source: trunk/packages/vizservers/nanovis/NvZincBlendeVolumeShader.h @ 2971

Last change on this file since 2971 was 2971, checked in by ldelgass, 8 years ago

Convert volume shaders to use new NvShader? parameter API. With the exception
of the (currently unused) ParticleSystem?, this completes the isolation of Cg
runtime use to NvShader?.

  • Property svn:eol-style set to native
File size: 468 bytes
Line 
1/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */
2#ifndef NV_ZINCBLENDE_SHADER_H
3#define NV_ZINCBLENDE_SHADER_H
4
5#include "ZincBlendeVolume.h"
6#include "NvVolumeShader.h"
7
8class NvZincBlendeVolumeShader : public NvVolumeShader
9{
10public:
11    NvZincBlendeVolumeShader();
12
13    virtual ~NvZincBlendeVolumeShader();
14
15    virtual void bind(unsigned int tfID, Volume *volume, int sliceMode);
16
17    virtual void unbind();
18
19private:
20    void init();
21};
22
23#endif
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