1 | /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */ |
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2 | |
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3 | #include <time.h> |
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4 | #include <stdlib.h> |
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5 | #include <stdio.h> |
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6 | #include <pthread.h> |
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7 | |
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8 | #include <vr3d/vr3d.h> |
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9 | #include <vr3d/vrTexture3D.h> |
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10 | |
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11 | #include <Cg/cgGL.h> |
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12 | |
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13 | #include <vrutil/vrFilePath.h> |
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14 | |
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15 | #include <vrmath/vrMatrix4x4f.h> |
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16 | #include <vrmath/vrVector3f.h> |
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17 | #include <vrmath/vrVector4f.h> |
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18 | |
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19 | #include "particlemacro.h" |
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20 | #ifdef _WIN32 |
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21 | #include <GL/glaux.h> |
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22 | #else |
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23 | #ifdef notdef |
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24 | #include <opencv/cv.h> |
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25 | #include <opencv/highgui.h> |
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26 | #endif |
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27 | #endif |
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28 | |
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29 | #include "ParticleSystem.h" |
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30 | #include "ParticleEmitter.h" |
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31 | #include "Trace.h" |
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32 | |
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33 | #define USE_RGBA_ARROW |
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34 | |
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35 | //#define TEST |
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36 | // TEST |
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37 | extern void* |
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38 | LoadFlowDx(const char* fname, int& width, int& height, int& depth, |
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39 | float& min, float& max, float& nonzero_min, |
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40 | float& axisScaleX, float& axisScaleY, float& axisScaleZ); |
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41 | |
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42 | extern void* |
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43 | LoadFlowRaw(const char* fname, int width, int height, int depth, |
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44 | float& min, float& max, float& nonzero_min, |
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45 | float& axisScaleX, float& axisScaleY, float& axisScaleZ, |
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46 | int skipByte, bool bigEndian); |
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47 | |
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48 | extern void* |
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49 | LoadProcessedFlowRaw(const char* fname, int width, int height, int depth, |
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50 | float min, float max, |
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51 | float& axisScaleX, float& axisScaleY, float& axisScaleZ, |
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52 | int skipByte); |
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53 | |
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54 | extern void |
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55 | LoadProcessedFlowRaw(const char* fname, int width, int height, int depth, |
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56 | float* data); |
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57 | |
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58 | inline float randomRange(float rangeMin, float rangeMax) |
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59 | { |
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60 | return ((float)rand() / RAND_MAX) * (rangeMax - rangeMin) + rangeMin ; |
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61 | } |
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62 | |
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63 | inline int logd(int value) |
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64 | { |
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65 | int l; |
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66 | for (l = 0; value >> l; l++); |
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67 | return l - 1; |
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68 | } |
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69 | |
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70 | inline void swap(int& x, int& y) |
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71 | { |
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72 | if (x != y) { |
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73 | x ^= y; |
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74 | y ^= x; |
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75 | x ^= y; |
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76 | } |
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77 | } |
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78 | |
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79 | void *ParticleSystem::dataLoadMain(void *data) |
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80 | { |
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81 | ParticleSystem* particleSystem = (ParticleSystem*) data; |
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82 | CircularFifo<float*, 10>& queue = particleSystem->_queue; |
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83 | |
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84 | // TBD.. |
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85 | //float min = particleSystem->_time_series_vel_mag_min; |
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86 | //float max = particleSystem->_time_series_vel_mag_max; |
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87 | |
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88 | int startIndex = particleSystem->_flowFileStartIndex; |
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89 | int endIndex = particleSystem->_flowFileEndIndex; |
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90 | |
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91 | int curIndex = startIndex; |
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92 | float flowWidth = particleSystem->_flowWidth; |
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93 | float flowHeight = particleSystem->_flowHeight; |
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94 | float flowDepth = particleSystem->_flowDepth; |
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95 | |
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96 | const char* fileNameFormat = particleSystem->_fileNameFormat.c_str(); |
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97 | char buff[256]; |
