1 | /* |
---|
2 | * ---------------------------------------------------------------------- |
---|
3 | * VolumeRenderer.cpp : VolumeRenderer class for volume visualization |
---|
4 | * |
---|
5 | * ====================================================================== |
---|
6 | * AUTHOR: Wei Qiao <qiaow@purdue.edu> |
---|
7 | * Purdue Rendering and Perceptualization Lab (PURPL) |
---|
8 | * |
---|
9 | * Copyright (c) 2004-2006 Purdue Research Foundation |
---|
10 | * |
---|
11 | * See the file "license.terms" for information on usage and |
---|
12 | * redistribution of this file, and for a DISCLAIMER OF ALL WARRANTIES. |
---|
13 | * ====================================================================== |
---|
14 | */ |
---|
15 | |
---|
16 | #include "VolumeRenderer.h" |
---|
17 | |
---|
18 | |
---|
19 | VolumeRenderer::VolumeRenderer(CGcontext _context): |
---|
20 | n_volumes(0), |
---|
21 | g_context(_context), |
---|
22 | slice_mode(false), |
---|
23 | volume_mode(true) |
---|
24 | { |
---|
25 | volume.clear(); |
---|
26 | tf.clear(); |
---|
27 | |
---|
28 | init_shaders(); |
---|
29 | init_font("./font/Font.bmp"); |
---|
30 | } |
---|
31 | |
---|
32 | |
---|
33 | VolumeRenderer::~VolumeRenderer(){} |
---|
34 | |
---|
35 | //initialize the volume shaders |
---|
36 | void VolumeRenderer::init_shaders(){ |
---|
37 | |
---|
38 | //standard vertex program |
---|
39 | m_vert_std_vprog = loadProgram(g_context, CG_PROFILE_VP30, CG_SOURCE, "./shaders/vertex_std.cg"); |
---|
40 | m_mvp_vert_std_param = cgGetNamedParameter(m_vert_std_vprog, "modelViewProjMatrix"); |
---|
41 | m_mvi_vert_std_param = cgGetNamedParameter(m_vert_std_vprog, "modelViewInv"); |
---|
42 | |
---|
43 | //volume rendering shader |
---|
44 | m_one_volume_fprog = loadProgram(g_context, CG_PROFILE_FP30, CG_SOURCE, "./shaders/one_volume.cg"); |
---|
45 | m_vol_one_volume_param = cgGetNamedParameter(m_one_volume_fprog, "volume"); |
---|
46 | //cgGLSetTextureParameter(m_vol_one_volume_param, _vol->id); |
---|
47 | m_tf_one_volume_param = cgGetNamedParameter(m_one_volume_fprog, "tf"); |
---|
48 | //m_tf_cut_one_volume_param = cgGetNamedParameter(m_one_volume_fprog, "tf_cutplane"); |
---|
49 | //cgGLSetTextureParameter(m_tf_one_volume_param, _tf->id); |
---|
50 | m_mvi_one_volume_param = cgGetNamedParameter(m_one_volume_fprog, "modelViewInv"); |
---|
51 | m_mv_one_volume_param = cgGetNamedParameter(m_one_volume_fprog, "modelView"); |
---|
52 | m_render_param_one_volume_param = cgGetNamedParameter(m_one_volume_fprog, "renderParameters"); |
---|
53 | } |
---|
54 | |
---|
55 | |
---|
56 | int VolumeRenderer::add_volume(Volume* _vol, TransferFunction* _tf){ |
---|
57 | |
---|
58 | int ret = n_volumes; |
---|
59 | |
---|
60 | volume.push_back(_vol); |
---|
61 | tf.push_back(_tf); |
---|
62 | |
---|
63 | n_volumes++; |
---|
64 | |
---|
65 | return ret; |
---|
66 | } |
---|
67 | |
---|
68 | void |
---|
69 | VolumeRenderer::shade_volume(Volume* _vol, TransferFunction* _tf) |
---|
70 | { |
---|
71 | for (int i=0; i < volume.size(); i++) { |
---|
72 | if (volume[i] == _vol) { |
---|
73 | tf[i] = _tf; |
---|
74 | } |
---|
75 | } |
---|
76 | } |
---|
77 | |
---|
78 | TransferFunction* |
---|
79 | VolumeRenderer::get_volume_shading(Volume* _vol) |
---|
80 | { |
---|
81 | for (int i=0; i < volume.size(); i++) { |
---|
82 | if (volume[i] == _vol) { |
---|
83 | return tf[i]; |
---|
84 | } |
---|
85 | } |
---|
86 | return NULL; |
---|
87 | } |
---|
88 | |
---|
89 | typedef struct SortElement{ |
---|
90 | float z; |
---|
91 | int volume_id; |
---|
92 | int slice_id; |
---|
93 | SortElement(float _z, int _v, int _s): |
---|
94 | z(_z), volume_id(_v), slice_id(_s){} |
---|
95 | }; |
---|
96 | |
---|
97 | int slice_sort(const void* a, const void* b){ |
---|
98 | if((*((SortElement*)a)).z > (*((SortElement*)b)).z) |
---|
99 | return 1; |
---|
100 | else |
---|
101 | return -1; |
---|
102 | } |
---|
103 | |
---|
104 | |
---|
105 | void VolumeRenderer::render_all(){ |
---|
106 | int total_rendered_slices = 0; |
---|
107 | |
---|
108 | ConvexPolygon*** polys = new ConvexPolygon**[n_volumes]; //two dimension pointer array |
---|
109 | //storing the slices |
---|
110 | int* actual_slices = new int[n_volumes]; //number of actual slices for each volume |
---|
111 | |
---|
112 | for(int i=0; i<n_volumes; i++){ |
---|
113 | polys[i] = NULL; |
---|
114 | actual_slices[i] = 0; |
---|
115 | |
---|
116 | if(!volume[i]->is_enabled()) |
---|
117 | continue; //skip this volume |
---|
118 | |
---|
119 | int volume_index = i; |
---|
120 | int n_slices = volume[volume_index]->get_n_slice(); |
---|
121 | |
---|
122 | //volume start location |
---|
