1 | #include "NvVectorField.h" |
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2 | #include "NvParticleRenderer.h" |
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3 | #include "nanovis.h" |
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4 | |
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5 | NvVectorField::NvVectorField() |
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6 | :_vectorFieldID(0), _activated(true), _scaleX(1), _scaleY(1), _scaleZ(1), _max(1) |
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7 | { |
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8 | _deviceVisible = false; |
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9 | _volPtr = 0; |
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10 | _physicalSize.set(1.0f, 1.0f, 1.0f); |
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11 | } |
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12 | |
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13 | NvVectorField::~NvVectorField() |
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14 | { |
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15 | std::map<std::string, NvParticleRenderer*>::iterator iter; |
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16 | for (iter = _particleRendererMap.begin(); iter != _particleRendererMap.end(); iter++) |
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17 | { |
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18 | delete (*iter).second; |
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19 | } |
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20 | } |
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21 | |
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22 | void NvVectorField::setVectorField(Volume* volPtr, const Vector3& ori, float scaleX, float scaleY, float scaleZ, float max) |
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23 | { |
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24 | _volPtr = volPtr; |
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25 | _origin = ori; |
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26 | _scaleX = scaleX; |
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27 | _scaleY = scaleY; |
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28 | _scaleZ = scaleZ; |
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29 | _max = max; |
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30 | _vectorFieldID = volPtr->id; |
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31 | _physicalMin = volPtr->getPhysicalBBoxMin(); |
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32 | printf("_pysicalMin %f %f %f\n", _physicalMin.x, _physicalMin.y, _physicalMin.z); |
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33 | _physicalSize = volPtr->getPhysicalBBoxMax() - _physicalMin; |
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34 | printf("_pysicalSize %f %f %f\n", |
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35 | _physicalSize.x, _physicalSize.y, _physicalSize.z); |
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36 | } |
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37 | |
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38 | void NvVectorField::addDeviceShape(const std::string& name, const NvDeviceShape& shape) |
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39 | { |
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40 | _shapeMap[name] = shape; |
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41 | } |
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42 | |
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43 | void NvVectorField::removeDeviceShape(const std::string& name) |
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44 | { |
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45 | std::map<std::string, NvDeviceShape>::iterator iter = _shapeMap.find(name); |
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46 | if (iter != _shapeMap.end()) _shapeMap.erase(iter); |
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47 | } |
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48 | |
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49 | void NvVectorField::initialize() |
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50 | { |
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51 | std::map<std::string, NvParticleRenderer*>::iterator iter; |
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52 | for (iter = _particleRendererMap.begin(); iter != _particleRendererMap.end(); iter++) |
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53 | { |
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54 | if ((*iter).second) (*iter).second->initialize(); |
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55 | } |
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56 | } |
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57 | |
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58 | void NvVectorField::reset() |
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59 | { |
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60 | std::map<std::string, NvParticleRenderer*>::iterator iter; |
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61 | for (iter = _particleRendererMap.begin(); iter != _particleRendererMap.end(); iter++) |
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62 | { |
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63 | if ((*iter).second) (*iter).second->reset(); |
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64 | } |
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65 | } |
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66 | |
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67 | void NvVectorField::setPlaneAxis(const std::string& name, int axis) |
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68 | { |
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69 | std::map<std::string, NvParticleRenderer*>::iterator iter = _particleRendererMap.find(name); |
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70 | if (iter != _particleRendererMap.end()) |
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71 | { |
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72 | (*iter).second->setAxis(axis); |
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73 | } |
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74 | |
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75 | } |
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76 | |
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77 | void NvVectorField::setPlanePos(const std::string& name, float pos) |
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78 | { |
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79 | std::map<std::string, NvParticleRenderer*>::iterator iter = _particleRendererMap.find(name); |
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80 | if (iter != _particleRendererMap.end()) |
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81 | { |
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82 | (*iter).second->setPos(pos); |
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83 | } |
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84 | } |
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85 | |
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86 | void NvVectorField::addPlane(const std::string& name) |
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87 | { |
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88 | std::map<std::string, NvParticleRenderer*>::iterator iter = _particleRendererMap.find(name); |
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89 | NvParticleRenderer* renderer = 0; |
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90 | if (iter != _particleRendererMap.end()) |
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91 | { |
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92 | if ((*iter).second != 0) |
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93 | { |
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94 | renderer = (*iter).second; |
