Last change
on this file since 386 was
386,
checked in by qiaow, 18 years ago
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Added phone shading in one_volume.cg
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File size:
911 bytes
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1 | /*
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2 | * ======================================================================
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3 | * AUTHOR: Wei Qiao <qiaow@purdue.edu>
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4 | * Purdue Rendering and Perceptualization Lab (PURPL)
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5 | *
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6 | * Copyright (c) 2004-2006 Purdue Research Foundation
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7 | *
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8 | * See the file "license.terms" for information on usage and
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9 | * redistribution of this file, and for a DISCLAIMER OF ALL WARRANTIES.
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10 | * ======================================================================
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11 | */
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12 |
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13 | #include "common.cg"
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14 |
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15 | v2f main(a2v IN,
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16 | uniform float4x4 modelViewProjMatrix,
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17 | uniform float4x4 modelViewInv)
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18 | {
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19 | v2f OUT;
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20 |
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21 | //clip space vertex position
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22 | OUT.HPosition = mul(modelViewProjMatrix, mul(modelViewInv, IN.Position));
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23 |
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24 | //eye space texture coordinates
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25 | OUT.TexCoord = IN.TexCoord;
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26 |
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27 | //world space eye position
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28 | OUT.EyeVector = normalize(IN.Position.xyz - float3(0., 0., 0.));
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29 |
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30 | return OUT;
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31 | }
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