123 | Vector3* location = volume[volume_index]->get_location(); |
---|
124 | Vector4 shift_4d(location->x, location->y, location->z, 0); |
---|
125 | |
---|
126 | double x0 = 0; |
---|
127 | double y0 = 0; |
---|
128 | double z0 = 0; |
---|
129 | |
---|
130 | Mat4x4 model_view_no_trans, model_view_trans; |
---|
131 | Mat4x4 model_view_no_trans_inverse, model_view_trans_inverse; |
---|
132 | |
---|
133 | double zNear, zFar; |
---|
134 | |
---|
135 | //initialize volume plane with world coordinates |
---|
136 | Plane volume_planes[6]; |
---|
137 | volume_planes[0].set_coeffs(1, 0, 0, -x0); |
---|
138 | volume_planes[1].set_coeffs(-1, 0, 0, x0+1); |
---|
139 | volume_planes[2].set_coeffs(0, 1, 0, -y0); |
---|
140 | volume_planes[3].set_coeffs(0, -1, 0, y0+1); |
---|
141 | volume_planes[4].set_coeffs(0, 0, 1, -z0); |
---|
142 | volume_planes[5].set_coeffs(0, 0, -1, z0+1); |
---|
143 | |
---|
144 | //get modelview matrix with no translation |
---|
145 | glPushMatrix(); |
---|
146 | glScalef(volume[volume_index]->aspect_ratio_width, |
---|
147 | volume[volume_index]->aspect_ratio_height, |
---|
148 | volume[volume_index]->aspect_ratio_depth); |
---|
149 | |
---|
150 | glEnable(GL_DEPTH_TEST); |
---|
151 | |
---|
152 | GLfloat mv_no_trans[16]; |
---|
153 | glGetFloatv(GL_MODELVIEW_MATRIX, mv_no_trans); |
---|
154 | |
---|
155 | model_view_no_trans = Mat4x4(mv_no_trans); |
---|
156 | model_view_no_trans_inverse = model_view_no_trans.inverse(); |
---|
157 | |
---|
158 | glPopMatrix(); |
---|
159 | |
---|
160 | //get modelview matrix with translation |
---|
161 | glPushMatrix(); |
---|
162 | glTranslatef(shift_4d.x, shift_4d.y, shift_4d.z); |
---|
163 | glScalef(volume[volume_index]->aspect_ratio_width, |
---|
164 | volume[volume_index]->aspect_ratio_height, |
---|
165 | volume[volume_index]->aspect_ratio_depth); |
---|
166 | GLfloat mv_trans[16]; |
---|
167 | glGetFloatv(GL_MODELVIEW_MATRIX, mv_trans); |
---|
168 | |
---|
169 | model_view_trans = Mat4x4(mv_trans); |
---|
170 | model_view_trans_inverse = model_view_trans.inverse(); |
---|
171 | |
---|
172 | //draw volume bounding box with translation (the correct location in space) |
---|
173 | if (volume[volume_index]->outline_is_enabled()) { |
---|
174 | float olcolor[3]; |
---|
175 | volume[volume_index]->get_outline_color(olcolor); |
---|
176 | draw_bounding_box(x0, y0, z0, x0+1, y0+1, z0+1, |
---|
177 | (double)olcolor[0], (double)olcolor[1], (double)olcolor[2], |
---|
178 | 1.5); |
---|
179 | } |
---|
180 | glPopMatrix(); |
---|
181 | |
---|
182 | //draw labels |
---|
183 | glPushMatrix(); |
---|
184 | glTranslatef(shift_4d.x, shift_4d.y, shift_4d.z); |
---|
185 | if(volume[i]->outline_is_enabled()) { |
---|
186 | draw_label(i); |
---|
187 | } |
---|
188 | glPopMatrix(); |
---|
189 | |
---|
190 | //transform volume_planes to eye coordinates. |
---|
191 | for(int i=0; i<6; i++) |
---|
192 | volume_planes[i].transform(model_view_no_trans); |
---|
193 | get_near_far_z(mv_no_trans, zNear, zFar); |
---|
194 | |
---|
195 | //compute actual rendering slices |
---|
196 | float z_step = fabs(zNear-zFar)/n_slices; |
---|
197 | int n_actual_slices; |
---|
198 | |
---|
199 | if (volume[volume_index]->data_is_enabled()) { |
---|
200 | n_actual_slices = (int)(fabs(zNear-zFar)/z_step + 1); |
---|
201 | polys[volume_index] = new ConvexPolygon*[n_actual_slices]; |
---|
202 | } else { |
---|
203 | n_actual_slices = 0; |
---|
204 | polys[volume_index] = NULL; |
---|
205 | } |
---|
206 | actual_slices[volume_index] = n_actual_slices; |
---|
207 | |
---|
208 | Vector4 vert1 = (Vector4(-10, -10, -0.5, 1)); |
---|
209 | Vector4 vert2 = (Vector4(-10, +10, -0.5, 1)); |
---|
210 | Vector4 vert3 = (Vector4(+10, +10, -0.5, 1)); |
---|
211 | Vector4 vert4 = (Vector4(+10, -10, -0.5, 1)); |
---|
212 | |
---|
213 | |
---|
214 | //Render cutplanes first with depth test enabled. |
---|
215 | //They will mark the image with their depth values. Then we render other volume slices. |
---|
216 | //These volume slices will be occluded correctly by the cutplanes and vice versa. |
---|
217 | |
---|
218 | ConvexPolygon static_poly; |
---|
219 | for(int i=0; i<volume[volume_index]->get_cutplane_count(); i++){ |
---|
220 | if(!volume[volume_index]->cutplane_is_enabled(i)) |
---|
221 | continue; |
---|
222 | |
---|
223 | float offset = volume[volume_index]->get_cutplane(i)->offset; |
---|
224 | int axis = volume[volume_index]->get_cutplane(i)->orient; |
---|
225 | |
---|
226 | if(axis==3){ |
---|
227 | vert1 = Vector4(-10, -10, offset, 1); |
---|
228 | vert2 = Vector4(-10, +10, offset, 1); |
---|
229 | vert3 = Vector4(+10, +10, offset, 1); |
---|
230 | vert4 = Vector4(+10, -10, offset, 1); |