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95 | } |
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96 | else |
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97 | { |
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98 | renderer = (*iter).second = new NvParticleRenderer(NMESH, NMESH, g_context); |
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99 | } |
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100 | } |
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101 | else |
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102 | { |
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103 | renderer = new NvParticleRenderer(NMESH, NMESH, g_context); |
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104 | _particleRendererMap[name] = renderer; |
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105 | } |
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106 | |
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107 | renderer->setVectorField(_vectorFieldID, _origin, _scaleX, _scaleY, _scaleZ, _max); |
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108 | if (renderer) |
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109 | { |
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110 | renderer->initialize(); |
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111 | } |
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112 | } |
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113 | |
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114 | void NvVectorField::removePlane(const std::string& name) |
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115 | { |
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116 | std::map<std::string, NvParticleRenderer*>::iterator iter = _particleRendererMap.find(name); |
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117 | if (iter != _particleRendererMap.end()) |
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118 | { |
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119 | delete (*iter).second; |
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120 | _particleRendererMap.erase(iter); |
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121 | } |
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122 | } |
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123 | |
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124 | void NvVectorField::activatePlane(const std::string& name) |
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125 | { |
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126 | std::map<std::string, NvParticleRenderer*>::iterator iter = _particleRendererMap.find(name); |
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127 | if (iter != _particleRendererMap.end()) |
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128 | { |
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129 | (*iter).second->activate(); |
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130 | } |
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131 | } |
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132 | |
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133 | void NvVectorField::deactivatePlane(const std::string& name) |
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134 | { |
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135 | std::map<std::string, NvParticleRenderer*>::iterator iter = _particleRendererMap.find(name); |
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136 | if (iter != _particleRendererMap.end()) |
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137 | { |
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138 | (*iter).second->deactivate(); |
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139 | } |
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140 | } |
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141 | |
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142 | void NvVectorField::setParticleColor(const std::string& name, const Vector4& color) |
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143 | { |
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144 | std::map<std::string, NvParticleRenderer*>::iterator iter = _particleRendererMap.find(name); |
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145 | if (iter != _particleRendererMap.end()) |
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146 | { |
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147 | (*iter).second->setColor(color); |
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148 | } |
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149 | } |
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150 | |
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151 | void NvVectorField::setParticleColor(const std::string& name, float r, float g, float b, float a) |
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152 | { |
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153 | std::map<std::string, NvParticleRenderer*>::iterator iter = _particleRendererMap.find(name); |
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154 | if (iter != _particleRendererMap.end()) |
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155 | { |
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156 | if ((*iter).second) (*iter).second->setColor(Vector4(r,g,b,a)); |
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157 | } |
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158 | } |
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159 | |
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160 | void NvVectorField::advect() |
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161 | { |
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162 | std::map<std::string, NvParticleRenderer*>::iterator iter; |
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163 | for (iter = _particleRendererMap.begin(); iter != _particleRendererMap.end(); ++iter) |
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164 | { |
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165 | if ((*iter).second && (*iter).second->isActivated()) (*iter).second->advect(); |
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166 | } |
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167 | } |
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168 | |
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169 | void NvVectorField::render() |
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170 | { |
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171 | std::map<std::string, NvParticleRenderer*>::iterator iter; |
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172 | for (iter = _particleRendererMap.begin(); iter != _particleRendererMap.end(); ++iter) |
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173 | { |
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174 | if ((*iter).second && (*iter).second->isActivated()) |
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175 | { |
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176 | (*iter).second->render(); |
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177 | } |
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178 | } |
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179 | |
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180 | |
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181 | if (_deviceVisible) drawDeviceShape(); |
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182 | } |
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183 | |
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184 | void |
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185 | NvVectorField::drawDeviceShape() |
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186 | { |
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187 | glPushMatrix(); |
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188 | glEnable(GL_DEPTH_TEST); |
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189 | glDisable(GL_TEXTURE_2D); |
