Last change
on this file since 4587 was
3617,
checked in by ldelgass, 12 years ago
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Compile fixes for USE_POINTSET_RENDERER (not tested).
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-
Property svn:eol-style set to
native
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File size:
603 bytes
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1 | /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */ |
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2 | /* |
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3 | * Copyright (c) 2004-2013 HUBzero Foundation, LLC |
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4 | * |
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5 | */ |
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6 | #ifndef NV_POINTSHADER_H |
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7 | #define NV_POINTSHADER_H |
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8 | |
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9 | #include "Shader.h" |
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10 | #include "Texture3D.h" |
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11 | |
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12 | namespace nv { |
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13 | |
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14 | class PointShader : public Shader |
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15 | { |
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16 | public: |
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17 | PointShader(); |
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18 | |
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19 | virtual ~PointShader(); |
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20 | |
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21 | void setScale(float scale) |
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22 | { |
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23 | _scale = scale; |
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24 | } |
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25 | |
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26 | void setNormalTexture(Texture3D *normal) |
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27 | { |
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28 | _normal = normal; |
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29 | } |
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30 | |
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31 | virtual void bind(); |
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32 | |
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33 | virtual void unbind(); |
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34 | |
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35 | private: |
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36 | float _scale; |
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37 | Texture3D *_normal; |
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38 | }; |
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39 | |
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40 | } |
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41 | |
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42 | #endif |
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