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98 | |
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99 | bool done = false; |
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100 | while (!done) { |
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101 | if (curIndex > endIndex) { |
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102 | curIndex = startIndex; |
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103 | } |
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104 | |
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105 | if (!queue.isFull()) { |
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106 | int tail = queue.tailIndex(); |
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107 | if (tail != -1) { |
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108 | sprintf(buff, fileNameFormat, curIndex); |
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109 | //std::string path = vrFilePath::getInstance()->getPath(buff); |
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110 | float t = clock() /(float) CLOCKS_PER_SEC; |
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111 | LoadProcessedFlowRaw(buff, flowWidth, flowHeight, flowDepth, queue.array[tail]); |
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112 | float ti = clock() / (float) CLOCKS_PER_SEC; |
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113 | printf("%f\n",ti - t); |
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114 | queue.push(); |
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115 | TRACE("%d loaded\n", curIndex); |
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116 | ++curIndex; |
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117 | } |
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118 | } |
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119 | } |
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120 | |
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121 | return 0; |
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122 | } |
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123 | |
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124 | CGcontext ParticleSystem::_context = 0; |
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125 | |
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126 | unsigned int SpotTexID = 0; |
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127 | |
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128 | void MakeSphereTexture() |
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129 | { |
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130 | const int DIM = 128; |
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131 | const int DIM2 = 63; |
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132 | //const float TEX_SCALE = 6.0; |
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133 | |
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134 | glGenTextures(1, (GLuint *)&SpotTexID); |
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135 | glBindTexture(GL_TEXTURE_2D, SpotTexID); |
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136 | |
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137 | float col[4] = {1.f, 1.f, 1.f, 1.f}; |
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138 | glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, col); |
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139 | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
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140 | |
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141 | float *img = new float[DIM*DIM]; |
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142 | |
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143 | vrVector3f light(1,1,3); |
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144 | light.normalize(); |
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145 | |
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146 | for (int y = 0; y < DIM; y++) { |
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147 | for (int x = 0; x < DIM; x++) { |
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148 | // Clamping the edges to zero allows Nvidia's blend optimizations to do their thing. |
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149 | if (x == 0 || x == DIM-1 || y == 0 || y == DIM-1) { |
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150 | img[y*DIM+x] = 0; |
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151 | } else { |
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152 | vrVector3f p(x, y, 0); |
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153 | p = p - vrVector3f(DIM2, DIM2, 0); |
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154 | float len = p.length(); |
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155 | float z = sqrt(DIM2*DIM2 - len*len); |
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156 | p.z = z; |
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157 | if (len >= DIM2) { |
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158 | img[y*DIM+x] = 0.0; |
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159 | continue; |
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160 | } |
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161 | |
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162 | p.normalize(); |
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163 | float v = p.dot(light); |
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164 | if(v < 0) v = 0; |
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165 | |
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166 | img[y*DIM+x] = v; |
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167 | } |
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168 | } |
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169 | } |
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170 | |
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171 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
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172 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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173 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); |
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174 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); |
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175 | |
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176 | gluBuild2DMipmaps(GL_TEXTURE_2D, GL_ALPHA16, DIM, DIM, GL_ALPHA, GL_FLOAT, img); |
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177 | } |
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178 | |
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179 | //extern void algorithm_test(vrVector4f* data, int flowWidth, int flowHeight, int flowDepth); |
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180 | //extern std::vector<vrVector3f>* find_critical_points(vrVector4f* data, int flowWidth, int flowHeight, int flowDepth); |
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181 | ParticleSystem::ParticleSystem(int width, int height, |
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182 | const std::string& fileName, |
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183 | int fieldWidth, int fieldHeight, int fieldDepth, |
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184 | bool timeVaryingData, |
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185 | int flowFileStartIndex, int flowFileEndIndex) : |
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186 | _width(width), |
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187 | _height(height) |
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188 | { |
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189 | //////////////////////////////// |
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190 | // TIME-VARYING SERIES |