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190 | glEnable(GL_BLEND); |
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191 | |
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192 | float x0, y0, z0, x1, y1, z1; |
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193 | std::map<std::string, NvDeviceShape>::iterator iterShape; |
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194 | |
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195 | glPushMatrix(); |
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196 | glTranslatef(_origin.x, _origin.y, _origin.z); |
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197 | glScaled(_scaleX, _scaleY, _scaleZ); |
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198 | for (iterShape = _shapeMap.begin(); iterShape != _shapeMap.end(); ++iterShape) |
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199 | { |
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200 | NvDeviceShape& shape = (*iterShape).second; |
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201 | |
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202 | if (!shape.visible) continue; |
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203 | |
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204 | |
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205 | glColor4d(shape.color.x, shape.color.y, shape.color.z, shape.color.w); |
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206 | #if 0 |
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207 | x0 = _physicalMin.x + (shape.min.x - _physicalMin.x) / _physicalSize.x; |
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208 | y0 = _physicalMin.y + (shape.min.y - _physicalMin.y) / _physicalSize.y; |
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209 | z0 = _physicalMin.z + (shape.min.z - _physicalMin.z) / _physicalSize.z; |
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210 | x1 = _physicalMin.x + (shape.max.x - _physicalMin.x) / _physicalSize.x; |
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211 | y1 = _physicalMin.y + (shape.max.y - _physicalMin.y) / _physicalSize.y; |
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212 | z1 = _physicalMin.z + (shape.max.z - _physicalMin.z) / _physicalSize.z; |
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213 | #endif |
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214 | x0 = (shape.min.x - _physicalMin.x) / _physicalSize.x; |
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215 | y0 = (shape.min.y - _physicalMin.y) / _physicalSize.y; |
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216 | z0 = (shape.min.z - _physicalMin.z) / _physicalSize.z; |
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217 | x1 = (shape.max.x - _physicalMin.x) / _physicalSize.x; |
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218 | y1 = (shape.max.y - _physicalMin.y) / _physicalSize.y; |
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219 | z1 = (shape.max.z - _physicalMin.z) / _physicalSize.z; |
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220 | |
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221 | glLineWidth(1.2); |
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222 | glBegin(GL_LINE_LOOP); |
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223 | { |
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224 | glVertex3d(x0, y0, z0); |
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225 | glVertex3d(x1, y0, z0); |
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226 | glVertex3d(x1, y1, z0); |
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227 | glVertex3d(x0, y1, z0); |
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228 | } |
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229 | glEnd(); |
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230 | glBegin(GL_LINE_LOOP); |
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231 | { |
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232 | glVertex3d(x0, y0, z1); |
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233 | glVertex3d(x1, y0, z1); |
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234 | glVertex3d(x1, y1, z1); |
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235 | glVertex3d(x0, y1, z1); |
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236 | } |
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237 | glEnd(); |
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238 | |
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239 | glBegin(GL_LINE_LOOP); |
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240 | { |
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241 | glVertex3d(x0, y0, z0); |
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242 | glVertex3d(x0, y0, z1); |
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243 | glVertex3d(x0, y1, z1); |
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244 | glVertex3d(x0, y1, z0); |
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245 | } |
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246 | glEnd(); |
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247 | |
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248 | glBegin(GL_LINE_LOOP); |
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249 | { |
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250 | glVertex3d(x1, y0, z0); |
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251 | glVertex3d(x1, y0, z1); |
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252 | glVertex3d(x1, y1, z1); |
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253 | glVertex3d(x1, y1, z0); |
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254 | } |
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255 | glEnd(); |
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256 | } |
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257 | glPopMatrix(); |
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258 | |
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259 | glPopMatrix(); |
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260 | glDisable(GL_DEPTH_TEST); |
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261 | glDisable(GL_BLEND); |
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262 | glEnable(GL_TEXTURE_2D); |
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263 | } |
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264 | |
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265 | void |
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266 | NvVectorField::activateDeviceShape(const std::string& name) |
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267 | { |
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268 | std::map<std::string, NvDeviceShape>::iterator iter = _shapeMap.find(name); |
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269 | if (iter != _shapeMap.end()) |
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270 | { |
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271 | (*iter).second.visible = true; |
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272 | } |
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273 | } |
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274 | |
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275 | void |
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276 | NvVectorField::deactivateDeviceShape(const std::string& name) |
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277 | { |
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278 | std::map<std::string, NvDeviceShape>::iterator iter = _shapeMap.find(name); |
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279 | if (iter != _shapeMap.end()) |
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280 | { |
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281 | (*iter).second.visible = false; |
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282 | } |
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283 | } |
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284 | |
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