[3605] | 1 | /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */ |
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| 2 | /* |
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| 3 | * Copyright (c) 2004-2013 HUBzero Foundation, LLC |
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| 4 | * |
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| 5 | * Author: Leif Delgass <ldelgass@purdue.edu> |
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| 6 | */ |
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| 7 | |
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| 8 | #include <GL/glew.h> |
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| 9 | #include <GL/gl.h> |
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| 10 | #include <GL/glu.h> |
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| 11 | |
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[3630] | 12 | #include <vrmath/Vector3f.h> |
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| 13 | |
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[3605] | 14 | #include "OrientationIndicator.h" |
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| 15 | |
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[3630] | 16 | using namespace vrmath; |
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[3605] | 17 | using namespace nv; |
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| 18 | |
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| 19 | OrientationIndicator::OrientationIndicator() : |
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| 20 | _rep(ARROWS), |
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| 21 | _visible(true), |
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| 22 | _lineWidth(1.f), |
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[3630] | 23 | _quadric(gluNewQuadric()), |
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| 24 | _position(0,0,0), |
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| 25 | _scale(1,1,1) |
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[3605] | 26 | { |
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| 27 | } |
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| 28 | |
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| 29 | OrientationIndicator::~OrientationIndicator() |
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| 30 | { |
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| 31 | gluDeleteQuadric((GLUquadric *)_quadric); |
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| 32 | } |
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| 33 | |
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| 34 | void OrientationIndicator::setRepresentation(Representation rep) |
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| 35 | { |
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| 36 | _rep = rep; |
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| 37 | } |
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| 38 | |
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| 39 | void OrientationIndicator::render() |
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| 40 | { |
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| 41 | if (!_visible) |
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| 42 | return; |
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| 43 | |
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[3630] | 44 | glMatrixMode(GL_MODELVIEW); |
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| 45 | glPushMatrix(); |
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| 46 | glTranslatef(_position.x, _position.y, _position.z); |
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| 47 | float scale = _scale.x; |
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| 48 | if (scale == 0 || _scale.y < scale) scale = _scale.y; |
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| 49 | if (scale == 0 || _scale.z < scale) scale = _scale.z; |
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| 50 | glScalef(scale, scale, scale); |
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| 51 | |
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[3605] | 52 | glPushAttrib(GL_ENABLE_BIT | GL_LINE_BIT); |
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| 53 | |
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| 54 | glDisable(GL_TEXTURE_2D); |
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| 55 | glEnable(GL_DEPTH_TEST); |
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| 56 | glEnable(GL_COLOR_MATERIAL); |
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| 57 | glDisable(GL_BLEND); |
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| 58 | |
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| 59 | switch (_rep) { |
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| 60 | case LINES: { |
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| 61 | glLineWidth(_lineWidth); |
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| 62 | glDisable(GL_LIGHTING); |
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[3630] | 63 | if (_scale.x > 0) { |
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| 64 | glColor3f(1, 0, 0); |
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| 65 | glBegin(GL_LINES); |
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| 66 | glVertex3f(0, 0, 0); |
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| 67 | glVertex3f(0.5f, 0, 0); |
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| 68 | glEnd(); |
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| 69 | } |
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| 70 | if (_scale.y > 0) { |
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| 71 | glColor3f(0, 1, 0); |
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| 72 | glBegin(GL_LINES); |
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| 73 | glVertex3f(0, 0, 0); |
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| 74 | glVertex3f(0, 0.5f, 0); |
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| 75 | glEnd(); |
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| 76 | } |
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| 77 | if (_scale.z > 0) { |
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| 78 | glColor3f(0, 0, 1); |
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| 79 | glBegin(GL_LINES); |
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| 80 | glVertex3f(0, 0, 0); |
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| 81 | glVertex3f(0, 0, 0.5f); |
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| 82 | glEnd(); |
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| 83 | } |
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[3605] | 84 | } |
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| 85 | break; |
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| 86 | case ARROWS: { |
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| 87 | GLUquadric *qobj = (GLUquadric *)_quadric; |
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| 88 | |
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| 89 | int segments = 50; |
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| 90 | |
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| 91 | glEnable(GL_LIGHTING); |
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| 92 | glEnable(GL_LIGHT0); |
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[3630] | 93 | glEnable(GL_NORMALIZE); |
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[3605] | 94 | |
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| 95 | // X |
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[3630] | 96 | if (_scale.x > 0) { |
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| 97 | glColor3f(1, 0, 0); |
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| 98 | glPushMatrix(); |
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| 99 | glRotatef(90, 0, 1, 0); |
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| 100 | gluCylinder(qobj, 0.01, 0.01, 0.3, segments, 1); |
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| 101 | glPopMatrix(); |
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[3605] | 102 | |
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[3630] | 103 | glPushMatrix(); |
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| 104 | glTranslatef(0.3, 0., 0.); |
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| 105 | glRotatef(90, 0, 1, 0); |
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| 106 | gluCylinder(qobj, 0.02, 0.0, 0.06, segments, 1); |
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| 107 | glPopMatrix(); |
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| 108 | } |
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[3605] | 109 | |
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| 110 | // Y |
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[3630] | 111 | if (_scale.y > 0) { |
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| 112 | glColor3f(0, 1, 0); |
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| 113 | glPushMatrix(); |
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| 114 | glRotatef(-90, 1, 0, 0); |
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| 115 | gluCylinder(qobj, 0.01, 0.01, 0.3, segments, 1); |
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| 116 | glPopMatrix(); |
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[3605] | 117 | |
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[3630] | 118 | glPushMatrix(); |
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| 119 | glTranslatef(0., 0.3, 0.); |
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| 120 | glRotatef(-90, 1, 0, 0); |
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| 121 | gluCylinder(qobj, 0.02, 0.0, 0.06, segments, 1); |
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| 122 | glPopMatrix(); |
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| 123 | } |
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[3605] | 124 | |
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| 125 | // Z |
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[3630] | 126 | if (_scale.z > 0) { |
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| 127 | glColor3f(0, 0, 1); |
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| 128 | glPushMatrix(); |
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| 129 | gluCylinder(qobj, 0.01, 0.01, 0.3, segments, 1); |
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| 130 | glPopMatrix(); |
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[3605] | 131 | |
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[3630] | 132 | glPushMatrix(); |
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| 133 | glTranslatef(0., 0., 0.3); |
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| 134 | gluCylinder(qobj, 0.02, 0.0, 0.06, segments, 1); |
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| 135 | glPopMatrix(); |
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| 136 | } |
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[3605] | 137 | } |
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| 138 | break; |
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| 139 | default: |
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| 140 | ; |
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| 141 | } |
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| 142 | |
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| 143 | glPopAttrib(); |
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[3630] | 144 | glPopMatrix(); |
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[3605] | 145 | } |
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