Last change
on this file since 2844 was
2844,
checked in by ldelgass, 9 years ago
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Cleanups, no functional changes
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-
Property svn:eol-style set to
native
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File size:
951 bytes
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1 | /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */ |
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2 | #ifndef NV_STD_VERTEX_SHADER_H |
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3 | #define NV_STD_VERTEX_SHADER_H |
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4 | |
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5 | #include "NvShader.h" |
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6 | |
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7 | class NvStdVertexShader : public NvShader |
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8 | { |
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9 | public: |
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10 | NvStdVertexShader(); |
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11 | |
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12 | ~NvStdVertexShader(); |
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13 | |
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14 | void bind(); |
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15 | void unbind(); |
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16 | |
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17 | private: |
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18 | void init(); |
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19 | |
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20 | /// A parameter id for ModelViewProjection matrix of Cg program |
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21 | CGparameter _mvp_vert_std_param; |
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22 | |
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23 | /// A parameter id for ModelViewInverse matrix of Cg program |
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24 | CGparameter _mvi_vert_std_param; |
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25 | }; |
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26 | |
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27 | inline void NvStdVertexShader::bind() |
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28 | { |
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29 | cgGLSetStateMatrixParameter(_mvp_vert_std_param, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY); |
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30 | cgGLSetStateMatrixParameter(_mvi_vert_std_param, CG_GL_MODELVIEW_MATRIX, CG_GL_MATRIX_INVERSE); |
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31 | cgGLBindProgram(_cgVP); |
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32 | cgGLEnableProfile(CG_PROFILE_VP30); |
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33 | } |
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34 | |
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35 | inline void NvStdVertexShader::unbind() |
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36 | { |
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37 | cgGLDisableProfile(CG_PROFILE_VP30); |
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38 | } |
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39 | |
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40 | #endif |
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41 | |
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