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191 | _isTimeVaryingField = timeVaryingData; |
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192 | _flowFileStartIndex = flowFileStartIndex; |
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193 | _flowFileEndIndex = flowFileEndIndex; |
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194 | _userDefinedParticleMaxCount = width * height; |
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195 | |
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196 | _skipByte = 0; |
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197 | |
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198 | _screenWidth = _screenHeight = 1; |
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199 | _fov = 60.0f; |
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200 | |
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201 | _particleMaxCount = _width * _height; |
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202 | |
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203 | _pointSize = 10.0f; |
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204 | _camx = 0.0f; |
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205 | _camy = 0.0f; |
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206 | _camz = 0.0f; |
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207 | |
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208 | _scalex = _scaley = _scalez = 1.0f; |
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209 | _currentSortIndex = 0; |
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210 | _destSortIndex = 1; |
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211 | |
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212 | _currentPosIndex = 0; |
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213 | _destPosIndex = 1; |
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214 | |
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215 | _currentSortPass = 0; |
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216 | // TBD |
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217 | //_sortPassesPerFrame = 5; |
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218 | _sortPassesPerFrame = 4; |
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219 | _maxSortPasses = 0; |
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220 | |
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221 | _sortBegin = 0; |
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222 | _sortEnd = _sortPassesPerFrame; |
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223 | _currentTime = 0; |
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224 | _sortEnabled = false; |
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225 | _glypEnabled = false; |
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226 | _advectionEnabled = false; |
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227 | _streamlineEnabled = false; |
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228 | _particles = new Particle[_particleMaxCount]; |
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229 | memset(_particles, 0, sizeof(Particle) * _particleMaxCount); |
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230 | |
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231 | _colorBuffer = new color4[_particleMaxCount]; |
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232 | memset(_colorBuffer, 0, sizeof(color4) * _particleMaxCount); |
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233 | |
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234 | _positionBuffer = new float3[_particleMaxCount]; |
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235 | _vertices = new RenderVertexArray(_particleMaxCount, 3, GL_FLOAT); |
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236 | |
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237 | srand(time(0)); |
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238 | |
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239 | /* |
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240 | // TBD.. |
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241 | glGenBuffersARB(1, &_colorBufferID); |
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242 | glBindBufferARB(GL_ARRAY_BUFFER, _colorBufferID); |
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243 | glBufferDataARB(GL_ARRAY_BUFFER, _width * _height * 4, _colorBuffer, GL_STREAM_DRAW_ARB); // undefined data |
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244 | glBindBufferARB(GL_ARRAY_BUFFER, 0); |
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245 | */ |
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246 | |
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247 | _flowWidth = fieldWidth; |
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248 | _flowHeight = fieldHeight; |
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249 | _flowDepth = fieldDepth; |
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250 | |
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251 | float min, max, nonzero_min, axisScaleX, axisScaleY, axisScaleZ; |
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252 | int index = fileName.rfind('.'); |
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253 | std::string ext = fileName.substr(index + 1, fileName.size() - (index + 1)); |
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254 | float *data = 0; |
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255 | |
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256 | if (this->isTimeVaryingField()) { |
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257 | axisScaleX = _flowWidth; |
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258 | axisScaleY = _flowHeight; |
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259 | axisScaleZ = _flowDepth; |
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260 | _fileNameFormat = fileName; |
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261 | for (int i = 0; i < CircularFifo<float*, 10>::Capacity; ++i) { |
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262 | _queue.array[i] = new float[_flowWidth * _flowHeight * _flowDepth * 4]; |
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263 | } |
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264 | |
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265 | // INSOO |
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266 | // TBD |
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267 | min = 0; |
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268 | max = 234.99; |
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269 | } else { |
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270 | if (ext == "dx") { |
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271 | data = (float*) LoadFlowDx(fileName.c_str(), _flowWidth, _flowHeight, _flowDepth, min, max, nonzero_min, axisScaleX, axisScaleY, axisScaleZ); |
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272 | } else if (ext == "raw") { |
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273 | data = (float*) LoadFlowRaw(fileName.c_str(), _flowWidth, _flowHeight, _flowDepth, min, max, nonzero_min, axisScaleX, axisScaleY, axisScaleZ, 0, false); |
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274 | //data = (float*) LoadProcessedFlowRaw(fileName.c_str(), _flowWidth, _flowHeight, _flowDepth, min, max, axisScaleX, axisScaleY, axisScaleZ); |
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275 | #ifdef notdef |
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276 | } else if (ext == "raws") { |
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277 | data = (float*) LoadFlowRaw(fileName.c_str(), _flowWidth, _flowHeight, _flowDepth, min, max, nonzero_min, axisScaleX, axisScaleY, axisScaleZ, 5 * sizeof(int), true); |
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278 | } else if (ext == "data") { |