---|
231 | //continue; |
---|
232 | } |
---|
233 | else if(axis==1){ |
---|
234 | vert1 = Vector4(offset, -10, -10, 1); |
---|
235 | vert2 = Vector4(offset, +10, -10, 1); |
---|
236 | vert3 = Vector4(offset, +10, +10, 1); |
---|
237 | vert4 = Vector4(offset, -10, +10, 1); |
---|
238 | //continue; |
---|
239 | } |
---|
240 | else if(axis==2){ |
---|
241 | vert1 = Vector4(-10, offset, -10, 1); |
---|
242 | vert2 = Vector4(+10, offset, -10, 1); |
---|
243 | vert3 = Vector4(+10, offset, +10, 1); |
---|
244 | vert4 = Vector4(-10, offset, +10, 1); |
---|
245 | //continue; |
---|
246 | } |
---|
247 | |
---|
248 | vert1 = model_view_no_trans.transform(vert1); |
---|
249 | vert2 = model_view_no_trans.transform(vert2); |
---|
250 | vert3 = model_view_no_trans.transform(vert3); |
---|
251 | vert4 = model_view_no_trans.transform(vert4); |
---|
252 | |
---|
253 | ConvexPolygon* p = &static_poly; |
---|
254 | p->vertices.clear(); |
---|
255 | |
---|
256 | p->append_vertex(vert1); |
---|
257 | p->append_vertex(vert2); |
---|
258 | p->append_vertex(vert3); |
---|
259 | p->append_vertex(vert4); |
---|
260 | |
---|
261 | for(int k=0; k<6; k++){ |
---|
262 | p->clip(volume_planes[k], true); |
---|
263 | } |
---|
264 | |
---|
265 | p->transform(model_view_no_trans_inverse); |
---|
266 | p->transform(model_view_trans); |
---|
267 | |
---|
268 | glPushMatrix(); |
---|
269 | glScalef(volume[volume_index]->aspect_ratio_width, volume[volume_index]->aspect_ratio_height, volume[volume_index]->aspect_ratio_depth); |
---|
270 | |
---|
271 | activate_volume_shader(volume_index, true); |
---|
272 | glPopMatrix(); |
---|
273 | |
---|
274 | glEnable(GL_DEPTH_TEST); |
---|
275 | glDisable(GL_BLEND); |
---|
276 | |
---|
277 | glBegin(GL_POLYGON); |
---|
278 | p->Emit(true); |
---|
279 | glEnd(); |
---|
280 | glDisable(GL_DEPTH_TEST); |
---|
281 | |
---|
282 | deactivate_volume_shader(); |
---|
283 | } //done cutplanes |
---|
284 | |
---|
285 | |
---|
286 | //Now do volume rendering |
---|
287 | |
---|
288 | vert1 = (Vector4(-10, -10, -0.5, 1)); |
---|
289 | vert2 = (Vector4(-10, +10, -0.5, 1)); |
---|
290 | vert3 = (Vector4(+10, +10, -0.5, 1)); |
---|
291 | vert4 = (Vector4(+10, -10, -0.5, 1)); |
---|
292 | |
---|
293 | int counter = 0; |
---|
294 | |
---|
295 | //transform slices and store them |
---|
296 | float slice_z; |
---|
297 | for (int i=0; i<n_actual_slices; i++){ |
---|
298 | slice_z = zFar + i * z_step; //back to front |
---|
299 | |
---|
300 | ConvexPolygon *poly = new ConvexPolygon(); |
---|
301 | polys[volume_index][counter] = poly; |
---|
302 | counter++; |
---|
303 | |
---|
304 | poly->vertices.clear(); |
---|
305 | poly->set_id(volume_index); |
---|
306 | |
---|
307 | //Setting Z-coordinate |
---|
308 | vert1.z = slice_z; |
---|
309 | vert2.z = slice_z; |
---|
310 | vert3.z = slice_z; |
---|
311 | vert4.z = slice_z; |
---|
312 | |
---|
313 | poly->append_vertex(vert1); |
---|
314 | poly->append_vertex(vert2); |
---|
315 | poly->append_vertex(vert3); |
---|
316 | poly->append_vertex(vert4); |
---|
317 | |
---|
318 | for(int k=0; k<6; k++){ |
---|
319 | poly->clip(volume_planes[k], true); |
---|
320 | } |
---|
321 | |
---|
322 | poly->transform(model_view_no_trans_inverse); |
---|
323 | poly->transform(model_view_trans); |
---|
324 | |
---|
325 | if(poly->vertices.size()>=3) |
---|
326 | total_rendered_slices++; |
---|
327 | } |
---|
328 | |
---|
329 | } //iterate all volumes |
---|
330 | //fprintf(stderr, "total slices: %d\n", total_rendered_slices); |
---|
331 | |
---|
332 | //We sort all the polygons according to their eye-space depth, from farthest to the closest. |
---|
333 | //This step is critical for correct blending |
---|
334 | |
---|
335 | SortElement* slices = (SortElement*) malloc(sizeof(SortElement)*total_rendered_slices); |
---|
336 | |
---|
337 | int counter = 0; |
---|
338 | for(int i=0; i<n_volumes; i++){ |
---|
339 | for(int j=0; j<actual_slices[i]; j++){ |
---|
340 | if(polys[i][j]->vertices.size() >= 3){ |
---|
341 | slices[counter] = SortElement(polys[i][j]->vertices[0].z, i, j); |
---|
342 | counter++; |
---|
343 | } |
---|
344 | } |
---|
345 | } |
---|
346 | |
---|
347 | //sort them |
---|
348 | qsort(slices, total_rendered_slices, sizeof(SortElement), slice_sort); |
---|
349 | |
---|
350 | /* |
---|
351 | //debug |
---|
352 | for(int i=0; i<total_rendered_slices; i++){ |
---|
353 | fprintf(stderr, "%f ", slices[i].z); |
---|
354 | } |
---|
355 | fprintf(stderr, "\n\n"); |
---|
356 | */ |
---|
357 | |
---|
358 | //Now we are ready to render all the slices from back to front |
---|
359 | glEnable(GL_DEPTH_TEST); |
---|
360 | glEnable(GL_BLEND); |
---|
