source: nanovis/trunk/ParticleSystem.h @ 5841

Last change on this file since 5841 was 3618, checked in by ldelgass, 12 years ago

Some fixes for particle system compile (still doesn't work).

File size: 9.2 KB
Line 
1/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */
2/*
3 * Copyright (c) 2004-2013  HUBzero Foundation, LLC
4 *
5 */
6#ifndef NV_PARTICLESYSTEM_H
7#define NV_PARTICLESYSTEM_H
8
9#include <vector>
10#include <queue>
11#include <string>
12#include <algorithm>
13#include <limits>
14
15#include <Cg/cg.h>
16
17#include <vrmath/Vector3f.h>
18
19#include "ParticleEmitter.h"
20#include "RenderVertexArray.h"
21#include "Texture2D.h"
22#include "Texture3D.h"
23
24#include "CircularQueue.h"
25
26namespace nv {
27
28struct NewParticle {
29    int index;
30    vrmath::Vector3f position;
31    vrmath::Vector3f velocity;
32    float timeOfDeath;
33    float initTimeStep;
34};
35
36template <typename Type, typename Compare=std::less<Type> >
37class priority_queue_vector : public std::priority_queue<Type, std::vector<Type>, Compare>
38{
39public:
40    void reserve(typename priority_queue_vector<Type>::size_type count)
41    {
42        //priority_queue<Type, std::vector<Type>, Compare>::reserve(count);
43    }
44};
45
46struct ActiveParticle {
47    float timeOfDeath;
48    int index;
49};
50
51struct particle_greater {
52    bool operator() (const ActiveParticle& left, const ActiveParticle& right)
53    {
54        return (left.timeOfDeath > right.timeOfDeath);
55    }
56};
57
58struct color4 {
59    float r, g, b, a;
60};
61
62struct Particle {
63    float timeOfBirth;
64    float lifeTime;
65    float attributeType;
66    float index;
67};
68
69class ParticleSystem
70{
71public:
72    enum EnableEnum {
73        PS_SORT = 1,
74        PS_GLYPH = 2,
75        PS_DRAW_BBOX = 4,
76        PS_ADVECTION = 8,
77        PS_STREAMLINE = 16,
78    };
79
80    ParticleSystem(int width, int height, const std::string& fileName,
81                   int fieldWidth, int fieldHeight, int fieldDepth,
82                   bool timeVaryingData, int flowFileStartIndex, int flowFileEndIndex);
83    ~ParticleSystem();
84    void createRenderTargets();
85    void createSortRenderTargets();
86    void createStreamlineRenderTargets();
87    void advectStreamlines();
88    void renderStreamlines();
89
90    bool advect(float deltaT, float camx, float camy, float camz);
91    void enable(EnableEnum enabled);
92    void disable(EnableEnum enabled);
93    bool isEnabled(EnableEnum enabled);
94
95    ////////////////////////////////////////////
96    void addEmitter(ParticleEmitter *emitter);
97    ParticleEmitter *getEmitter(int index);
98    unsigned int getNumEmitters() const;
99    void removeEmitter(int index);
100    void removeAllEmitters();
101
102    int getMaxSize() const;
103
104    void render();
105
106    void reset();
107
108    void setDefaultPointSize(float size);
109
110    unsigned int getNumOfActiveParticles() const;
111
112    void setScreenSize(int sreenWidth, int screenHeight);
113
114    void setFOV(float fov);
115
116    void setUserDefinedNumOfParticles(int numParticles);
117
118    float getScaleX() const;
119    float getScaleY() const;
120    float getScaleZ() const;
121    unsigned int getVectorFieldGraphicsID() const;
122
123    bool isTimeVaryingField() const;
124    void setTimeVaryingField(bool timeVarying);
125
126    void setDepthCueEnabled(bool enabled);
127    bool getDepthCueEnabled() const;
128
129    static void *dataLoadMain(void *data);
130    // TEMP
131    static void callbackForCgError();
132
133    const int _width;
