Last change
on this file since 4809 was
3630,
checked in by ldelgass, 11 years ago
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Nanovis refactoring to fix problems with scaling and multiple results.
Do rendering in world space to properly place and scale multiple data sets.
Also fix flows to reduce resets of animations. More work toward removing
Cg dependency. Fix panning to convert viewport coords to world coords.
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File size:
595 bytes
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Line | |
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1 | /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */ |
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2 | /* |
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3 | * Copyright (c) 2004-2013 HUBzero Foundation, LLC |
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4 | * |
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5 | * Authors: |
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6 | * Wei Qiao <qiaow@purdue.edu> |
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7 | */ |
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8 | |
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9 | void main(in float4 position : POSITION, |
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10 | in float4 texcoord : TEXCOORD0, |
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11 | out float4 posOut : POSITION, |
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12 | out float4 texcoordOut : TEXCOORD0, |
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13 | uniform float4x4 modelViewProjMatrix) |
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14 | { |
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15 | // position is in object coordinates |
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16 | // Output clip space vertex position |
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17 | posOut = mul(modelViewProjMatrix, position); |
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18 | |
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19 | // Object space texture coordinates |
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20 | texcoordOut = texcoord; |
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21 | } |
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