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[226] | 1 | /*
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| 2 | * ----------------------------------------------------------------------
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| 3 | * texture3d.h: 3d texture class
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| 4 | *
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| 5 | * ======================================================================
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| 6 | * AUTHOR: Wei Qiao <qiaow@purdue.edu>
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| 7 | * Purdue Rendering and Perceptualization Lab (PURPL)
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| 8 | *
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| 9 | * Copyright (c) 2004-2006 Purdue Research Foundation
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| 10 | *
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| 11 | * See the file "license.terms" for information on usage and
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| 12 | * redistribution of this file, and for a DISCLAIMER OF ALL WARRANTIES.
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| 13 | * ======================================================================
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| 14 | */
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| 15 | #ifndef _TEXTURE_3D_H_
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| 16 | #define _TEXTURE_3D_H_
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| 17 |
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| 18 | #include <GL/glew.h>
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[251] | 19 | #include "config.h"
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[226] | 20 |
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| 21 | class Texture3D{
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| 22 |
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| 23 |
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| 24 | public:
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| 25 | int width;
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| 26 | int height;
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| 27 | int depth;
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| 28 |
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| 29 | double aspect_ratio_width;
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| 30 | double aspect_ratio_height;
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| 31 | double aspect_ratio_depth;
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| 32 |
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| 33 | GLuint type;
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| 34 | GLuint interp_type;
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| 35 | int n_components;
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| 36 | bool gl_resource_allocated;
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| 37 |
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| 38 | GLuint id;
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| 39 | GLuint tex_unit;
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| 40 |
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| 41 | Texture3D();
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[273] | 42 | Texture3D(int width, int height, int depth, GLuint type, GLuint interp, int n);
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[226] | 43 | ~Texture3D();
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| 44 |
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| 45 | void activate();
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| 46 | void deactivate();
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[259] | 47 | GLuint initialize(float* data);
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[226] | 48 | static void check_max_size();
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| 49 | static void check_max_unit();
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| 50 |
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| 51 | };
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| 52 |
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| 53 | #endif
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