134    const int _height;
135    /**
136     * @brief The total number of particles (= _width * _height)
137     */
138    int _particleMaxCount;
139    /**
140     * @brief The total number of particles avaiable (1 <= _userDefinedParticleMaxCount <= _width * _height)
141     */
142    unsigned int _userDefinedParticleMaxCount;
143
144    int _currentSortPass;
145    int _maxSortPasses;
146    int _sortPassesPerFrame;
147
148    int _sortBegin;
149    int _sortEnd;
150
151    float _pointSize;
152
153    /**
154     * @brief The index for the source render target
155     */
156    int _currentSortIndex;
157
158    /**
159     * @brief The index for the destination render target
160     */
161    int _destSortIndex;
162
163    int _currentPosIndex;
164    int _destPosIndex;
165
166    std::vector<ParticleEmitter *> _emitters;
167
168    float _currentTime;
169
170    priority_queue_vector<int, std::greater<int> > _availableIndices;
171    priority_queue_vector<ActiveParticle, particle_greater > _activeParticles;
172    std::vector<NewParticle> _newParticles;
173
174    /**
175     * @brief frame buffer objects: two are defined, flip them as input output every step
176     */
177    unsigned int psys_fbo[2];   
178
179    /**
180     * @brief color textures attached to frame buffer objects
181     */
182    unsigned int psys_tex[2];   
183
184    unsigned int sort_fbo[2];
185    unsigned int sort_tex[2];
186
187    unsigned int velocity_fbo[2];
188    unsigned int velocity_tex[2];
189
190    ///////////////////////////////////////////////////
191    // TIME SERIES
192    std::vector<unsigned int> _vectorFieldIDs;
193    std::vector<Texture3D *> _vectorFields;
194    unsigned int _curVectorFieldID;
195    float _time_series_vel_mag_min;
196    float _time_series_vel_mag_max;
197    CircularFifo<float *, 10> _queue;
198    int _flowFileStartIndex;
199    int _flowFileEndIndex;
200    ///////////////////////////////////////////////////
201    int _skipByte;
202
203    float _maxVelocityScale;
204       
205    RenderVertexArray* _vertices;
206
207    Particle *_particles;
208    vrmath::Vector3f *_positionBuffer;
209    color4 *_colorBuffer;
210    unsigned _colorBufferID;
211    //////////////////////////////////////////
212    Texture2D *_arrows;
213
214    float _camx;
215    float _camy;
216    float _camz;
217
218    float _scalex, _scaley, _scalez;
219
220    bool _sortEnabled;
221    bool _glyphEnabled;
222    bool _drawBBoxEnabled;
223    bool _advectionEnabled;
224    bool _streamlineEnabled;
225    bool _depthCueEnabled;
226
227    CGprogram _distanceInitFP;
228
229    CGprogram _distanceSortFP;
230    CGparameter _viewPosParam;
231
232    CGprogram _distanceSortLookupFP;
233
234    CGprogram _passthroughFP;
235    CGparameter _scaleParam;
236    CGparameter _biasParam;
237
238    CGprogram _sortRecursionFP;
239    CGparameter _srSizeParam;
240    CGparameter _srStepParam;
241    CGparameter _srCountParam;
242
243    CGprogram _sortEndFP;
244    CGparameter _seSizeParam;
245    CGparameter _seStepParam;
246
247    CGprogram _moveParticlesFP;
248    CGparameter _mpTimeScale;
249    CGparameter _mpVectorField;
250    CGparameter _mpUseInitTex;
251    CGparameter _mpCurrentTime;
252    CGparameter _mpMaxScale;
253    CGparameter _mpScale;
254
255    CGprogram _initParticlePosFP;
256    CGparameter _ipVectorFieldParam;
257
258    CGprogram _particleVP;
259    CGparameter _mvpParticleParam;
260    CGparameter _mvParticleParam;
261    CGparameter _mvTanHalfFOVParam;
262    CGparameter _mvCurrentTimeParam;
263       
264    CGprogram _particleFP;
