1 | /*
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2 | * ----------------------------------------------------------------------
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3 | * ParticleSystem.h: particle system class
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4 | *
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5 | * ======================================================================
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6 | * AUTHOR: Wei Qiao <qiaow@purdue.edu>
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7 | * Purdue Rendering and Perceptualization Lab (PURPL)
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8 | *
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9 | * Copyright (c) 2004-2006 Purdue Research Foundation
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10 | *
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11 | * See the file "license.terms" for information on usage and
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12 | * redistribution of this file, and for a DISCLAIMER OF ALL WARRANTIES.
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13 | * ======================================================================
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14 | */
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15 |
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16 |
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17 | #ifndef _PARTICLE_SYSTEM_H_
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18 | #define _PARTICLE_SYSTEM_H_
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19 |
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20 | #include "GL/glew.h"
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21 | #include "Cg/cgGL.h"
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22 |
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23 | #include "define.h"
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24 | #include "config.h"
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25 | #include "global.h"
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26 |
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27 | #include "Renderable.h"
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28 | #include "RenderVertexArray.h"
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29 | #include "Vector3.h"
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30 |
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31 | #include "NvParticleAdvectionShader.h"
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32 |
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33 | typedef struct Particle {
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34 | float x;
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35 | float y;
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36 | float z;
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37 | float aux;
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38 |
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39 | Particle(){};
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40 | Particle(float _x, float _y, float _z, float _life) :
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41 | x(_x), y(_y), z(_z), aux(_life){}
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42 | };
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43 |
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44 |
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45 | class ParticleSystem : public Renderable {
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46 |
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47 | NVISid psys_fbo[2]; //frame buffer objects: two are defined, flip them as input output every step
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48 | NVISid psys_tex[2]; //color textures attached to frame buffer objects
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49 |
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50 | Particle* data;
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51 |
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52 | int psys_frame; //count the frame number of particle system iteration
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53 | bool reborn; //reinitiate particles
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54 | bool flip; //flip the source and destination render targets
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55 | float max_life;
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56 |
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57 | RenderVertexArray* m_vertex_array; //vertex array for display particles
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58 |
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59 | //Nvidia CG shaders and their parameters
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60 | /*
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61 | CGcontext m_g_context;
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62 | CGprogram m_pos_fprog;
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63 | CGparameter m_vel_tex_param, m_pos_tex_param, m_scale_param;
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64 | CGparameter m_pos_timestep_param, m_pos_spherePos_param;
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65 | */
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66 | NvParticleAdvectionShader* _advectionShader;
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67 |
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68 | Vector3 scale;
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69 |
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70 | public:
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71 | int psys_width; //the storage of particles is implemented as a 2D array.
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72 | int psys_height;
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73 |
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74 | ParticleSystem(int w, int h, CGcontext context, NVISid vector_field,
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75 | float scalex, float scaley, float scalez);
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76 | ~ParticleSystem();
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77 | void initialize(Particle* data);
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78 | void advect();
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79 | void update_vertex_buffer();
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80 | void display_vertices();
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81 | void reset();
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82 | void render();
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83 | };
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84 |
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85 |
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86 | #endif
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