Last change
on this file since 5841 was
3612,
checked in by ldelgass, 12 years ago
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Remove Nv prefix from shader classes now that they are in nv namespace.
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-
Property svn:eol-style set to
native
|
File size:
550 bytes
|
Line | |
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1 | /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */ |
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2 | /* |
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3 | * Copyright (c) 2004-2013 HUBzero Foundation, LLC |
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4 | * |
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5 | */ |
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6 | #ifndef NV_ZINCBLENDE_SHADER_H |
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7 | #define NV_ZINCBLENDE_SHADER_H |
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8 | |
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9 | #include "VolumeShader.h" |
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10 | |
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11 | namespace nv { |
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12 | |
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13 | class ZincBlendeVolumeShader : public VolumeShader |
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14 | { |
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15 | public: |
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16 | ZincBlendeVolumeShader(); |
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17 | |
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18 | virtual ~ZincBlendeVolumeShader(); |
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19 | |
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20 | virtual void bind(unsigned int tfID, Volume *volume, |
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21 | int sliceMode, float sampleRatio); |
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22 | |
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23 | virtual void unbind(); |
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24 | |
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25 | private: |
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26 | void init(); |
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27 | }; |
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28 | |
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29 | } |
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30 | |
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31 | #endif |
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