1 | /*
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2 | * ----------------------------------------------------------------------
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3 | * VolumeRenderer.h : VolumeRenderer class for volume visualization
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4 | *
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5 | * ======================================================================
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6 | * AUTHOR: Wei Qiao <qiaow@purdue.edu>
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7 | * Purdue Rendering and Perceptualization Lab (PURPL)
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8 | *
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9 | * Copyright (c) 2004-2006 Purdue Research Foundation
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10 | *
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11 | * See the file "license.terms" for information on usage and
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12 | * redistribution of this file, and for a DISCLAIMER OF ALL WARRANTIES.
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13 | * ======================================================================
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14 | */
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15 |
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16 | #ifndef _VOLUME_RENDERER_H_
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17 | #define _VOLUME_RENDERER_H_
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18 |
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19 | #include <GL/glew.h>
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20 | #include <Cg/cgGL.h>
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21 | #include <math.h>
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22 | #include <stdio.h>
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23 | #include <assert.h>
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24 | #include <float.h>
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25 | #include <vector>
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26 |
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27 | #include "define.h"
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28 | #include "global.h"
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29 | #include "Camera.h"
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30 | #include "ConvexPolygon.h"
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31 | #include "TransferFunction.h"
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32 | #include "Mat4x4.h"
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33 | #include "Volume.h"
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34 | #include "PerfQuery.h"
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35 |
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36 | using namespace std;
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37 |
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38 | class VolumeRenderer{
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39 |
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40 | private:
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41 | Camera* cam;
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42 | vector <Volume*> volume; //array of volumes
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43 | vector <TransferFunction*> tf;//array of corresponding transfer functions
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44 | vector <int> slice; //array of corresponding number of slices
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45 | vector <bool> render_bit; //bits marking which volume(s) to render
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46 | int n_volumes;
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47 |
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48 | //shading parameters
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49 | float live_diffuse;
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50 | float live_specular;
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51 |
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52 | //cg related
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53 | CGcontext g_context; //the Nvidia cg context
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54 | CGprogram m_one_volume_fprog;
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55 | CGparameter m_vol_one_volume_param;
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56 | CGparameter m_tf_one_volume_param;
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57 | CGparameter m_mvi_one_volume_param;
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58 | CGparameter m_mv_one_volume_param;
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59 | CGparameter m_render_param_one_volume_param;
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60 |
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61 | CGprogram m_vert_std_vprog;
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62 | CGparameter m_mvp_vert_std_param;
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63 | CGparameter m_mvi_vert_std_param;
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64 |
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65 | void activate_one_volume_shader(int volume_index, int n_actual_slices, float opacity_scale);
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66 | void deactivate_one_volume_shader();
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67 |
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68 | //draw bounding box
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69 | void draw_bounding_box(float x0, float y0, float z0,
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70 | float x1, float y1, float z1,
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71 | float r, float g, float b, float line_width);
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72 |
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73 | void get_near_far_z(Mat4x4 mv, double &zNear, double &zFar);
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74 |
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75 | public:
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76 | VolumeRenderer();
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77 | VolumeRenderer(Camera* cam, Volume* _vol, TransferFunction* _tf, CGcontext _context);
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78 | ~VolumeRenderer();
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79 |
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80 | void add_volume(Volume* _vol, TransferFunction* _tf, int _slice);
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81 | //add a volume and its transfer function
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82 | //we require a transfer function when a
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83 | //volume is added.
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84 | void render(int volume_index);
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85 | void set_specular(float val);
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86 | void set_diffuse(float val);
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87 | };
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88 |
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89 | #endif
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