Last change
on this file since 6666 was
3613,
checked in by ldelgass, 12 years ago
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Include namespace in header guard defines
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-
Property svn:eol-style set to
native
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File size:
1.4 KB
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Line | |
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1 | /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */ |
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2 | /* |
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3 | * ---------------------------------------------------------------------- |
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4 | * Texture1D.h: 1d texture class |
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5 | * |
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6 | * ====================================================================== |
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7 | * AUTHOR: Wei Qiao <qiaow@purdue.edu> |
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8 | * Purdue Rendering and Perceptualization Lab (PURPL) |
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9 | * |
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10 | * Copyright (c) 2004-2013 HUBzero Foundation, LLC |
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11 | * |
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12 | * See the file "license.terms" for information on usage and |
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13 | * redistribution of this file, and for a DISCLAIMER OF ALL WARRANTIES. |
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14 | * ====================================================================== |
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15 | */ |
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16 | #ifndef NV_TEXTURE1D_H |
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17 | #define NV_TEXTURE1D_H |
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18 | |
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19 | #include <GL/glew.h> |
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20 | |
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21 | namespace nv { |
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22 | |
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23 | class Texture1D |
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24 | { |
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25 | public: |
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26 | Texture1D(); |
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27 | |
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28 | Texture1D(int width, |
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29 | GLuint type = GL_FLOAT, |
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30 | GLuint interp = GL_LINEAR, |
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31 | int numComponents = 4, |
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32 | void *data = NULL); |
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33 | |
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34 | ~Texture1D(); |
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35 | |
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36 | GLuint initialize(void *data); |
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37 | |
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38 | void update(void *data); |
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39 | |
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40 | void activate(); |
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41 | |
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42 | void deactivate(); |
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43 | |
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44 | int width() const |
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45 | { |
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46 | return _width; |
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47 | } |
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48 | |
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49 | GLuint id() const |
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50 | { |
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51 | return _id; |
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52 | } |
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53 | |
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54 | void setWrapS(GLuint wrapMode); |
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55 | |
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56 | static void checkMaxSize(); |
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57 | |
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58 | static void checkMaxUnit(); |
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59 | |
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60 | private: |
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61 | int _width; |
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62 | |
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63 | int _numComponents; |
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64 | |
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65 | bool _glResourceAllocated; |
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66 | GLuint _id; |
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67 | GLuint _type; |
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68 | GLuint _interpType; |
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69 | GLuint _wrapS; |
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70 | }; |
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71 | |
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72 | } |
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73 | |
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74 | #endif |
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