#include #include "NvColorTableShader.h" #include #include NvColorTableShader::NvColorTableShader() { init(); } NvColorTableShader::~NvColorTableShader() { } void NvColorTableShader::init() { _cgFP = LoadCgSourceProgram(g_context, "one_plane.cg", CG_PROFILE_FP30, "main"); _dataParam = cgGetNamedParameter(_cgFP, "data"); _tfParam = cgGetNamedParameter(_cgFP, "tf"); _renderParam = cgGetNamedParameter(_cgFP, "render_param"); }