361 | |
---|
362 | for(int i=0; i<total_rendered_slices; i++){ |
---|
363 | int volume_index = slices[i].volume_id; |
---|
364 | int slice_index = slices[i].slice_id; |
---|
365 | ConvexPolygon* cur = polys[volume_index][slice_index]; |
---|
366 | |
---|
367 | glPushMatrix(); |
---|
368 | glScalef(volume[volume_index]->aspect_ratio_width, volume[volume_index]->aspect_ratio_height, volume[volume_index]->aspect_ratio_depth); |
---|
369 | |
---|
370 | activate_volume_shader(volume_index, false); |
---|
371 | glPopMatrix(); |
---|
372 | |
---|
373 | glBegin(GL_POLYGON); |
---|
374 | cur->Emit(true); |
---|
375 | glEnd(); |
---|
376 | |
---|
377 | deactivate_volume_shader(); |
---|
378 | } |
---|
379 | |
---|
380 | |
---|
381 | glDisable(GL_DEPTH_TEST); |
---|
382 | glDisable(GL_BLEND); |
---|
383 | |
---|
384 | //Deallocate all the memory used |
---|
385 | for(int i=0; i<n_volumes; i++){ |
---|
386 | for(int j=0; j<actual_slices[i]; j++){ |
---|
387 | delete polys[i][j]; |
---|
388 | } |
---|
389 | if (polys[i]) { |
---|
390 | delete[] polys[i]; |
---|
391 | } |
---|
392 | } |
---|
393 | delete[] polys; |
---|
394 | delete[] actual_slices; |
---|
395 | free(slices); |
---|
396 | } |
---|
397 | |
---|
398 | |
---|
399 | void VolumeRenderer::render(int volume_index){ |
---|
400 | int n_slices = volume[volume_index]->get_n_slice(); |
---|
401 | |
---|
402 | //volume start location |
---|
403 | Vector4 shift_4d(volume[volume_index]->location.x, volume[volume_index]->location.y, volume[volume_index]->location.z, 0); |
---|
404 | |
---|
405 | double x0 = 0; |
---|
406 | double y0 = 0; |
---|
407 | double z0 = 0; |
---|
408 | |
---|
409 | Mat4x4 model_view_no_trans, model_view_trans; |
---|
410 | Mat4x4 model_view_no_trans_inverse, model_view_trans_inverse; |
---|
411 | |
---|
412 | double zNear, zFar; |
---|
413 | |
---|
414 | //initialize volume plane with world coordinates |
---|
415 | Plane volume_planes[6]; |
---|
416 | volume_planes[0].set_coeffs(1, 0, 0, -x0); |
---|
417 | volume_planes[1].set_coeffs(-1, 0, 0, x0+1); |
---|
418 | volume_planes[2].set_coeffs(0, 1, 0, -y0); |
---|
419 | volume_planes[3].set_coeffs(0, -1, 0, y0+1); |
---|
420 | volume_planes[4].set_coeffs(0, 0, 1, -z0); |
---|
421 | volume_planes[5].set_coeffs(0, 0, -1, z0+1); |
---|
422 | |
---|
423 | glPushMatrix(); |
---|
424 | |
---|
425 | glScalef(volume[volume_index]->aspect_ratio_width, |
---|
426 | volume[volume_index]->aspect_ratio_height, |
---|
427 | volume[volume_index]->aspect_ratio_depth); |
---|
428 | |
---|
429 | glEnable(GL_DEPTH_TEST); |
---|
430 | |
---|
431 | GLfloat mv_no_trans[16]; |
---|
432 | glGetFloatv(GL_MODELVIEW_MATRIX, mv_no_trans); |
---|
433 | |
---|
434 | model_view_no_trans = Mat4x4(mv_no_trans); |
---|
435 | model_view_no_trans_inverse = model_view_no_trans.inverse(); |
---|
436 | |
---|
437 | glPopMatrix(); |
---|
438 | |
---|
439 | //get modelview matrix with translation |
---|
440 | glPushMatrix(); |
---|
441 | glTranslatef(shift_4d.x, shift_4d.y, shift_4d.z); |
---|
442 | glScalef(volume[volume_index]->aspect_ratio_width, |
---|
443 | volume[volume_index]->aspect_ratio_height, |
---|
444 | volume[volume_index]->aspect_ratio_depth); |
---|
445 | GLfloat mv_trans[16]; |
---|
446 | glGetFloatv(GL_MODELVIEW_MATRIX, mv_trans); |
---|
447 | |
---|
448 | model_view_trans = Mat4x4(mv_trans); |
---|
449 | model_view_trans_inverse = model_view_trans.inverse(); |
---|
450 | |
---|
451 | //draw volume bounding box |
---|
452 | draw_bounding_box(x0, y0, z0, x0+1, y0+1, z0+1, 0.8, 0.1, 0.1, 1.5); |
---|
453 | glPopMatrix(); |
---|
454 | |
---|
455 | //transform volume_planes to eye coordinates. |
---|
456 | for(int i=0; i<6; i++) |
---|
457 | volume_planes[i].transform(model_view_no_trans); |
---|
458 | |
---|
459 | get_near_far_z(mv_no_trans, zNear, zFar); |
---|
460 | //fprintf(stderr, "zNear:%f, zFar:%f\n", zNear, zFar); |
---|
461 | //fflush(stderr); |
---|
462 | |
---|
463 | //compute actual rendering slices |
---|
464 | float z_step = fabs(zNear-zFar)/n_slices; |
---|
465 | int n_actual_slices = (int)(fabs(zNear-zFar)/z_step + 1); |
---|
466 | //fprintf(stderr, "slices: %d\n", n_actual_slices); |
---|
467 | //fflush(stderr); |
---|
468 | |
---|
469 | static ConvexPolygon staticPoly; |
---|
470 | float slice_z; |
---|
471 | |
---|
472 | Vector4 vert1 = (Vector4(-10, -10, -0.5, 1)); |
---|
473 | Vector4 vert2 = (Vector4(-10, +10, -0.5, 1)); |
---|
474 | Vector4 vert3 = (Vector4(+10, +10, -0.5, 1)); |
---|
475 | Vector4 vert4 = (Vector4(+10, -10, -0.5, 1)); |
---|
476 | |
---|
477 | glEnable(GL_BLEND); |
---|
478 | |
---|
479 | if(slice_mode){ |
---|
480 | glEnable(GL_DEPTH_TEST); |
