source: trunk/packages/vizservers/nanovis/NvParticleAdvectionShader.h @ 3464

Last change on this file since 3464 was 2956, checked in by ldelgass, 8 years ago

First batch of converting shaders to use new parameter support in NvShader?.

  • Property svn:eol-style set to native
File size: 997 bytes
Line 
1/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */
2#ifndef NV_PARTICLE_ADV_SHADER_H
3#define NV_PARTICLE_ADV_SHADER_H
4
5#include "Vector3.h"
6#include "NvShader.h"
7
8class NvParticleAdvectionShader : public NvShader
9{
10public:
11    NvParticleAdvectionShader();
12
13    virtual ~NvParticleAdvectionShader();
14
15    virtual void bind(unsigned int texID, unsigned int initPosTexID);
16
17    virtual void unbind();
18
19    void setScale(const Vector3& scale)
20    {
21        _scale = scale;
22    }
23
24    void setVelocityVolume(unsigned int texID, float max)
25    {
26        _velocityVolumeID = texID;
27        _max = max;
28        // FIXME: Is this needed?
29        if (_max > 100.f)
30            _max = 100.0f;
31    }
32
33    void setTimeStep(float timeStep)
34    {
35        _timeStep = timeStep;
36    }
37
38    void setRenderMode(int mode)
39    {
40        _mode = mode;
41    }
42
43private:
44    void init();
45
46    unsigned int _velocityVolumeID;
47    Vector3 _scale;
48    float _max;
49    float _timeStep;
50    int _mode;
51};
52
53#endif
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