
329 | |
---|
330 | computeModelViewMatrix(); |
---|
331 | glLoadMatrixd((const GLdouble *)_modelViewMatrix.get()); |
---|
332 | } |
---|
333 | |
---|
334 | void Camera::windowToWorldCoords(double x, double y, double z, Vector3f& objPos) |
---|
335 | { |
---|
336 | Matrix4x4d proj; |
---|
337 | getProjectionMatrix(proj); |
---|
338 | GLdouble outX, outY, outZ; |
---|
339 | gluUnProject(x, y, z, |
---|
340 | (GLdouble *)getModelViewMatrix().get(), |
---|
341 | (GLdouble *)proj.get(), |
---|
342 | (GLint *)_viewport, |
---|
343 | &outX, &outY, &outZ); |
---|
344 | objPos.set(outX, outY, outZ); |
---|
345 | } |
---|
346 | |
---|
347 | void Camera::worldToWindowCoords(double x, double y, double z, Vector3f& winPos) |
---|
348 | { |
---|
349 | Matrix4x4d proj; |
---|
350 | getProjectionMatrix(proj); |
---|
351 | GLdouble outX, outY, outZ; |
---|
352 | gluProject(x, y, z, |
---|
353 | (GLdouble *)getModelViewMatrix().get(), |
---|
354 | (GLdouble *)proj.get(), |
---|
355 | (GLint *)_viewport, |
---|
356 | &outX, &outY, &outZ); |
---|
357 | winPos.set(outX, outY, outZ); |
---|
358 | } |
---|
359 | |
---|
360 | void Camera::computeModelViewMatrix() |
---|
361 | { |
---|
362 | if (_mvDirty) { |
---|
363 | _modelViewMatrix.makeTranslation(0, 0, -getDistance()); |
---|
364 | _modelViewMatrix.multiply(_rotationMatrix); |
---|
365 | _modelViewMatrix.multiply(_updirMatrix); |
---|
366 | Matrix4x4d mat; |
---|
367 | mat.makeTranslation(-_focalPoint); |
---|
368 | _modelViewMatrix.multiply(mat); |
---|
369 | _mvDirty = false; |
---|
370 | } |
---|
371 | } |
---|
372 | |
---|
373 | void Camera::getProjectionMatrix(Matrix4x4d& mat) |
---|
374 | { |
---|
375 | glMatrixMode(GL_PROJECTION); |
---|
376 | glPushMatrix(); |
---|
377 | glLoadIdentity(); |
---|
378 | gluPerspective(_fov, |
---|
379 | (GLdouble)_viewport[2]/(GLdouble)_viewport[3], |
---|
380 | _near, _far); |
---|
381 | glGetDoublev(GL_PROJECTION_MATRIX, (GLdouble *)mat.get()); |
---|
382 | glPopMatrix(); |
---|
383 | glMatrixMode(GL_MODELVIEW); |
---|
384 | } |
---|
385 | |
---|
386 | void Camera::orient(double *quat) |
---|
387 | { |
---|
388 | Quaternion q(quat[0], quat[1], quat[2], quat[3]); |
---|
389 | Rotation rot; |
---|
390 | rot.set(q); |
---|
391 | _rotationMatrix.makeRotation(rot); |
---|
392 | _rotationMatrix.transpose(); |
---|
393 | _mvDirty = true; |
---|
394 | computeModelViewMatrix(); |
---|
395 | |
---|
396 | Vector3f viewPlaneNormal(0, 0, 1); |
---|
397 | Matrix4x4d mat = getModelViewMatrix(); |
---|
398 | mat.transpose(); |
---|
399 | viewPlaneNormal = mat.transformVec(viewPlaneNormal); |
---|
400 | TRACE("vpn: %g %g %g", viewPlaneNormal.x, viewPlaneNormal.y, viewPlaneNormal.z); |
---|
401 | _position = _focalPoint + viewPlaneNormal * getDistance(); |
---|
402 | |
---|
403 | TRACE("Set rotation to quat: %g %g %g %g", |
---|
404 | quat[0], quat[1], quat[2], quat[3]); |
---|
405 | } |
---|
406 | |
---|
407 | void Camera::orient(float angleX, float angleY, float angleZ) |
---|
408 | { |
---|
409 | angleX = -angleX; |
---|
410 | angleY = angleY - 180.; |
---|
411 | |
---|
412 | _rotationMatrix.makeRotation(1, 0, 0, deg2rad(angleX)); |
---|
413 | Matrix4x4d mat; |
---|
414 | mat.makeRotation(0, 1, 0, deg2rad(angleY)); |
---|
415 | _rotationMatrix.multiply(mat); |
---|
416 | mat.makeRotation(0, 0, 1, deg2rad(angleZ)); |
---|
417 | _rotationMatrix.multiply(mat); |
---|
418 | _mvDirty = true; |
---|
419 | computeModelViewMatrix(); |
---|
420 | |
---|
421 | Vector3f viewPlaneNormal(0, 0, 1); |
---|
422 | mat = getModelViewMatrix(); |
---|
423 | mat.transpose(); |
---|
424 | viewPlaneNormal = mat.transformVec(viewPlaneNormal); |
---|
425 | TRACE("vpn: %g %g %g", viewPlaneNormal.x, viewPlaneNormal.y, viewPlaneNormal.z); |
---|
426 | _position = _focalPoint + viewPlaneNormal * getDistance(); |
---|
427 | |
---|
428 | TRACE("Set rotation to angles: %g %g %g", |
---|
429 | angleX, angleY, angleZ); |
---|
430 | } |
---|
431 | |
---|
432 | void Camera::print() const |
---|
433 | { |
---|
434 | TRACE("x: %d y: %d w: %d h: %d", |
---|
435 | _viewport[0], _viewport[1], _viewport[2], _viewport[3]); |
---|
436 | TRACE("fov: %g near: %g far: %g", _fov, _near, _far); |
---|
437 | TRACE("fp: %g, %g, %g", |
---|
438 | _focalPoint.x, _focalPoint.y, _focalPoint.z); |
---|
439 | TRACE("pos: %g, %g, %g", |
---|
440 | _position.x, _position.y, _position.z); |
---|
441 | TRACE("Rotation matrix: "); |
---|
442 | _rotationMatrix.print(); |
---|
443 | TRACE("Modelview matrix: "); |
---|
444 | _modelViewMatrix.print(); |
---|
445 | } |
---|