---|
481 | |
---|
482 | //render the cut planes |
---|
483 | for(int i=0; i<volume[volume_index]->get_cutplane_count(); i++){ |
---|
484 | float offset = volume[volume_index]->get_cutplane(i)->offset; |
---|
485 | int axis = volume[volume_index]->get_cutplane(i)->orient; |
---|
486 | |
---|
487 | if(axis==1){ |
---|
488 | vert1 = Vector4(-10, -10, offset, 1); |
---|
489 | vert2 = Vector4(-10, +10, offset, 1); |
---|
490 | vert3 = Vector4(+10, +10, offset, 1); |
---|
491 | vert4 = Vector4(+10, -10, offset, 1); |
---|
492 | } |
---|
493 | else if(axis==2){ |
---|
494 | vert1 = Vector4(offset, -10, -10, 1); |
---|
495 | vert2 = Vector4(offset, +10, -10, 1); |
---|
496 | vert3 = Vector4(offset, +10, +10, 1); |
---|
497 | vert4 = Vector4(offset, -10, +10, 1); |
---|
498 | } |
---|
499 | else if(axis==3){ |
---|
500 | vert1 = Vector4(-10, offset, -10, 1); |
---|
501 | vert2 = Vector4(+10, offset, -10, 1); |
---|
502 | vert3 = Vector4(+10, offset, +10, 1); |
---|
503 | vert4 = Vector4(-10, offset, +10, 1); |
---|
504 | } |
---|
505 | |
---|
506 | vert1 = model_view_no_trans.transform(vert1); |
---|
507 | vert2 = model_view_no_trans.transform(vert2); |
---|
508 | vert3 = model_view_no_trans.transform(vert3); |
---|
509 | vert4 = model_view_no_trans.transform(vert4); |
---|
510 | |
---|
511 | ConvexPolygon *poly; |
---|
512 | poly = &staticPoly; |
---|
513 | poly->vertices.clear(); |
---|
514 | |
---|
515 | poly->append_vertex(vert1); |
---|
516 | poly->append_vertex(vert2); |
---|
517 | poly->append_vertex(vert3); |
---|
518 | poly->append_vertex(vert4); |
---|
519 | |
---|
520 | for(int k=0; k<6; k++){ |
---|
521 | poly->clip(volume_planes[k], true); |
---|
522 | } |
---|
523 | |
---|
524 | //poly->transform(model_view_inverse); |
---|
525 | //poly->translate(shift_4d); |
---|
526 | //poly->transform(model_view); |
---|
527 | poly->transform(model_view_no_trans_inverse); |
---|
528 | poly->transform(model_view_trans); |
---|
529 | |
---|
530 | glPushMatrix(); |
---|
531 | glScalef(volume[volume_index]->aspect_ratio_width, volume[volume_index]->aspect_ratio_height, volume[volume_index]->aspect_ratio_depth); |
---|
532 | |
---|
533 | activate_volume_shader(volume_index, true); |
---|
534 | glPopMatrix(); |
---|
535 | |
---|
536 | glBegin(GL_POLYGON); |
---|
537 | poly->Emit(true); |
---|
538 | glEnd(); |
---|
539 | |
---|
540 | deactivate_volume_shader(); |
---|
541 | } |
---|
542 | } //slice_mode |
---|
543 | |
---|
544 | |
---|
545 | if(volume_mode){ |
---|
546 | glEnable(GL_DEPTH_TEST); |
---|
547 | |
---|
548 | for (int i=0; i<n_actual_slices; i++){ |
---|
549 | slice_z = zFar + i * z_step; //back to front |
---|
550 | |
---|
551 | ConvexPolygon *poly; |
---|
552 | poly = &staticPoly; |
---|
553 | poly->vertices.clear(); |
---|
554 | |
---|
555 | //Setting Z-coordinate |
---|
556 | vert1.z = slice_z; |
---|
557 | vert2.z = slice_z; |
---|
558 | vert3.z = slice_z; |
---|
559 | vert4.z = slice_z; |
---|
560 | |
---|
561 | poly->append_vertex(vert1); |
---|
562 | poly->append_vertex(vert2); |
---|
563 | poly->append_vertex(vert3); |
---|
564 | poly->append_vertex(vert4); |
---|
565 | |
---|
566 | for(int k=0; k<6; k++){ |
---|
567 | poly->clip(volume_planes[k], true); |
---|
568 | } |
---|
569 | |
---|
570 | //move the volume to the proper location |
---|
571 | //poly->transform(model_view_inverse); |
---|
572 | //poly->translate(shift_4d); |
---|
573 | //poly->transform(model_view); |
---|
574 | |
---|
575 | poly->transform(model_view_no_trans_inverse); |
---|
576 | poly->transform(model_view_trans); |
---|
577 | |
---|
578 | glPushMatrix(); |
---|
579 | glScalef(volume[volume_index]->aspect_ratio_width, volume[volume_index]->aspect_ratio_height, volume[volume_index]->aspect_ratio_depth); |
---|
580 | |
---|
581 | /* |
---|
582 | //draw slice lines only |
---|
583 | glDisable(GL_BLEND); |
---|
584 | glDisable(GL_TEXTURE_3D); |
---|
585 | glDisable(GL_TEXTURE_2D); |
---|
586 | glLineWidth(1.0); |
---|
587 | glColor3f(1,1,1); |
---|
588 | glBegin(GL_LINE_LOOP); |
---|
589 | poly->Emit(false); |
---|
590 | glEnd(); |
---|
591 | */ |
---|
592 | |
---|
593 | activate_volume_shader(volume_index, false); |
---|
594 | glPopMatrix(); |
---|
595 | |
---|
596 | glBegin(GL_POLYGON); |
---|
597 | poly->Emit(true); |
---|
598 | glEnd(); |
---|
599 | |
---|
600 | deactivate_volume_shader(); |
---|
601 | |
---|
602 | } |
---|
603 | } //volume_mode |
---|
604 | |
---|
605 | glDisable(GL_BLEND); |
---|
606 | glDisable(GL_DEPTH_TEST); |
---|
607 | } |
---|
608 | |
---|
609 | void VolumeRenderer::draw_bounding_box(float x0, float y0, float z0, |
---|
610 | float x1, float y1, float z1, |
---|
