1 | /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */ |
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2 | /* |
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3 | * ---------------------------------------------------------------------- |
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4 | * NvCamera.h : NvCamera class |
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5 | * |
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6 | * ====================================================================== |
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7 | * AUTHOR: Wei Qiao <qiaow@purdue.edu> |
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8 | * Purdue Rendering and Perceptualization Lab (PURPL) |
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9 | * |
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10 | * Copyright (c) 2004-2013 HUBzero Foundation, LLC |
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11 | * |
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12 | * See the file "license.terms" for information on usage and |
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13 | * redistribution of this file, and for a DISCLAIMER OF ALL WARRANTIES. |
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14 | * ====================================================================== |
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15 | */ |
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16 | #ifndef CAMERA_H |
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17 | #define CAMERA_H |
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18 | |
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19 | #include <vrmath/Matrix4x4d.h> |
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20 | #include <vrmath/Vector3f.h> |
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21 | |
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22 | #include "config.h" |
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23 | |
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24 | class NvCamera |
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25 | { |
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26 | public: |
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27 | NvCamera(int startx, int starty, int w, int h, |
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28 | float loc_x, float loc_y, float loc_z); |
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29 | |
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30 | ~NvCamera() |
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31 | {} |
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32 | |
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33 | //move location of camera |
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34 | void x(float loc_x) |
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35 | { |
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36 | _location.x = loc_x; |
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37 | } |
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38 | |
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39 | float x() const |
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40 | { |
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41 | return _location.x; |
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42 | } |
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43 | |
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44 | void y(float loc_y) |
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45 | { |
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46 | _location.y = loc_y; |
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47 | } |
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48 | |
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49 | float y() const |
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50 | { |
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51 | return _location.y; |
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52 | } |
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53 | |
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54 | void z(float loc_z) |
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55 | { |
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56 | _location.z = loc_z; |
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57 | } |
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58 | |
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59 | float z() const |
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60 | { |
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61 | return _location.z; |
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62 | } |
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63 | |
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64 | void rotate(double *quat); |
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65 | |
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66 | void rotate(float angle_x, float angle_y, float angle_z); |
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67 | |
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68 | void fov(float fov) |
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69 | { |
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70 | _fov = fov; |
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71 | } |
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72 | |
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73 | float fov() const |
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74 | { |
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75 | return _fov; |
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76 | } |
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77 | |
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78 | void reset(const vrmath::Vector3f& bboxMin, |
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79 | const vrmath::Vector3f& bboxMax, |
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80 | bool resetOrientation = false); |
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81 | |
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82 | void setClippingRange(float near, float far) |
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83 | { |
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84 | _near = near; |
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85 | _far = far; |
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86 | } |
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87 | |
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88 | void resetClippingRange(const vrmath::Vector3f& bboxMin, |
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89 | const vrmath::Vector3f& bboxMax); |
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90 | |
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91 | void setScreenSize(int sx, int sy, int w, int h) |
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92 | { |
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93 | _width = w; |
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94 | _height = h; |
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95 | _startX = sx; |
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96 | _startY = sy; |
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97 | } |
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98 | |
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99 | /** |
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100 | * \brief Make the camera setting active, this has to be |
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101 | * called before drawing things |
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102 | */ |
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103 | void initialize(); |
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104 | |
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105 | void print() const; |
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106 | |
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107 | private: |
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108 | void getUpDirMatrix(vrmath::Matrix4x4d& upMat); |
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109 | |
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110 | /// Location of the camera in the scene |
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111 | vrmath::Vector3f _location; |
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112 | /// Camera view matrix (orientation only, no translation) |
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113 | vrmath::Matrix4x4d _cameraMatrix; |
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114 | /// Field of view (vertical angle in degrees) |
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115 | float _fov; |
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116 | /// Near, far z clipping |
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117 | float _near, _far; |
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118 | |
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119 | /// screen width |
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120 | int _width; |
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121 | /// screen height |
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122 | int _height; |
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123 | int _startX; |
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124 | int _startY; |
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125 | }; |
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126 | |
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127 | #endif |
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