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279 | data = (float*) LoadFlowRaw(fileName.c_str(), _flowWidth, _flowHeight, _flowDepth, min, max, nonzero_min, axisScaleX, axisScaleY, axisScaleZ, 0, true); |
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280 | #endif |
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281 | } |
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282 | //_criticalPoints = find_critical_points((vrVector4f*) data, _flowWidth, _flowHeight, _flowDepth); |
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283 | //algorithm_test((vrVector4f*) data, _flowWidth, _flowHeight, _flowDepth); |
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284 | } |
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285 | |
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286 | _scalex = 1; |
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287 | _scaley = axisScaleY / axisScaleX; |
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288 | _scalez = axisScaleZ / axisScaleX; |
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289 | _maxVelocityScale = max; |
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290 | |
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291 | if (!this->isTimeVaryingField()) { |
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292 | vrTexture3D* flow = new vrTexture3D(); |
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293 | flow->setMinFilter(TF_LINEAR); |
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294 | flow->setMagFilter(TF_LINEAR); |
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295 | flow->setPixels(CF_RGBA, DT_FLOAT, _flowWidth, _flowHeight, _flowDepth, data); |
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296 | this->_curVectorFieldID = flow->getGraphicsObjectID(); |
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297 | _vectorFieldIDs.push_back(_curVectorFieldID); |
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298 | } else { |
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299 | for (int i = 0; i < 3; ++i) { |
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300 | vrTexture3D* flow = new vrTexture3D(); |
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301 | flow->setMinFilter(TF_LINEAR); |
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302 | flow->setMagFilter(TF_LINEAR); |
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303 | flow->setPixels(CF_RGBA, DT_FLOAT, _flowWidth, _flowHeight, _flowDepth, data); |
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304 | _vectorFields.push_back(flow); |
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305 | _vectorFieldIDs.push_back(flow->getGraphicsObjectID()); |
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306 | } |
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307 | this->_curVectorFieldID = _vectorFieldIDs[0]; |
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308 | } |
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309 | |
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310 | _arrows = new vrTexture2D(); |
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311 | _arrows->setWrapS(TW_MIRROR); |
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312 | _arrows->setWrapT(TW_MIRROR); |
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313 | |
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314 | #ifdef _WIN32 |
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315 | #ifndef USE_RGBA_ARROW |
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316 | std::string path = vrFilePath::getInstance()->getPath("arrows.bmp"); |
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317 | AUX_RGBImageRec *pTextureImage = auxDIBImageLoad(path.c_str()); |
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318 | _arrows->setPixels(CF_RGB, DT_UBYTE, pTextureImage->sizeX, pTextureImage->sizeY, (void*) pTextureImage->data); |
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319 | #else |
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320 | std::string path = vrFilePath::getInstance()->getPath("arrows_red_bg.bmp"); |
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321 | AUX_RGBImageRec *pTextureImage = auxDIBImageLoad(path.c_str()); |
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322 | unsigned char* pixels = new unsigned char [pTextureImage->sizeX * pTextureImage->sizeY * sizeof(unsigned char) * 4]; |
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323 | unsigned char* srcPixels = pTextureImage->data; |
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324 | unsigned char* dstPixels = pixels; |
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325 | for (int i = 0; i < pTextureImage->sizeX * pTextureImage->sizeY; ++i) { |
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326 | *dstPixels = *srcPixels; ++srcPixels; |
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327 | *(dstPixels + 1) = *srcPixels; ++srcPixels; |
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328 | *(dstPixels + 2) = *srcPixels; ++srcPixels; |
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329 | |
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330 | if ((*dstPixels > 127) && (*(dstPixels + 1) < 127) && (*(dstPixels + 2) < 127)) { |
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331 | *(dstPixels + 3) = 0; |
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332 | } else { |
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333 | *(dstPixels + 3) = 255; |
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334 | } |
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335 | |
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336 | dstPixels += 4; |
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337 | } |
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338 | _arrows->setPixels(CF_RGBA, DT_UBYTE, pTextureImage->sizeX, pTextureImage->sizeY, (void*) pixels); |
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339 | #endif |
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340 | |
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341 | #else |
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342 | #ifndef USE_RGBA_ARROW |
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343 | IplImage* pTextureImage = cvLoadImage("arrows_flip2.png"); |
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344 | _arrows->setPixels(CF_RGB, DT_UBYTE, pTextureImage->width, pTextureImage->height, (void*) pTextureImage->imageData); |
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345 | #else |
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346 | |
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347 | #ifdef notdef |
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348 | // TBD.. |
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349 | std::string path = vrFilePath::getInstance()->getPath("arrows_red_bg.bmp"); |
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350 | AUX_RGBImageRec *pTextureImage = auxDIBImageLoad(path.c_str()); |
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351 | unsigned char* pixels = new unsigned char [pTextureImage->sizeX * pTextureImage->sizeY * sizeof(unsigned char) * 4]; |
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352 | unsigned char* srcPixels = pTextureImage->data; |
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353 | unsigned char* dstPixels = pixels; |
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354 | for (int i = 0; i < pTextureImage->sizeX * pTextureImage->sizeY; ++i) { |
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355 | *dstPixels = *srcPixels; ++srcPixels; |
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356 | *(dstPixels + 1) = *srcPixels; ++srcPixels; |
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357 | *(dstPixels + 2) = *srcPixels; ++srcPixels; |
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358 | |
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359 | if ((*dstPixels > 127) && (*(dstPixels + 1) < 127) && (*(dstPixels + 2) < 127)) { |
