Last change
on this file since 2870 was
2870,
checked in by ldelgass, 12 years ago
|
remove global.h header. Move global Cg context handle into NvShader? as a
static member. Move LoadCgSourceProgram? to NvShader?.cpp, but make shader
classes use the methods NvShader::loadVertex/FragmentProgram instead.
There are still some users of LoadCgSourceProgram? left that need the context
handle.
|
-
Property svn:eol-style set to
native
|
File size:
887 bytes
|
Line | |
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1 | /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */ |
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2 | #include <stdio.h> |
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3 | |
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4 | #include <GL/glew.h> |
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5 | #include <Cg/cgGL.h> |
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6 | |
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7 | #include "NvStdVertexShader.h" |
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8 | |
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9 | NvStdVertexShader::NvStdVertexShader() |
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10 | { |
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11 | init(); |
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12 | } |
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13 | |
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14 | NvStdVertexShader::~NvStdVertexShader() |
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15 | { |
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16 | } |
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17 | |
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18 | void NvStdVertexShader::init() |
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19 | { |
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20 | loadVertexProgram("vertex_std.cg", "main"); |
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21 | _mvp_vert_std_param = cgGetNamedParameter(_cgVP, "modelViewProjMatrix"); |
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22 | _mvi_vert_std_param = cgGetNamedParameter(_cgVP, "modelViewInv"); |
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23 | } |
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24 | |
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25 | void NvStdVertexShader::bind() |
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26 | { |
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27 | cgGLSetStateMatrixParameter(_mvp_vert_std_param, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY); |
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28 | cgGLSetStateMatrixParameter(_mvi_vert_std_param, CG_GL_MODELVIEW_MATRIX, CG_GL_MATRIX_INVERSE); |
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29 | cgGLBindProgram(_cgVP); |
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30 | cgGLEnableProfile(CG_PROFILE_VP30); |
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31 | } |
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32 | |
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33 | void NvStdVertexShader::unbind() |
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34 | { |
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35 | cgGLDisableProfile(CG_PROFILE_VP30); |
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36 | } |
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