611 | float r, float g, float b, float line_width) |
---|
612 | { |
---|
613 | glDisable(GL_TEXTURE_2D); |
---|
614 | |
---|
615 | glColor4d(r, g, b, 1.0); |
---|
616 | glLineWidth(line_width); |
---|
617 | |
---|
618 | glBegin(GL_LINE_LOOP); |
---|
619 | |
---|
620 | glVertex3d(x0, y0, z0); |
---|
621 | glVertex3d(x1, y0, z0); |
---|
622 | glVertex3d(x1, y1, z0); |
---|
623 | glVertex3d(x0, y1, z0); |
---|
624 | |
---|
625 | glEnd(); |
---|
626 | |
---|
627 | glBegin(GL_LINE_LOOP); |
---|
628 | |
---|
629 | glVertex3d(x0, y0, z1); |
---|
630 | glVertex3d(x1, y0, z1); |
---|
631 | glVertex3d(x1, y1, z1); |
---|
632 | glVertex3d(x0, y1, z1); |
---|
633 | |
---|
634 | glEnd(); |
---|
635 | |
---|
636 | |
---|
637 | glBegin(GL_LINE_LOOP); |
---|
638 | |
---|
639 | glVertex3d(x0, y0, z0); |
---|
640 | glVertex3d(x0, y0, z1); |
---|
641 | glVertex3d(x0, y1, z1); |
---|
642 | glVertex3d(x0, y1, z0); |
---|
643 | |
---|
644 | glEnd(); |
---|
645 | |
---|
646 | glBegin(GL_LINE_LOOP); |
---|
647 | |
---|
648 | glVertex3d(x1, y0, z0); |
---|
649 | glVertex3d(x1, y0, z1); |
---|
650 | glVertex3d(x1, y1, z1); |
---|
651 | glVertex3d(x1, y1, z0); |
---|
652 | |
---|
653 | glEnd(); |
---|
654 | |
---|
655 | glEnable(GL_TEXTURE_2D); |
---|
656 | } |
---|
657 | |
---|
658 | |
---|
659 | |
---|
660 | void VolumeRenderer::activate_volume_shader(int volume_index, bool slice_mode){ |
---|
661 | |
---|
662 | cgGLSetStateMatrixParameter(m_mvp_vert_std_param, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY); |
---|
663 | cgGLSetStateMatrixParameter(m_mvi_vert_std_param, CG_GL_MODELVIEW_MATRIX, CG_GL_MATRIX_INVERSE); |
---|
664 | cgGLBindProgram(m_vert_std_vprog); |
---|
665 | cgGLEnableProfile(CG_PROFILE_VP30); |
---|
666 | |
---|
667 | cgGLSetStateMatrixParameter(m_mvi_one_volume_param, CG_GL_MODELVIEW_MATRIX, CG_GL_MATRIX_INVERSE); |
---|
668 | cgGLSetStateMatrixParameter(m_mv_one_volume_param, CG_GL_MODELVIEW_MATRIX, CG_GL_MATRIX_IDENTITY); |
---|
669 | cgGLSetTextureParameter(m_vol_one_volume_param, volume[volume_index]->id); |
---|
670 | cgGLSetTextureParameter(m_tf_one_volume_param, tf[volume_index]->id); |
---|
671 | //cgGLSetTextureParameter(m_tf_cut_one_volume_param, tf_cut[volume_index]->id); |
---|
672 | cgGLEnableTextureParameter(m_vol_one_volume_param); |
---|
673 | cgGLEnableTextureParameter(m_tf_one_volume_param); |
---|
674 | //cgGLEnableTextureParameter(m_tf_cut_one_volume_param); |
---|
675 | |
---|
676 | if(!slice_mode) |
---|
677 | cgGLSetParameter4f(m_render_param_one_volume_param, |
---|
678 | volume[volume_index]->get_n_slice(), |
---|
679 | volume[volume_index]->get_opacity_scale(), |
---|
680 | volume[volume_index]->get_diffuse(), |
---|
681 | volume[volume_index]->get_specular()); |
---|
682 | else |
---|
683 | cgGLSetParameter4f(m_render_param_one_volume_param, |
---|
684 | 0., |
---|
685 | volume[volume_index]->get_opacity_scale(), |
---|
686 | volume[volume_index]->get_diffuse(), |
---|
687 | volume[volume_index]->get_specular()); |
---|
688 | |
---|
689 | cgGLBindProgram(m_one_volume_fprog); |
---|
690 | cgGLEnableProfile(CG_PROFILE_FP30); |
---|
691 | } |
---|
692 | |
---|
693 | |
---|
694 | void VolumeRenderer::deactivate_volume_shader(){ |
---|
695 | cgGLDisableProfile(CG_PROFILE_VP30); |
---|
696 | cgGLDisableProfile(CG_PROFILE_FP30); |
---|
697 | |
---|
698 | cgGLDisableTextureParameter(m_vol_one_volume_param); |
---|
699 | cgGLDisableTextureParameter(m_tf_one_volume_param); |
---|
700 | } |
---|
701 | |
---|
702 | void VolumeRenderer::get_near_far_z(Mat4x4 mv, double &zNear, double &zFar) |
---|
703 | { |
---|
704 | |
---|
705 | double x0 = 0; |
---|
706 | double y0 = 0; |
---|
707 | double z0 = 0; |
---|
708 | double x1 = 1; |
---|
709 | double y1 = 1; |
---|
710 | double z1 = 1; |
---|
711 | |
---|
712 | double zMin, zMax; |
---|
713 | zMin = 10000; |
---|
714 | zMax = -10000; |
---|
715 | |
---|
716 | double vertex[8][4]; |
---|
717 | |
---|
718 | vertex[0][0]=x0; vertex[0][1]=y0; vertex[0][2]=z0; vertex[0][3]=1.0; |
---|
719 | vertex[1][0]=x1; vertex[1][1]=y0; vertex[1][2]=z0; vertex[1][3]=1.0; |
---|
720 | vertex[2][0]=x0; vertex[2][1]=y1; vertex[2][2]=z0; vertex[2][3]=1.0; |
---|
721 | vertex[3][0]=x0; vertex[3][1]=y0; vertex[3][2]=z1; vertex[3][3]=1.0; |
---|
722 | vertex[4][0]=x1; vertex[4][1]=y1; vertex[4][2]=z0; vertex[4][3]=1.0; |
---|
723 | vertex[5][0]=x1; vertex[5][1]=y0; vertex[5][2]=z1; vertex[5][3]=1.0; |
---|
724 | vertex[6][0]=x0; vertex[6][1]=y1; vertex[6][2]=z1; vertex[6][3]=1.0; |
---|
725 | vertex[7][0]=x1; vertex[7][1]=y1; vertex[7][2]=z1; vertex[7][3]=1.0; |
---|
726 | |
---|
727 | for(int i=0;i<8;i++) |
---|
728 | { |
---|