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360 | *(dstPixels + 3) = 0; |
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361 | } else { |
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362 | *(dstPixels + 3) = 255; |
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363 | } |
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364 | |
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365 | dstPixels += 4; |
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366 | } |
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367 | |
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368 | _arrows->setPixels(CF_RGBA, DT_UBYTE, pTextureImage->sizeX, pTextureImage->sizeY, (void*) pixels); |
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369 | #endif |
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370 | |
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371 | #endif // USE_RGBA_ARROW |
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372 | #endif // _WIN32 |
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373 | |
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374 | #ifdef TEST |
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375 | MakeSphereTexture(); |
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376 | #endif |
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377 | |
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378 | glGenBuffersARB(1, &_particleInfoBufferID); |
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379 | glBindBufferARB(GL_ARRAY_BUFFER_ARB, _particleInfoBufferID); |
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380 | glBufferDataARB(GL_ARRAY_BUFFER_ARB, _particleMaxCount * 4 * sizeof(float), 0, GL_DYNAMIC_DRAW); |
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381 | glVertexAttribPointerARB(8, 4, GL_FLOAT, GL_FALSE, 0, 0); // 8 = texcoord0 |
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382 | glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); |
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383 | |
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384 | // TBD.. |
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385 | initStreamlines(_width, _height); |
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386 | initInitPosTex(); |
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387 | |
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388 | initShaders(); |
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389 | createRenderTargets(); |
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390 | createSortRenderTargets(); |
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391 | createStreamlineRenderTargets(); |
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392 | |
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393 | if (this->isTimeVaryingField()) { |
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394 | pthread_t _threads; |
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395 | pthread_attr_t pthread_custom_attr; |
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396 | pthread_attr_init(&pthread_custom_attr); |
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397 | pthread_create(&_threads, &pthread_custom_attr, dataLoadMain, (void *) this); |
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398 | } |
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399 | } |
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400 | |
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401 | void ParticleSystem::initInitPosTex() |
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402 | { |
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403 | glGenFramebuffersEXT(1, &_initPos_fbo); |
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404 | glGenTextures(1, &_initPosTex); |
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405 | |
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406 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, _initPos_fbo); |
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407 | |
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408 | glViewport(0, 0, _width, _height); |
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409 | glMatrixMode(GL_PROJECTION); |
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410 | glLoadIdentity(); |
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411 | glOrtho(0, _width, 0, _height, -10.0f, 10.0f); |
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412 | glMatrixMode(GL_MODELVIEW); |
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413 | glLoadIdentity(); |
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414 | |
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415 | glBindTexture(GL_TEXTURE_RECTANGLE_NV, _initPosTex); |
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416 | glTexParameterf(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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417 | glTexParameterf(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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418 | glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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419 | glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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420 | glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, GL_FLOAT_RGB_NV, |
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421 | _width, _height, 0, GL_RGB, GL_FLOAT, NULL); |
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422 | glBindTexture(GL_TEXTURE_RECTANGLE_NV, 0); |
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423 | |
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424 | glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, |
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425 | GL_TEXTURE_RECTANGLE_NV, _initPosTex, 0); |
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426 | |
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427 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
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428 | } |
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429 | |
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430 | void ParticleSystem::initStreamlines(int width, int height) |
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431 | { |
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432 | _atlas_x = 32; |
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433 | _atlas_y = 32; |
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434 | |
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435 | _atlasWidth = width * _atlas_x; |
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436 | _atlasHeight = height * _atlas_y; |
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437 | _maxAtlasCount = _atlas_x * _atlas_y; |
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438 | |
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439 | _stepSizeStreamline = 1; |
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440 | _curStepCount = 0; |
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441 | _particleCount = width * height; |
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442 | |
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443 | _currentStreamlineOffset = 0; |
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444 | _currentStreamlineIndex = 0; |
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445 | _streamVertices = new RenderVertexArray(_atlasWidth*_atlasHeight * 2, 3, GL_FLOAT); |
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446 | |
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447 | _maxIndexBufferSize = _width * _height * _atlas_x * _atlas_y; |
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448 | _indexBuffer = new unsigned int[_maxIndexBufferSize * 2]; |
