1 | /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */ |
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2 | /* |
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3 | * Copyright (c) 2004-2013 HUBzero Foundation, LLC |
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4 | * |
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5 | * Authors: |
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6 | * Wei Qiao <qiaow@purdue.edu> |
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7 | * Insoo Woo <iwoo@purdue.edu> |
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8 | * George A. Howlett <gah@purdue.edu> |
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9 | * Leif Delgass <ldelgass@purdue.edu> |
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10 | */ |
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11 | |
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12 | #include <float.h> |
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13 | #include <assert.h> |
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14 | |
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15 | #include <vrmath/Vector3f.h> |
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16 | #include <vrmath/Vector4f.h> |
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17 | #include <vrmath/Matrix4x4d.h> |
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18 | |
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19 | #include "FlowBox.h" |
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20 | #include "Volume.h" |
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21 | #include "Trace.h" |
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22 | |
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23 | using namespace nv; |
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24 | using namespace vrmath; |
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25 | |
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26 | FlowBox::FlowBox(const char *name) : |
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27 | _name(name) |
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28 | { |
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29 | _sv.isHidden = false; |
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30 | _sv.corner1.x = 0.0f; |
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31 | _sv.corner1.y = 0.0f; |
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32 | _sv.corner1.z = 0.0f; |
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33 | _sv.corner2.x = 1.0f; |
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34 | _sv.corner2.y = 1.0f; |
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35 | _sv.corner2.z = 1.0f; |
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36 | _sv.lineWidth = 1.2f; |
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37 | _sv.color.r = _sv.color.b = _sv.color.g = _sv.color.a = 1.0f; |
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38 | } |
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39 | |
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40 | FlowBox::~FlowBox() |
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41 | { |
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42 | TRACE("Freeing switches"); |
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43 | FreeSwitches(_switches, &_sv, 0); |
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44 | } |
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45 | |
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46 | void |
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47 | FlowBox::getBounds(Vector3f& bboxMin, |
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48 | Vector3f& bboxMax) const |
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49 | { |
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50 | bboxMin.set(_sv.corner1.x, _sv.corner1.y, _sv.corner1.z); |
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51 | bboxMax.set(_sv.corner2.x, _sv.corner2.y, _sv.corner2.z); |
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52 | } |
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53 | |
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54 | void |
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55 | FlowBox::render(Volume *vol) |
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56 | { |
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57 | TRACE("Box: '%s'", _name.c_str()); |
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58 | |
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59 | glPushAttrib(GL_ENABLE_BIT); |
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60 | |
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61 | glEnable(GL_DEPTH_TEST); |
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62 | glDisable(GL_TEXTURE_2D); |
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63 | glDisable(GL_BLEND); |
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64 | |
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65 | glMatrixMode(GL_MODELVIEW); |
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66 | glPushMatrix(); |
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67 | |
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68 | TRACE("box bounds %g,%g %g,%g %g,%g", |
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69 | _sv.corner1.x, _sv.corner2.x, |
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70 | _sv.corner1.y, _sv.corner2.y, |
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71 | _sv.corner1.z, _sv.corner2.z); |
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72 | |
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73 | float x0, y0, z0, x1, y1, z1; |
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74 | |
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75 | x0 = _sv.corner1.x; |
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76 | x1 = _sv.corner2.x; |
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77 | y0 = _sv.corner1.y; |
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78 | y1 = _sv.corner2.y; |
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79 | z0 = _sv.corner1.z; |
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80 | z1 = _sv.corner2.z; |
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81 | |
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82 | glColor4d(_sv.color.r, _sv.color.g, _sv.color.b, _sv.color.a); |
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83 | glLineWidth(_sv.lineWidth); |
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84 | glBegin(GL_LINE_LOOP); |
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85 | { |
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86 | glVertex3d(x0, y0, z0); |
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87 | glVertex3d(x1, y0, z0); |
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88 | glVertex3d(x1, y1, z0); |
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89 | glVertex3d(x0, y1, z0); |
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90 | } |
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91 | glEnd(); |
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92 | glBegin(GL_LINE_LOOP); |
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93 | { |
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94 | glVertex3d(x0, y0, z1); |
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95 | glVertex3d(x1, y0, z1); |
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96 | glVertex3d(x1, y1, z1); |
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97 | glVertex3d(x0, y1, z1); |
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98 | } |
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99 | glEnd(); |
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100 | |
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101 | glBegin(GL_LINE_LOOP); |
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102 | { |
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103 | glVertex3d(x0, y0, z0); |
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104 | glVertex3d(x0, y0, z1); |
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105 | glVertex3d(x0, y1, z1); |
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106 | glVertex3d(x0, y1, z0); |
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107 | } |
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108 | glEnd(); |
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109 | |
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110 | glBegin(GL_LINE_LOOP); |
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111 | { |
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112 | glVertex3d(x1, y0, z0); |
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113 | glVertex3d(x1, y0, z1); |
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114 | glVertex3d(x1, y1, z1); |
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115 | glVertex3d(x1, y1, z0); |
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116 | } |
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117 | glEnd(); |
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118 | |
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119 | glPopMatrix(); |
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120 | glPopAttrib(); |
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121 | |
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122 | assert(CheckGL(AT)); |
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123 | } |
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