Last change
on this file since 455 was
226,
checked in by mmc, 19 years ago
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- Added code for Wei's visualization server.
- Fixed the energyLevels widget so that it doesn't barf when the
user attempts to download its contents.
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File size:
1.7 KB
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1 | /*
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2 | * ----------------------------------------------------------------------
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3 | * Vector4.cpp: Vector4 class
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4 | *
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5 | * ======================================================================
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6 | * AUTHOR: Wei Qiao <qiaow@purdue.edu>
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7 | * Purdue Rendering and Perceptualization Lab (PURPL)
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8 | *
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9 | * Copyright (c) 2004-2006 Purdue Research Foundation
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10 | *
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11 | * See the file "license.terms" for information on usage and
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12 | * redistribution of this file, and for a DISCLAIMER OF ALL WARRANTIES.
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13 | * ======================================================================
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14 | */
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15 | #include <stdio.h>
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16 | #include "Vector4.h"
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17 |
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18 |
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19 | Vector4::Vector4(){}
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20 |
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21 | Vector4::Vector4(float _x, float _y, float _z, float _w){
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22 | x = _x;
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23 | y = _y;
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24 | z = _z;
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25 | w = _w;
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26 | }
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27 |
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28 | Vector4::~Vector4(){}
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29 |
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30 | void Vector4::print(){
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31 | fprintf(stderr, "Vector4: (%.3f, %.3f, %.3f, %.3f)\n", x, y, z, w);
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32 | }
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33 |
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34 | void Vector4::perspective_devide(){
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35 | x /= w;
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36 | y /= w;
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37 | z /= w;
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38 | w = 1.;
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39 | }
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40 |
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41 | Vector4 Vector4::operator +(Vector4 &op2){
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42 | Vector4 ret;
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43 | ret.x = x + op2.x;
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44 | ret.y = y + op2.y;
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45 | ret.z = z + op2.z;
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46 | ret.w = w + op2.w;
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47 | return ret;
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48 | }
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49 |
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50 | Vector4 Vector4::operator -(Vector4 &op2){
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51 | Vector4 ret;
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52 | ret.x = x - op2.x;
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53 | ret.y = y - op2.y;
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54 | ret.z = z - op2.z;
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55 | ret.w = w - op2.w;
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56 | return ret;
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57 | }
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58 |
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59 | float Vector4::operator *(Vector4 &op2){
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60 | return x*op2.x +
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61 | y*op2.y +
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62 | z*op2.z +
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63 | w*op2.w;
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64 | }
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65 |
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66 | Vector4 Vector4::operator *(float op2){
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67 | Vector4 ret;
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68 | ret.x = x*op2;
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69 | ret.y = y*op2;
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70 | ret.z = z*op2;
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71 | ret.w = w*op2;
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72 | return ret;
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73 | }
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74 |
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75 | Vector4 Vector4::operator /(float op2){
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76 | Vector4 ret;
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77 | ret.x = x/op2;
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78 | ret.y = y/op2;
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79 | ret.z = z/op2;
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80 | ret.w = w/op2;
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81 | return ret;
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82 | }
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83 |
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84 | //assign
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85 | void Vector4::operator <(Vector4 &op2){
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86 | x = op2.x;
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87 | y = op2.y;
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88 | z = op2.z;
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89 | w = op2.w;
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90 | }
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