729 | Vector4 tmp = mv.transform(Vector4(vertex[i][0], vertex[i][1], vertex[i][2], vertex[i][3])); |
---|
730 | tmp.perspective_devide(); |
---|
731 | vertex[i][2] = tmp.z; |
---|
732 | if (vertex[i][2]<zMin) zMin = vertex[i][2]; |
---|
733 | if (vertex[i][2]>zMax) zMax = vertex[i][2]; |
---|
734 | } |
---|
735 | |
---|
736 | zNear = zMax; |
---|
737 | zFar = zMin; |
---|
738 | } |
---|
739 | |
---|
740 | void VolumeRenderer::set_slice_mode(bool val) { slice_mode = val; } |
---|
741 | void VolumeRenderer::set_volume_mode(bool val) { volume_mode = val; } |
---|
742 | void VolumeRenderer::switch_slice_mode() { slice_mode = (!slice_mode); } |
---|
743 | void VolumeRenderer::switch_volume_mode() { volume_mode = (!volume_mode); } |
---|
744 | |
---|
745 | void VolumeRenderer::enable_volume(int index){ |
---|
746 | volume[index]->enable(); |
---|
747 | } |
---|
748 | |
---|
749 | void VolumeRenderer::disable_volume(int index){ |
---|
750 | volume[index]->disable(); |
---|
751 | } |
---|
752 | |
---|
753 | |
---|
754 | void VolumeRenderer::init_font(char* filename) { |
---|
755 | |
---|
756 | FILE *file; |
---|
757 | unsigned short int bfType; |
---|
758 | long int bfOffBits; |
---|
759 | short int biPlanes; |
---|
760 | short int biBitCount; |
---|
761 | long int biSizeImage; |
---|
762 | int width, height; |
---|
763 | int i; |
---|
764 | unsigned char temp; |
---|
765 | |
---|
766 | |
---|
767 | /* make sure the file is there and open it read-only (binary) */ |
---|
768 | if ((file = fopen(filename, "rb")) == NULL) |
---|
769 | { |
---|
770 | assert(false); |
---|
771 | } |
---|
772 | |
---|
773 | if(!fread(&bfType, sizeof(short int), 1, file)) |
---|
774 | { |
---|
775 | assert(false); |
---|
776 | //printf("Error reading file!\n"); |
---|
777 | } |
---|
778 | |
---|
779 | /* check if file is a bitmap */ |
---|
780 | if (bfType != 19778) |
---|
781 | { |
---|
782 | assert(false); |
---|
783 | //printf("Not a Bitmap-File!\n"); |
---|
784 | } |
---|
785 | |
---|
786 | /* get the file size */ |
---|
787 | /* skip file size and reserved fields of bitmap file header */ |
---|
788 | fseek(file, 8, SEEK_CUR); |
---|
789 | |
---|
790 | /* get the position of the actual bitmap data */ |
---|
791 | if (!fread(&bfOffBits, sizeof(long int), 1, file)) |
---|
792 | { |
---|
793 | assert(false); |
---|
794 | //printf("Error reading file!\n"); |
---|
795 | } |
---|
796 | //printf("Data at Offset: %ld\n", bfOffBits); |
---|
797 | |
---|
798 | /* skip size of bitmap info header */ |
---|
799 | fseek(file, 4, SEEK_CUR); |
---|
800 | |
---|
801 | /* get the width of the bitmap */ |
---|
802 | fread(&width, sizeof(int), 1, file); |
---|
803 | //printf("Width of Bitmap: %d\n", texture->width); |
---|
804 | |
---|
805 | /* get the height of the bitmap */ |
---|
806 | fread(&height, sizeof(int), 1, file); |
---|
807 | //printf("Height of Bitmap: %d\n", texture->height); |
---|
808 | |
---|
809 | /* get the number of planes (must be set to 1) */ |
---|
810 | fread(&biPlanes, sizeof(short int), 1, file); |
---|
811 | if (biPlanes != 1) |
---|
812 | { |
---|
813 | assert(false); |
---|
814 | //printf("Error: number of Planes not 1!\n"); |
---|
815 | } |
---|
816 | |
---|
817 | /* get the number of bits per pixel */ |
---|
818 | if (!fread(&biBitCount, sizeof(short int), 1, file)) |
---|
819 | { |
---|
820 | assert(false); |
---|
821 | //printf("Error reading file!\n"); |
---|
822 | //return 0; |
---|
823 | } |
---|
824 | |
---|
825 | //printf("Bits per Pixel: %d\n", biBitCount); |
---|
826 | if (biBitCount != 24) |
---|
827 | { |
---|
828 | assert(false); |
---|
829 | //printf("Bits per Pixel not 24\n"); |
---|
830 | //return 0; |
---|
831 | } |
---|
832 | |
---|
833 | |
---|
834 | /* calculate the size of the image in bytes */ |
---|
835 | biSizeImage = width * height * 3 * sizeof(unsigned char); |
---|
836 | unsigned char* data = (unsigned char*) malloc(biSizeImage); |
---|
837 | |
---|
838 | |
---|
839 | /* seek to the actual data */ |
---|
840 | fseek(file, bfOffBits, SEEK_SET); |
---|
841 | if (!fread(data, biSizeImage, 1, file)) |
---|
842 | { |
---|
843 | assert(false); |
---|
844 | //printf("Error loading file!\n"); |
---|
845 | } |
---|
846 | |
---|
847 | /* swap red and blue (bgr -> rgb) */ |
---|
848 | for (i = 0; i < biSizeImage; i += 3) |
---|
849 | { |
---|
850 | temp = data[i]; |
---|
851 | data[i] = data[i + 2]; |
---|
852 | data[i + 2] = temp; |
---|
853 | } |
---|
854 | |
---|
855 | //insert alpha channel |
---|
856 | unsigned char* data_with_alpha = (unsigned char*) malloc(width*height*4*sizeof(unsigned char)); |
---|
857 | for(int i=0; i<height; i++){ |
---|
858 | for(int j=0; j<width; j++){ |
