1 | /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */ |
---|
2 | /* |
---|
3 | * Copyright (c) 2004-2013 HUBzero Foundation, LLC |
---|
4 | * |
---|
5 | * Authors: |
---|
6 | * Wei Qiao <qiaow@purdue.edu> |
---|
7 | */ |
---|
8 | #ifndef NV_LIC_H |
---|
9 | #define NV_LIC_H |
---|
10 | |
---|
11 | #include <GL/glew.h> |
---|
12 | |
---|
13 | #include <vrmath/Vector3f.h> |
---|
14 | |
---|
15 | #include "FlowTypes.h" |
---|
16 | #include "Volume.h" |
---|
17 | #include "Shader.h" |
---|
18 | |
---|
19 | namespace nv { |
---|
20 | |
---|
21 | class LIC |
---|
22 | { |
---|
23 | public: |
---|
24 | LIC(FlowSliceAxis axis = AXIS_Z, float offset = 0.f); |
---|
25 | ~LIC(); |
---|
26 | |
---|
27 | /// project 3D vectors to a 2D slice for line integral convolution |
---|
28 | void convolve(); |
---|
29 | |
---|
30 | /// Display the convolution result |
---|
31 | void render(); |
---|
32 | |
---|
33 | void setSlicePosition(float pos); |
---|
34 | |
---|
35 | float getSlicePosition() const |
---|
36 | { |
---|
37 | return _offset; |
---|
38 | } |
---|
39 | |
---|
40 | /** |
---|
41 | * \brief Specify the perpendicular axis |
---|
42 | */ |
---|
43 | void setSliceAxis(FlowSliceAxis axis); |
---|
44 | |
---|
45 | FlowSliceAxis getSliceAxis() const |
---|
46 | { |
---|
47 | return _axis; |
---|
48 | } |
---|
49 | |
---|
50 | void setVectorField(Volume *volume); |
---|
51 | |
---|
52 | void reset(); |
---|
53 | |
---|
54 | void visible(bool state) |
---|
55 | { |
---|
56 | _visible = state; |
---|
57 | } |
---|
58 | |
---|
59 | bool visible() const |
---|
60 | { |
---|
61 | return _visible; |
---|
62 | } |
---|
63 | |
---|
64 | private: |
---|
65 | void getVelocity(float x, float y, float *px, float *py); |
---|
66 | |
---|
67 | void getSlice(); |
---|
68 | |
---|
69 | void makePatterns(); |
---|
70 | |
---|
71 | void makeMagnitudes(); |
---|
72 | |
---|
73 | /** |
---|
74 | * \brief the normal vector of the LIC plane, |
---|
75 | * the inherited Vector3 location is its center |
---|
76 | */ |
---|
77 | vrmath::Vector3f _normal; |
---|
78 | |
---|
79 | int _width, _height; |
---|
80 | int _size; /**< The lic is a square of size, it can |
---|
81 | be stretched */ |
---|
82 | float *_sliceVector; /**< Storage for the per slice vectors |
---|
83 | driving the flow */ |
---|
84 | vrmath::Vector3f _scale; /**< Scaling factor stretching the lic |
---|
85 | plane to fit the actual dimensions */ |
---|
86 | vrmath::Vector3f _origin; |
---|
87 | float _offset; ///< [0,1] offset of slice plane |
---|
88 | FlowSliceAxis _axis; ///< Axis normal to slice plane |
---|
89 | |
---|
90 | //some convolve variables. They can pretty much stay fixed |
---|
91 | int _iframe; |
---|
92 | int _Npat; |
---|
93 | int _alpha; |
---|
94 | float _sa; |
---|
95 | float _tmax; |
---|
96 | float _dmax; |
---|
97 | float _max; |
---|
98 | |
---|
99 | GLuint _disListID; |
---|
100 | |
---|
101 | Shader *_renderVelShader; |
---|
102 | |
---|
103 | GLuint _colorTex, _patternTex, _magTex; |
---|
104 | GLuint _fbo, _velFbo, _sliceVectorTex; // For projecting 3d vector to 2d |
---|
105 | // vector on a plane. |
---|
106 | GLuint _vectorFieldId; |
---|
107 | |
---|
108 | Volume *_vectorField; |
---|
109 | /** |
---|
110 | * flag for rendering |
---|
111 | */ |
---|
112 | bool _visible; // Indicates if LIC plane is displayed. |
---|
113 | }; |
---|
114 | |
---|
115 | } |
---|
116 | |
---|
117 | #endif |
---|