Last change
on this file since 2974 was
2956,
checked in by ldelgass, 12 years ago
|
First batch of converting shaders to use new parameter support in NvShader?.
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-
Property svn:eol-style set to
native
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File size:
397 bytes
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Line | |
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1 | /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */ |
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2 | #ifndef NV_STD_VERTEX_SHADER_H |
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3 | #define NV_STD_VERTEX_SHADER_H |
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4 | |
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5 | #include "NvShader.h" |
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6 | |
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7 | class NvStdVertexShader : public NvShader |
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8 | { |
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9 | public: |
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10 | NvStdVertexShader(); |
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11 | |
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12 | virtual ~NvStdVertexShader(); |
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13 | |
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14 | virtual void bind(); |
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15 | |
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16 | virtual void unbind() |
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17 | { |
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18 | NvShader::unbind(); |
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19 | } |
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20 | |
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21 | private: |
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22 | void init(); |
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23 | }; |
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24 | |
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25 | #endif |
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26 | |
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