Last change
on this file since 1323 was
617,
checked in by vrinside, 18 years ago
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Added new zinc blende renderer - It is still needed to compare with unicell based simulation data.
Removed tentatively used class, NvVolQDVolumeShader,NvVolQDVolume
Moved Font.bmp into resources directory
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File size:
1.0 KB
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1 | #ifndef __NV_STD_VERTEX_SHADER_H__ |
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2 | #define __NV_STD_VERTEX_SHADER_H__ |
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3 | |
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4 | #include "NvShader.h" |
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5 | |
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6 | class NvStdVertexShader : public NvShader { |
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7 | /** |
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8 | * @brief A parameter id for ModelViewProjection matrix of Cg program |
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9 | */ |
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10 | CGparameter _mvp_vert_std_param; |
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11 | |
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12 | /** |
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13 | * @brief A parameter id for ModelViewInverse matrix of Cg program |
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14 | */ |
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15 | CGparameter _mvi_vert_std_param; |
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16 | |
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17 | public : |
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18 | /** |
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19 | * @brief Constructor |
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20 | */ |
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21 | NvStdVertexShader(); |
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22 | |
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23 | /** |
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24 | * @brief Destructor |
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25 | */ |
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26 | ~NvStdVertexShader(); |
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27 | private : |
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28 | void init(); |
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29 | |
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30 | public : |
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31 | void bind(); |
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32 | void unbind(); |
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33 | }; |
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34 | |
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35 | inline void NvStdVertexShader::bind() |
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36 | { |
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37 | cgGLSetStateMatrixParameter(_mvp_vert_std_param, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY); |
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38 | cgGLSetStateMatrixParameter(_mvi_vert_std_param, CG_GL_MODELVIEW_MATRIX, CG_GL_MATRIX_INVERSE); |
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39 | cgGLBindProgram(_cgVP); |
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40 | cgGLEnableProfile(CG_PROFILE_VP30); |
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41 | |
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42 | } |
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43 | |
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44 | inline void NvStdVertexShader::unbind() |
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45 | { |
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46 | cgGLDisableProfile(CG_PROFILE_VP30); |
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47 | } |
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48 | |
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49 | #endif |
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50 | |
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