Last change
on this file since 4897 was
3465,
checked in by ldelgass, 11 years ago
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Rename R2 library to nv::graphics and nv::util.
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-
Property svn:eol-style set to
native
|
File size:
985 bytes
|
Line | |
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1 | /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */ |
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2 | /* |
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3 | * Copyright (c) 2004-2013 HUBzero Foundation, LLC |
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4 | */ |
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5 | #include <memory.h> |
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6 | #include <stdlib.h> |
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7 | |
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8 | #include <GL/glew.h> |
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9 | #include <GL/gl.h> |
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10 | |
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11 | #include "VertexBuffer.h" |
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12 | |
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13 | using namespace nv::graphics; |
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14 | |
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15 | VertexBuffer::VertexBuffer(int type, int vertexCount, |
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16 | int byteSize, void *data, bool copy) : |
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17 | _graphicObjectID(0), |
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18 | _byteSize(byteSize), |
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19 | _vertexCount(vertexCount) |
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20 | { |
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21 | if (copy) { |
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22 | _data = (void*) malloc(byteSize); |
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23 | } else { |
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24 | _data = data; |
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25 | } |
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26 | |
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27 | glGenBuffers(1, &_graphicObjectID); |
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28 | glBindBuffer(GL_ARRAY_BUFFER, _graphicObjectID); |
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29 | glBufferData(GL_ARRAY_BUFFER, |
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30 | _byteSize, |
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31 | data, |
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32 | GL_STATIC_DRAW); |
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33 | glBindBuffer(GL_ARRAY_BUFFER, 0); |
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34 | } |
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35 | |
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36 | VertexBuffer::~VertexBuffer() |
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37 | { |
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38 | if (_graphicObjectID != 0) { |
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39 | glDeleteBuffers(1, &_graphicObjectID); |
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40 | } |
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41 | if (_data) { |
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42 | free(_data); |
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43 | } |
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44 | } |
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