---|
859 | unsigned char r, g, b, a; |
---|
860 | r = data[3*(i*width+j)]; |
---|
861 | g = data[3*(i*width+j)+1]; |
---|
862 | b = data[3*(i*width+j)+2]; |
---|
863 | |
---|
864 | if(r==0 && g==0 && b==0) |
---|
865 | a = 0; |
---|
866 | else |
---|
867 | a = 255; |
---|
868 | |
---|
869 | data_with_alpha[4*(i*width+j)] = r; |
---|
870 | data_with_alpha[4*(i*width+j) + 1] = g; |
---|
871 | data_with_alpha[4*(i*width+j) + 2] = b; |
---|
872 | data_with_alpha[4*(i*width+j) + 3] = a; |
---|
873 | |
---|
874 | } |
---|
875 | } |
---|
876 | free(data); |
---|
877 | |
---|
878 | //create opengl texture |
---|
879 | glGenTextures(1, &font_texture); |
---|
880 | glBindTexture(GL_TEXTURE_2D, font_texture); |
---|
881 | //glTexImage2D(GL_TEXTURE_2D, 0, 3, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, data); |
---|
882 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data_with_alpha); |
---|
883 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
---|
884 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
---|
885 | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
---|
886 | |
---|
887 | free(data_with_alpha); |
---|
888 | |
---|
889 | build_font(); |
---|
890 | assert(glGetError()==0); |
---|
891 | } |
---|
892 | |
---|
893 | |
---|
894 | |
---|
895 | void VolumeRenderer::draw_label(int volume_index){ |
---|
896 | |
---|
897 | Volume* vol = volume[volume_index]; |
---|
898 | |
---|
899 | //glEnable(GL_TEXTURE_2D); |
---|
900 | glDisable(GL_TEXTURE_2D); |
---|
901 | glEnable(GL_DEPTH_TEST); |
---|
902 | |
---|
903 | //x |
---|
904 | glColor3f(0.5, 0.5, 0.5); |
---|
905 | |
---|
906 | int length = vol->label[0].size(); |
---|
907 | glPushMatrix(); |
---|
908 | |
---|
909 | glTranslatef(.5*vol->aspect_ratio_width, vol->aspect_ratio_height, -0.1*vol->aspect_ratio_depth); |
---|
910 | glRotatef(180, 0, 0, 1); |
---|
911 | glRotatef(90, 1, 0, 0); |
---|
912 | |
---|
913 | glScalef(0.0008, 0.0008, 0.0008); |
---|
914 | for(int i=0; i<length; i++){ |
---|
915 | glutStrokeCharacter(GLUT_STROKE_ROMAN, vol->label[0].c_str()[i]); |
---|
916 | glTranslatef(0.04, 0., 0.); |
---|
917 | } |
---|
918 | glPopMatrix(); |
---|
919 | |
---|
920 | //y |
---|
921 | length = vol->label[1].size(); |
---|
922 | glPushMatrix(); |
---|
923 | glTranslatef(vol->aspect_ratio_width, 0.5*vol->aspect_ratio_height, -0.1*vol->aspect_ratio_depth); |
---|
924 | glRotatef(90, 0, 1, 0); |
---|
925 | glRotatef(90, 0, 0, 1); |
---|
926 | |
---|
927 | glScalef(0.0008, 0.0008, 0.0008); |
---|
928 | for(int i=0; i<length; i++){ |
---|
929 | glutStrokeCharacter(GLUT_STROKE_ROMAN, vol->label[1].c_str()[i]); |
---|
930 | glTranslatef(0.04, 0., 0.); |
---|
931 | } |
---|
932 | glPopMatrix(); |
---|
933 | |
---|
934 | |
---|
935 | //z |
---|
936 | length = vol->label[2].size(); |
---|
937 | glPushMatrix(); |
---|
938 | glTranslatef(0., 1.*vol->aspect_ratio_height, 0.5*vol->aspect_ratio_depth); |
---|
939 | glRotatef(90, 0, 1, 0); |
---|
940 | |
---|
941 | glScalef(0.0008, 0.0008, 0.0008); |
---|
942 | for(int i=0; i<length; i++){ |
---|
943 | glutStrokeCharacter(GLUT_STROKE_ROMAN, vol->label[2].c_str()[i]); |
---|
944 | glTranslatef(0.04, 0., 0.); |
---|
945 | } |
---|
946 | glPopMatrix(); |
---|
947 | |
---|
948 | glDisable(GL_TEXTURE_2D); |
---|
949 | } |
---|
950 | |
---|
951 | |
---|
952 | |
---|
953 | void VolumeRenderer::build_font() { |
---|
954 | |
---|
955 | GLfloat cx, cy; /* the character coordinates in our texture */ |
---|
956 | font_base = glGenLists(256); |
---|
957 | glBindTexture(GL_TEXTURE_2D, font_texture); |
---|
958 | for (int loop = 0; loop < 256; loop++) |
---|
959 | { |
---|
960 | cx = (float) (loop % 16) / 16.0f; |
---|
961 | cy = (float) (loop / 16) / 16.0f; |
---|
962 | glNewList(font_base + loop, GL_COMPILE); |
---|
963 | glBegin(GL_QUADS); |
---|
964 | glTexCoord2f(cx, 1 - cy - 0.0625f); |
---|
965 | glVertex3f(0, 0, 0); |
---|
966 | glTexCoord2f(cx + 0.0625f, 1 - cy - 0.0625f); |
---|
967 | glVertex3f(0.04, 0, 0); |
---|
968 | glTexCoord2f(cx + 0.0625f, 1 - cy); |
---|
969 | glVertex3f(0.04, 0.04, 0); |
---|
970 | glTexCoord2f(cx, 1 - cy); |
---|
971 | glVertex3f(0, 0.04, 0); |
---|
972 | glEnd(); |
---|
973 | glTranslated(0.04, 0, 0); |
---|
974 | glEndList(); |
---|
975 | } |
---|
976 | } |
---|
977 | |
---|
978 | |
---|
979 | |
---|
980 | void VolumeRenderer::glPrint(char* string, int set){ |
---|
981 | |
---|
982 | if(set>1) set=1; |
---|
983 | |
---|
984 | glBindTexture(GL_TEXTURE_2D, font_texture); |
---|
985 | |
---|
986 | glListBase(font_base - 32 + (128 * set)); |
---|
987 | glCallLists(strlen(string), GL_BYTE, string); |
---|
988 | |
---|
989 | } |
---|
990 | |
---|