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449 | unsigned int* pindex = _indexBuffer; |
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450 | int ax, ay, old_ax = 0, old_ay = 0; |
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451 | for (unsigned int i = 1; i < _maxAtlasCount; ++i) { |
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452 | ax = (i % _atlas_x) * width; |
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453 | ay = (i / _atlas_x) * height; |
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454 | |
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455 | for (int y = 0; y < height ; ++y) { |
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456 | for (int x = 0; x < width; ++x) { |
---|
457 | *pindex = (old_ay + y) * _atlasWidth + old_ax + x; ++pindex; |
---|
458 | *pindex = (ay + y) * _atlasWidth + ax + x; ++pindex; |
---|
459 | } |
---|
460 | } |
---|
461 | |
---|
462 | old_ax = ax; |
---|
463 | old_ay = ay; |
---|
464 | } |
---|
465 | } |
---|
466 | |
---|
467 | void ParticleSystem::callbackForCgError() |
---|
468 | { |
---|
469 | CGerror lastError = cgGetError(); |
---|
470 | if (lastError) { |
---|
471 | const char *listing = cgGetLastListing(_context); |
---|
472 | ERROR("\n---------------------------------------------------\n"); |
---|
473 | ERROR("%s\n\n", cgGetErrorString(lastError)); |
---|
474 | ERROR("%s\n", listing); |
---|
475 | ERROR("-----------------------------------------------------\n"); |
---|
476 | ERROR("Cg error, exiting...\n"); |
---|
477 | |
---|
478 | cgDestroyContext(_context); |
---|
479 | getchar(); |
---|
480 | exit(-1); |
---|
481 | } |
---|
482 | } |
---|
483 | |
---|
484 | void ParticleSystem::initShaders() |
---|
485 | { |
---|
486 | // TBD... |
---|
487 | _context = cgCreateContext(); |
---|
488 | cgSetErrorCallback(callbackForCgError); |
---|
489 | |
---|
490 | std::string path = vrFilePath::getInstance()->getPath("distance.cg"); |
---|
491 | _distanceInitFP = |
---|
492 | cgCreateProgramFromFile(_context, CG_SOURCE, path.c_str(), |
---|
493 | CG_PROFILE_FP30, "initSortIndex", NULL); |
---|
494 | cgGLLoadProgram(_distanceInitFP); |
---|
495 | |
---|
496 | _distanceSortFP = |
---|
497 | cgCreateProgramFromFile(_context, CG_SOURCE, path.c_str(), |
---|
498 | CG_PROFILE_FP30, "computeDistance", NULL); |
---|
499 | _viewPosParam = cgGetNamedParameter(_distanceSortFP, "viewerPosition"); |
---|
500 | cgGLLoadProgram(_distanceSortFP); |
---|
501 | |
---|
502 | _distanceSortLookupFP = |
---|
503 | cgCreateProgramFromFile(_context, CG_SOURCE, path.c_str(), |
---|
504 | CG_PROFILE_FP30, "lookupPosition", NULL); |
---|
505 | cgGLLoadProgram(_distanceSortLookupFP); |
---|
506 | |
---|
507 | path = vrFilePath::getInstance()->getPath("mergesort.cg"); |
---|
508 | _sortRecursionFP = |
---|
509 | cgCreateProgramFromFile(_context, CG_SOURCE, path.c_str(), |
---|
510 | CG_PROFILE_FP30, "mergeSortRecursion", NULL); |
---|
511 | cgGLLoadProgram(_sortRecursionFP); |
---|
512 | |
---|
513 | _srSizeParam = cgGetNamedParameter(_sortRecursionFP, "_Size"); |
---|
514 | _srStepParam = cgGetNamedParameter(_sortRecursionFP, "_Step"); |
---|
515 | _srCountParam = cgGetNamedParameter(_sortRecursionFP, "_Count"); |
---|
516 | |
---|
517 | _sortEndFP = |
---|
518 | cgCreateProgramFromFile(_context, CG_SOURCE, path.c_str(), |
---|
519 | CG_PROFILE_FP30, "mergeSortEnd", NULL); |
---|
520 | cgGLLoadProgram(_sortEndFP); |
---|
521 | |
---|
522 | _seSizeParam = cgGetNamedParameter(_sortEndFP, "size"); |
---|
523 | _seStepParam = cgGetNamedParameter(_sortEndFP, "step"); |
---|
524 | |
---|
525 | path = vrFilePath::getInstance()->getPath("passthrough.cg"); |
---|
526 | _passthroughFP = |
---|
527 | cgCreateProgramFromFile(_context, CG_SOURCE, path.c_str(), |
---|
528 | CG_PROFILE_FP30, "main", NULL); |
---|
529 | cgGLLoadProgram(_passthroughFP); |
---|
530 | |
---|
531 | _scaleParam = cgGetNamedParameter(_passthroughFP, "scale"); |
---|
532 | _biasParam = cgGetNamedParameter(_passthroughFP, "bias"); |
---|
533 | |
---|
534 | path = vrFilePath::getInstance()->getPath("moveparticles.cg"); |
---|
535 | _moveParticlesFP = |
---|
536 | cgCreateProgramFromFile(_context, CG_SOURCE, path.c_str(), |
---|
537 | CG_PROFILE_FP30, "main", NULL); |
---|
538 | cgGLLoadProgram(_moveParticlesFP); |
---|
539 | _mpTimeScale = cgGetNamedParameter(_moveParticlesFP, "timeStep"); |
---|
540 | _mpVectorField = cgGetNamedParameter(_moveParticlesFP, "vfield"); |
---|
541 | _mpUseInitTex= cgGetNamedParameter(_moveParticlesFP, "useInitPos"); |
---|
542 | _mpCurrentTime= cgGetNamedParameter(_moveParticlesFP, "currentTime"); |
---|
543 | _mpMaxScale = cgGetNamedParameter(_moveParticlesFP, "maxScale"); |
---|
544 | _mpScale= cgGetNamedParameter(_moveParticlesFP, "scale"); |
---|
545 | |
---|
546 | path = vrFilePath::getInstance()->getPath("particlevp.cg"); |
---|
547 | _particleVP = |
---|
548 | cgCreateProgramFromFile(_context, CG_SOURCE, path.c_str(), |
---|
549 | CG_PROFILE_VP40, "vpmain", NULL); |
---|
550 | cgGLLoadProgram(_particleVP); |
---|
551 | _mvpParticleParam = cgGetNamedParameter(_particleVP, "mvp"); |
---|
552 | _mvParticleParam = cgGetNamedParameter(_particleVP, "modelview"); |
---|
553 | _mvTanHalfFOVParam = cgGetNamedParameter(_particleVP, "tanHalfFOV"); |
---|
554 | _mvCurrentTimeParam = cgGetNamedParameter(_particleVP, "currentTime"); |
---|
555 | |
---|
556 | path = vrFilePath::getInstance()->getPath("particlefp.cg"); |
---|
557 | _particleFP = |
---|
558 | cgCreateProgramFromFile(_context, CG_SOURCE, path.c_str(), |
---|
559 | CG_PROFILE_FP40, "fpmain", NULL); |
---|
560 | cgGLLoadProgram(_particleFP); |
---|
561 | _vectorParticleParam = cgGetNamedParameter(_particleVP, "vfield"); |
---|
562 | |
---|
563 | path = vrFilePath::getInstance()->getPath("moveparticles.cg"); |
---|
564 | _initParticlePosFP = |
---|
565 | cgCreateProgramFromFile(_context, CG_SOURCE, path.c_str(), |
---|
566 | CG_PROFILE_FP30, "initParticlePosMain", NULL); |
---|
567 | cgGLLoadProgram(_initParticlePosFP); |
---|
568 | _ipVectorFieldParam = cgGetNamedParameter(_moveParticlesFP, "vfield"); |
---|
569 | } |
---|
570 | |
---|
571 | void ParticleSystem::passThoughPositions() |
---|
572 | { |
---|
573 | cgGLBindProgram(_passthroughFP); |
---|
574 | cgGLEnableProfile(CG_PROFILE_FP30); |
---|
575 | |
---|
576 | cgGLSetParameter4f(_scaleParam, 1.0, 1.0, 1.0, 1.0); |
---|
577 | cgGLSetParameter4f(_biasParam, 0.0, 0.0, 0.0, 0.0); |
---|
578 | |
---|
579 | glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, GL_FLOAT_RGB_NV, |
---|
580 | _width, _height, 0, GL_RGB, GL_FLOAT, (GLfloat *) _positionBuffer); |
---|
581 | |
---|
582 | drawQuad(); |
---|
583 | |
---|
584 | cgGLDisableProfile(CG_PROFILE_FP30); |
---|
585 | } |
---|
586 | |
---|
587 | void ParticleSystem::resetStreamlines() |
---|
588 | { |
---|
589 | _currentStreamlineIndex = 0; |
---|
590 | _currentStreamlineOffset = 0; |
---|
591 | _curStepCount = 0; |
---|
592 | } |
---|
593 | |
---|
594 | void ParticleSystem::reset() |
---|
595 | { |
---|
596 | _currentTime = 0.0f; |
---|
597 | _sortBegin = 0; |
---|
598 | _sortEnd = _sortPassesPerFrame; |
---|
599 | |
---|
600 | glPushAttrib(GL_VIEWPORT_BIT); |
---|
601 | glMatrixMode(GL_PROJECTION); |
---|
602 | glPushMatrix(); |
---|
603 | glMatrixMode(GL_MODELVIEW); |
---|
604 | |
---|
605 | resetStreamlines(); |
---|
606 | |
---|
607 | unsigned int maxsize = _userDefinedParticleMaxCount; |
---|
608 | |
---|
609 | while (!_availableIndices.empty()) |
---|
610 | _availableIndices.pop(); |
---|
611 | while (!_activeParticles.empty()) |
---|
612 | _activeParticles.pop(); |
---|
613 | |
---|
614 | _activeParticles.reserve(maxsize); |
---|
615 | _availableIndices.reserve(maxsize); |
---|
616 | |
---|
617 | for (unsigned int i = 0; i < maxsize; i++) |
---|
618 | _availableIndices.push(i); |
---|
619 | |
---|
620 | for (int i = 0; i < _particleMaxCount; i++) { |
---|
621 | _particles[i].timeOfBirth = -1.0f; |
---|
622 | _particles[i].lifeTime = 0.0f; |
---|
