1 | |
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2 | /* |
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3 | * ---------------------------------------------------------------------- |
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4 | * NvCamera.h : NvCamera class |
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5 | * |
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6 | * ====================================================================== |
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7 | * AUTHOR: Wei Qiao <qiaow@purdue.edu> |
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8 | * Purdue Rendering and Perceptualization Lab (PURPL) |
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9 | * |
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10 | * Copyright (c) 2004-2006 Purdue Research Foundation |
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11 | * |
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12 | * See the file "license.terms" for information on usage and |
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13 | * redistribution of this file, and for a DISCLAIMER OF ALL WARRANTIES. |
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14 | * ====================================================================== |
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15 | */ |
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16 | |
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17 | #ifndef _CAMERA_H_ |
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18 | #define _CAMERA_H_ |
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19 | |
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20 | #include "Vector3.h" |
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21 | |
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22 | class NvCamera { |
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23 | |
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24 | public: |
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25 | Vector3 location; //Location of the camera in the scene |
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26 | Vector3 target; //Location the camera is looking at. |
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27 | //location and target: two points define the |
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28 | //line-of-sight |
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29 | Vector3 angle; //rotation angles of camera along x, y, z |
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30 | int width; //screen size |
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31 | int height; //screen size |
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32 | int startX; |
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33 | int startY; |
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34 | |
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35 | ~NvCamera(); |
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36 | NvCamera(int startx, int starty, int w, int h, |
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37 | double loc_x, double loc_y, double loc_z, |
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38 | double target_x, double target_y, double target_z, |
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39 | int angle_x, int angle_y, int angle_z); |
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40 | void move(double loc_x, double loc_y, double loc_z); //move location of camera |
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41 | void aim(double target_x, double target_y, double target_z); //change target point |
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42 | void rotate(double angle_x, double angle_y, double angle_z); //change target point |
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43 | void activate(); //make the camera setting active, this has to be called |
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44 | //before drawing things. |
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45 | void set_screen_size(int startx, int starty, int w, int h); |
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46 | }; |
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47 | |
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48 | #endif |
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