265    CGparameter _vectorParticleParam;
266
267    //////////////////////////////////////////
268    // STREAMLINE
269    unsigned int _maxAtlasCount;
270    unsigned int _currentStreamlineIndex;
271    int _currentStreamlineOffset;
272    int _particleCount;
273    int _stepSizeStreamline;
274    int _curStepCount;
275    int _atlasWidth, _atlasHeight;
276    unsigned int _atlas_fbo;
277    unsigned int _atlas_tex;
278    RenderVertexArray *_streamVertices;
279    unsigned int _atlasIndexBufferID;
280
281    unsigned int _maxIndexBufferSize;
282    unsigned int *_indexBuffer;
283    int _atlas_x, _atlas_y;
284
285    //////////////////////////////////////////
286    // Initial Position
287    unsigned int _initPos_fbo;
288    unsigned int _initPosTex;
289
290    /////////////////////////////////////////
291    // Particle Info Vertex Buffer
292    unsigned int _particleInfoBufferID;
293
294    int _screenWidth;
295    int _screenHeight;
296    float _fov;
297
298    bool _isTimeVaryingField;
299
300    int _flowWidth;
301    int _flowHeight;
302    int _flowDepth;
303
304    std::string _fileNameFormat;
305
306    // INSOO
307    // TEST
308    std::vector<vrmath::Vector3f> *_criticalPoints;
309
310    // TEMP
311    static CGcontext _context;
312
313protected:
314    void mergeSort(int count);
315    void merge(int count, int step);
316    void sort();
317    void drawQuad();
318    void drawUnitBox();
319    void drawQuad(int x1, int y1, int x2, int y2);
320    void initShaders();
321    void passThoughPositions();
322    void initStreamlines(int width, int height);
323    void resetStreamlines();
324    void initInitPosTex();
325
326    void allocateParticle(const vrmath::Vector3f&, const vrmath::Vector3f&, float, float);
327    void initNewParticles();
328    void cleanUpParticles();
329};
330
331inline unsigned int ParticleSystem::getNumEmitters() const
332{
333    return _emitters.size();
334}
335
336inline int ParticleSystem::getMaxSize() const
337{
338    return _width * _height;
339}
340
341inline void ParticleSystem::setDefaultPointSize(float size)
342{
343    _pointSize = size;
344}
345
346inline unsigned int ParticleSystem::getNumOfActiveParticles() const
347{
348    return _activeParticles.size();
349}
350
351inline ParticleEmitter* ParticleSystem::getEmitter(int index)
352{
353    if ((unsigned int) index < _emitters.size())
354        return _emitters[index];
355    return 0;
356}
357
358inline void ParticleSystem::setScreenSize(int screenWidth, int screenHeight)
359{
360    _screenWidth = screenWidth;
361    _screenHeight = screenHeight;
362}
363
364inline void ParticleSystem::setFOV(float fov)
365{
366    _fov = fov;
367}
368
369inline float ParticleSystem::getScaleX()const
370{
371    return _scalex;
372}
373
374inline float ParticleSystem::getScaleY()const
375{
376    return _scaley;
377}
378
379inline float ParticleSystem::getScaleZ()const
380{
381    return _scalez;
382}
383
384inline unsigned int ParticleSystem::getVectorFieldGraphicsID()const
385{
386    return _curVectorFieldID;
387}
388
389inline bool ParticleSystem::isTimeVaryingField() const
390{
391    return _isTimeVaryingField;
392}
393
394inline void ParticleSystem::setTimeVaryingField(bool timeVarying)
395{
396    _isTimeVaryingField = timeVarying;
397}
398
399inline void ParticleSystem::setDepthCueEnabled(bool enabled)
400{
401    _depthCueEnabled = enabled;
402}
403
404inline bool ParticleSystem::getDepthCueEnabled() const
405{
406    return _depthCueEnabled;
407}
408
409}
410
411#endif
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