623 | _particles[i].attributeType = 0.0f; |
---|
624 | _particles[i].index = (float)i; |
---|
625 | } |
---|
626 | |
---|
627 | glBindBufferARB(GL_ARRAY_BUFFER_ARB, _particleInfoBufferID); |
---|
628 | Particle* pinfo = (Particle*) glMapBufferARB(GL_ARRAY_BUFFER, GL_WRITE_ONLY_ARB); |
---|
629 | |
---|
630 | for (int i = 0; i < _particleMaxCount; i++) { |
---|
631 | pinfo[i] = _particles[i]; |
---|
632 | } |
---|
633 | |
---|
634 | glUnmapBufferARB(GL_ARRAY_BUFFER_ARB); |
---|
635 | |
---|
636 | // POSITION |
---|
637 | memset(_positionBuffer, 0, sizeof(float3) * _width * _height); |
---|
638 | for (int y = 0; y < _height; y++) { |
---|
639 | for (int x = 0; x < _width; x++) { |
---|
640 | _positionBuffer[_width * y + x].x = (float)rand() / (float) RAND_MAX; |
---|
641 | //_positionBuffer[_width * y + x].x = 0.9; |
---|
642 | _positionBuffer[_width * y + x].y = (float)rand() / (float) RAND_MAX; |
---|
643 | _positionBuffer[_width * y + x].z = (float)rand() / (float) RAND_MAX; |
---|
644 | } |
---|
645 | } |
---|
646 | |
---|
647 | glBindTexture(GL_TEXTURE_RECTANGLE_NV, _initPosTex); |
---|
648 | glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, GL_FLOAT_RGB_NV, |
---|
649 | _width, _height, 0, GL_RGB, GL_FLOAT, (float*)_positionBuffer); |
---|
650 | glBindTexture(GL_TEXTURE_RECTANGLE_NV, 0); |
---|
651 | |
---|
652 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, psys_fbo[_currentPosIndex]); |
---|
653 | glViewport(0, 0, _width, _height); |
---|
654 | glMatrixMode(GL_PROJECTION); |
---|
655 | glLoadIdentity(); |
---|
656 | glOrtho(0, _width, 0, _height, -10.0f, 10.0f); |
---|
657 | glMatrixMode(GL_MODELVIEW); |
---|
658 | glLoadIdentity(); |
---|
659 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
---|
660 | passThoughPositions(); |
---|
661 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
662 | |
---|
663 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, velocity_fbo[_currentPosIndex]); |
---|
664 | glViewport(0, 0, _width, _height); |
---|
665 | glMatrixMode(GL_PROJECTION); |
---|
666 | glLoadIdentity(); |
---|
667 | glOrtho(0, _width, 0, _height, -10.0f, 10.0f); |
---|
668 | glMatrixMode(GL_MODELVIEW); |
---|
669 | glLoadIdentity(); |
---|
670 | glClearColor(0, 0, 0, 0); |
---|
671 | glClear(GL_COLOR_BUFFER_BIT); |
---|
672 | // TBD.. |
---|
673 | // velocity |
---|
674 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
675 | |
---|
676 | |
---|
677 | /// TBD... |
---|
678 | //DeathTimePBuffer->BeginCapture(); |
---|
679 | //glClear(GL_COLOR_BUFFER_BIT); |
---|
680 | //DeathTimePBuffer->EndCapture(); |
---|
681 | |
---|
682 | if (_sortEnabled) { |
---|
683 | glDisable(GL_BLEND); |
---|
684 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, sort_fbo[_currentSortIndex]); |
---|
685 | glViewport(0, 0, _width, _height); |
---|
686 | glMatrixMode(GL_PROJECTION); |
---|
687 | glLoadIdentity(); |
---|
688 | glOrtho(0, _width, 0, _height, -10.0f, 10.0f); |
---|
689 | glMatrixMode(GL_MODELVIEW); |
---|
690 | glLoadIdentity(); |
---|
691 | |
---|
692 | cgGLBindProgram(_distanceInitFP); |
---|
693 | cgGLEnableProfile(CG_PROFILE_FP30); |
---|
694 | |
---|
695 | drawQuad(); |
---|
696 | |
---|
697 | cgGLDisableProfile(CG_PROFILE_FP30); |
---|
698 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
699 | |
---|
700 | _currentSortPass = 0; |
---|
701 | this->_maxSortPasses = 100000; |
---|
702 | } |
---|
703 | |
---|
704 | glMatrixMode(GL_PROJECTION); |
---|
705 | glPopMatrix(); |
---|
706 | glMatrixMode(GL_MODELVIEW); |
---|
707 | glPopAttrib(); |
---|
708 | } |
---|
709 | |
---|
710 | void ParticleSystem::createRenderTargets() |
---|
711 | { |
---|
712 | glGenFramebuffersEXT(2, psys_fbo); |
---|
713 | glGenTextures(2, psys_tex); |
---|
714 | |
---|
715 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, psys_fbo[0]); |
---|
716 | |
---|
717 | glViewport(0, 0, _width, _height); |
---|
718 | glMatrixMode(GL_PROJECTION); |
---|
719 | glLoadIdentity(); |
---|
720 | glOrtho(0, _width, 0, _height, -10.0f, 10.0f); |
---|
721 | glMatrixMode(GL_MODELVIEW); |
---|
722 | glLoadIdentity(); |
---|
723 | |
---|
724 | glBindTexture(GL_TEXTURE_RECTANGLE_NV, psys_tex[0]); |
---|
725 | glTexParameterf(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
---|
726 | glTexParameterf(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
---|
727 | glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
---|
728 | glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
---|
729 | |
---|
730 | glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, GL_FLOAT_RGBA32_NV, |
---|
731 | _width, _height, 0, GL_RGBA, GL_FLOAT, NULL); |
---|
732 | |
---|
733 | glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, |
---|
734 | GL_TEXTURE_RECTANGLE_NV, psys_tex[0], 0); |
---|
735 | |
---|
736 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, psys_fbo[1]); |
---|
737 | |
---|
738 | glBindTexture(GL_TEXTURE_RECTANGLE_NV, psys_tex[1]); |
---|
739 | glViewport(0, 0, _width, _height); |
---|
740 | glMatrixMode(GL_PROJECTION); |
---|
741 | glLoadIdentity(); |
---|
742 | glOrtho(0, _width, 0, _height, -10.0f, 10.0f); |
---|
743 | glMatrixMode(GL_MODELVIEW); |
---|
744 | glLoadIdentity(); |
---|
745 | |
---|
746 | glTexParameterf(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
---|
747 | glTexParameterf(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
---|
748 | glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
---|
749 | glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
---|
750 | |
---|
751 | glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, GL_FLOAT_RGBA32_NV, |
---|
752 | _width, _height, 0, GL_RGBA, GL_FLOAT, NULL); |
---|
753 | |
---|
754 | glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, |
---|
755 | GL_TEXTURE_RECTANGLE_NV, psys_tex[1], 0); |
---|
756 | |
---|
757 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
758 | } |
---|
759 | |
---|
760 | //#define ATLAS_TEXTURE_TARGET GL_TEXTURE_RECTANGLE_NV |
---|
761 | //#define ATLAS_INTERNAL_TYPE GL_FLOAT_RGBA32_NV |
---|
762 | #define ATLAS_TEXTURE_TARGET GL_TEXTURE_2D |
---|
763 | #define ATLAS_INTERNAL_TYPE GL_RGBA |
---|
764 | |
---|
765 | void ParticleSystem::createStreamlineRenderTargets() |
---|
766 | { |
---|
767 | glGenFramebuffersEXT(1, &_atlas_fbo); |
---|
768 | glGenTextures(1, &_atlas_tex); |
---|
769 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, _atlas_fbo); |
---|
770 | glViewport(0, 0, _atlasWidth, _atlasHeight); |
---|
771 | glMatrixMode(GL_PROJECTION); |
---|
772 | glLoadIdentity(); |
---|
773 | glOrtho(0, _atlasWidth, 0, _atlasHeight, -10.0f, 10.0f); |
---|
774 | glMatrixMode(GL_MODELVIEW); |
---|
775 | glLoadIdentity(); |
---|
776 | |
---|
777 | glBindTexture(ATLAS_TEXTURE_TARGET, _atlas_tex); |
---|
778 | glTexParameterf(ATLAS_TEXTURE_TARGET, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
---|
779 | glTexParameterf(ATLAS_TEXTURE_TARGET, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
---|
780 | //glTexParameteri(ATLAS_TEXTURE_TARGET, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
---|
781 | //glTexParameteri(ATLAS_TEXTURE_TARGET, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
---|
782 | |
---|
783 | glTexImage2D(ATLAS_TEXTURE_TARGET, 0, ATLAS_INTERNAL_TYPE, |
---|
784 | _atlasWidth, _atlasHeight, 0, GL_RGBA, GL_FLOAT, NULL); |
---|
785 | |
---|
786 | glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, |
---|
787 | ATLAS_TEXTURE_TARGET, _atlas_tex, 0); |
---|
788 | |
---|
789 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
790 | } |
---|
791 | |
---|
792 | //#define SORT_TEXTURE_FORMAT GL_LUMINANCE_ALPHA |
---|
793 | //#define SORT_TEXTURE_INNER_FORMAT GL_LUMINANCE_ALPHA_FLOAT32_ATI |
---|
794 | #define SORT_TEXTURE_FORMAT GL_RGB |
---|
795 | #define SORT_TEXTURE_INNER_FORMAT GL_FLOAT_RGB32_NV |
---|
796 | |
---|
797 | void ParticleSystem::createSortRenderTargets() |
---|
798 | { |
---|
799 | glGenFramebuffersEXT(2, sort_fbo); |
---|
800 | glGenTextures(2, sort_tex); |
---|
