1 | /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */ |
---|
2 | /* |
---|
3 | * Copyright (C) 2004-2013 HUBzero Foundation, LLC |
---|
4 | * |
---|
5 | */ |
---|
6 | #ifndef NV_VELOCITY_ARROW_SLICE_H |
---|
7 | #define NV_VELOCITY_ARROW_SLICE_H |
---|
8 | |
---|
9 | #include <vector> |
---|
10 | |
---|
11 | #include <vrmath/Vector3f.h> |
---|
12 | |
---|
13 | #include "FlowTypes.h" |
---|
14 | #include "Volume.h" |
---|
15 | #include "Texture2D.h" |
---|
16 | #include "Shader.h" |
---|
17 | |
---|
18 | namespace nv { |
---|
19 | |
---|
20 | class VelocityArrowsSlice |
---|
21 | { |
---|
22 | public: |
---|
23 | enum RenderMode { |
---|
24 | LINES, |
---|
25 | GLYPHS, |
---|
26 | }; |
---|
27 | |
---|
28 | VelocityArrowsSlice(); |
---|
29 | |
---|
30 | ~VelocityArrowsSlice(); |
---|
31 | |
---|
32 | void setVectorField(Volume *volume); |
---|
33 | |
---|
34 | void setSliceAxis(FlowSliceAxis axis); |
---|
35 | |
---|
36 | int getSliceAxis() const |
---|
37 | { |
---|
38 | return _axis; |
---|
39 | } |
---|
40 | |
---|
41 | void setSlicePosition(float pos) |
---|
42 | { |
---|
43 | _slicePos = pos; |
---|
44 | _dirty = true; |
---|
45 | } |
---|
46 | |
---|
47 | float getSlicePosition() const |
---|
48 | { |
---|
49 | return _slicePos; |
---|
50 | } |
---|
51 | |
---|
52 | void render(); |
---|
53 | |
---|
54 | void visible(bool visible) |
---|
55 | { |
---|
56 | _visible = visible; |
---|
57 | } |
---|
58 | |
---|
59 | bool visible() const |
---|
60 | { |
---|
61 | return _visible; |
---|
62 | } |
---|
63 | |
---|
64 | void tickCountForMinSizeAxis(int tickCount) |
---|
65 | { |
---|
66 | _tickCountForMinSizeAxis = tickCount; |
---|
67 | } |
---|
68 | |
---|
69 | int tickCountForMinSizeAxis() const |
---|
70 | { |
---|
71 | return _tickCountForMinSizeAxis; |
---|
72 | } |
---|
73 | |
---|
74 | void arrowColor(const vrmath::Vector3f& color) |
---|
75 | { |
---|
76 | _arrowColor = color; |
---|
77 | } |
---|
78 | |
---|
79 | void renderMode(RenderMode mode) |
---|
80 | { |
---|
81 | _renderMode = mode; |
---|
82 | _dirty = true; |
---|
83 | } |
---|
84 | |
---|
85 | RenderMode renderMode() const |
---|
86 | { |
---|
87 | return _renderMode; |
---|
88 | } |
---|
89 | |
---|
90 | private: |
---|
91 | void queryVelocity(); |
---|
92 | |
---|
93 | void createRenderTarget(); |
---|
94 | |
---|
95 | void computeSamplingTicks(); |
---|
96 | |
---|
97 | unsigned int _vectorFieldGraphicsID; |
---|
98 | vrmath::Vector3f _origin; |
---|
99 | vrmath::Vector3f _scale; |
---|
100 | |
---|
101 | float _slicePos; |
---|
102 | FlowSliceAxis _axis; |
---|
103 | |
---|
104 | unsigned int _fbo; |
---|
105 | unsigned int _tex; |
---|
106 | float _maxPointSize; |
---|
107 | |
---|
108 | Shader _queryVelocityFP; |
---|
109 | Shader _particleShader; |
---|
110 | |
---|
111 | int _renderTargetWidth; |
---|
112 | int _renderTargetHeight; |
---|
113 | vrmath::Vector3f *_velocities; |
---|
114 | std::vector<vrmath::Vector3f> _samplingPositions; |
---|
115 | vrmath::Vector3f _projectionVector; |
---|
116 | |
---|
117 | int _tickCountForMinSizeAxis; |
---|
118 | int _tickCountX; |
---|
119 | int _tickCountY; |
---|
120 | int _tickCountZ; |
---|
121 | |
---|
122 | int _pointCount; |
---|
123 | |
---|
124 | vrmath::Vector3f _maxVelocityScale; |
---|
125 | vrmath::Vector3f _arrowColor; |
---|
126 | |
---|
127 | bool _visible; |
---|
128 | bool _dirty; |
---|
129 | bool _dirtySamplingPosition; |
---|
130 | bool _dirtyRenderTarget; |
---|
131 | |
---|
132 | unsigned int _vertexBufferGraphicsID; |
---|
133 | |
---|
134 | Texture2D *_arrowsTex; |
---|
135 | |
---|
136 | RenderMode _renderMode; |
---|
137 | }; |
---|
138 | |
---|
139 | } |
---|
140 | |
---|
141 | #endif |
---|