801 | |
---|
802 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, sort_fbo[0]); |
---|
803 | glViewport(0, 0, _width, _height); |
---|
804 | glMatrixMode(GL_PROJECTION); |
---|
805 | glLoadIdentity(); |
---|
806 | glOrtho(0, _width, 0, _height, -10.0f, 10.0f); |
---|
807 | glMatrixMode(GL_MODELVIEW); |
---|
808 | glLoadIdentity(); |
---|
809 | |
---|
810 | glBindTexture(GL_TEXTURE_RECTANGLE_NV, sort_tex[0]); |
---|
811 | glTexParameterf(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
---|
812 | glTexParameterf(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
---|
813 | glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
---|
814 | glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
---|
815 | glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, SORT_TEXTURE_INNER_FORMAT, |
---|
816 | _width, _height, 0, SORT_TEXTURE_FORMAT, GL_FLOAT, NULL); |
---|
817 | |
---|
818 | glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, |
---|
819 | GL_TEXTURE_RECTANGLE_NV, sort_tex[0], 0); |
---|
820 | |
---|
821 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, sort_fbo[1]); |
---|
822 | glViewport(0, 0, _width, _height); |
---|
823 | glMatrixMode(GL_PROJECTION); |
---|
824 | glLoadIdentity(); |
---|
825 | glOrtho(0, _width, 0, _height, -10.0f, 10.0f); |
---|
826 | glMatrixMode(GL_MODELVIEW); |
---|
827 | glLoadIdentity(); |
---|
828 | |
---|
829 | glBindTexture(GL_TEXTURE_RECTANGLE_NV, sort_tex[1]); |
---|
830 | glTexParameterf(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
---|
831 | glTexParameterf(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
---|
832 | glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
---|
833 | glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
---|
834 | glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, SORT_TEXTURE_INNER_FORMAT, |
---|
835 | _width, _height, 0, SORT_TEXTURE_FORMAT, GL_FLOAT, NULL); |
---|
836 | |
---|
837 | glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, |
---|
838 | GL_TEXTURE_RECTANGLE_NV, sort_tex[1], 0); |
---|
839 | |
---|
840 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
841 | } |
---|
842 | |
---|
843 | ParticleSystem::~ParticleSystem() |
---|
844 | { |
---|
845 | std::vector<ParticleEmitter*>::iterator iter; |
---|
846 | for (iter = _emitters.begin(); iter != _emitters.end(); ++iter) |
---|
847 | delete (*iter); |
---|
848 | |
---|
849 | // Particle Position |
---|
850 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, psys_fbo[0]); |
---|
851 | glDeleteTextures(1, psys_tex); |
---|
852 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, psys_fbo[1]); |
---|
853 | glDeleteTextures(1, psys_tex+1); |
---|
854 | glDeleteFramebuffersEXT(2, psys_fbo); |
---|
855 | |
---|
856 | // Sort |
---|
857 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, sort_fbo[0]); |
---|
858 | glDeleteTextures(1, sort_tex); |
---|
859 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, sort_fbo[1]); |
---|
860 | glDeleteTextures(1, sort_tex+1); |
---|
861 | glDeleteFramebuffersEXT(2, sort_fbo); |
---|
862 | |
---|
863 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, velocity_fbo[0]); |
---|
864 | glDeleteTextures(1, velocity_tex); |
---|
865 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, velocity_fbo[1]); |
---|
866 | glDeleteTextures(1, velocity_tex+1); |
---|
867 | glDeleteFramebuffersEXT(2, velocity_fbo); |
---|
868 | |
---|
869 | if (_vertices) delete _vertices; |
---|
870 | |
---|
871 | delete [] _particles; |
---|
872 | delete [] _positionBuffer; |
---|
873 | delete [] _colorBuffer; |
---|
874 | |
---|
875 | if (_arrows) delete _arrows; |
---|
876 | |
---|
877 | // STREAM LINE |
---|
878 | if (_streamVertices) delete _streamVertices; |
---|
879 | if (_indexBuffer) delete _indexBuffer; |
---|
880 | |
---|
881 | cgDestroyProgram(_distanceInitFP); |
---|
882 | |
---|
883 | cgDestroyParameter(_viewPosParam); |
---|
884 | cgDestroyProgram(_distanceSortFP); |
---|
885 | |
---|
886 | cgDestroyProgram(_distanceSortLookupFP); |
---|
887 | |
---|
888 | cgDestroyParameter(_scaleParam); |
---|
889 | cgDestroyParameter(_biasParam); |
---|
890 | cgDestroyProgram(_passthroughFP); |
---|
891 | |
---|
892 | cgDestroyParameter(_srSizeParam); |
---|
893 | cgDestroyParameter(_srStepParam); |
---|
894 | cgDestroyParameter(_srCountParam); |
---|
895 | |
---|
896 | cgDestroyProgram(_sortRecursionFP); |
---|
897 | |
---|
898 | cgDestroyParameter(_seSizeParam); |
---|
899 | cgDestroyParameter(_seStepParam); |
---|
900 | cgDestroyProgram(_sortEndFP); |
---|
901 | |
---|
902 | cgDestroyParameter(_mpTimeScale); |
---|
903 | cgDestroyParameter(_mpVectorField); |
---|
904 | cgDestroyParameter(_mpUseInitTex); |
---|
905 | cgDestroyParameter(_mpCurrentTime); |
---|
906 | cgDestroyProgram(_moveParticlesFP); |
---|
907 | |
---|
908 | cgDestroyParameter(_ipVectorFieldParam); |
---|
909 | cgDestroyProgram(_initParticlePosFP); |
---|
910 | |
---|
911 | cgDestroyParameter(_mvpParticleParam); |
---|
912 | cgDestroyParameter(_mvParticleParam); |
---|
913 | cgDestroyParameter(_mvTanHalfFOVParam); |
---|
914 | cgDestroyParameter(_mvCurrentTimeParam); |
---|
915 | cgDestroyProgram(_particleFP); |
---|
916 | |
---|
917 | cgDestroyParameter(_vectorParticleParam); |
---|
918 | cgDestroyProgram(_particleVP); |
---|
919 | } |
---|
920 | |
---|
921 | bool ParticleSystem::isEnabled(EnableEnum enabled) |
---|
922 | { |
---|
923 | switch (enabled) { |
---|
924 | case PS_SORT : |
---|
925 | return _sortEnabled; |
---|
926 | break; |
---|
927 | case PS_GLYPE : |
---|
928 | return _glypEnabled; |
---|
929 | break; |
---|
930 | case PS_DRAW_BBOX : |
---|
931 | return _drawBBoxEnabled; |
---|
932 | break; |
---|
933 | case PS_ADVECTION : |
---|
934 | return _advectionEnabled; |
---|
935 | case PS_STREAMLINE : |
---|
936 | return _streamlineEnabled; |
---|
937 | } |
---|
938 | return false; |
---|
939 | } |
---|
940 | |
---|
941 | void ParticleSystem::enable(EnableEnum enabled) |
---|
942 | { |
---|
943 | switch (enabled) { |
---|
944 | case PS_SORT : |
---|
945 | _sortEnabled = true; |
---|
946 | break; |
---|
947 | case PS_GLYPE : |
---|
948 | _glypEnabled = true; |
---|
949 | break; |
---|
950 | case PS_DRAW_BBOX : |
---|
951 | _drawBBoxEnabled = true; |
---|
952 | break; |
---|
953 | case PS_ADVECTION : |
---|
954 | _advectionEnabled = true; |
---|
955 | break; |
---|
956 | case PS_STREAMLINE : |
---|
957 | _streamlineEnabled = true; |
---|
958 | break; |
---|
959 | } |
---|
960 | } |
---|
961 | |
---|
962 | void ParticleSystem::disable(EnableEnum enabled) |
---|
963 | { |
---|
964 | switch (enabled) { |
---|
965 | case PS_SORT : |
---|
966 | _sortEnabled = false; |
---|
967 | break; |
---|
968 | case PS_GLYPE : |
---|
969 | _glypEnabled = false; |
---|
970 | break; |
---|
971 | case PS_DRAW_BBOX : |
---|
972 | _drawBBoxEnabled = false; |
---|
973 | break; |
---|
974 | case PS_ADVECTION : |
---|
975 | _advectionEnabled = false; |
---|
976 | break; |
---|
977 | case PS_STREAMLINE : |
---|
978 | _streamlineEnabled = false; |
---|
979 | break; |
---|
980 | } |
---|
981 | } |
---|
982 | |
---|
983 | void ParticleSystem::advectStreamlines() |
---|
984 | { |
---|
985 | glDisable(GL_BLEND); |
---|
986 | glDisable(GL_DEPTH_TEST); |
---|
987 | |
---|
988 | //glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, psys_fbo[_destPosIndex]); |
---|
989 | //glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
---|
990 | |
---|
991 | glPushAttrib(GL_VIEWPORT_BIT); |
---|
992 | glViewport(0, 0, _width, _height); |
---|
993 | glMatrixMode(GL_PROJECTION); |
---|
994 | glPushMatrix(); |
---|
995 | glLoadIdentity(); |
---|
996 | glOrtho(0, _width, 0, _height, -10.0f, 10.0f); |
---|
997 | glMatrixMode(GL_MODELVIEW); |
---|
998 | glPushMatrix(); |
---|
999 | glLoadIdentity(); |
---|
1000 | |
---|
1001 | glEnable(GL_TEXTURE_RECTANGLE_NV); |
---|
1002 | |
---|
1003 | cgGLBindProgram(_moveParticlesFP); |
---|
1004 | cgGLEnableProfile(CG_PROFILE_FP30); |
---|
1005 | cgGLSetParameter1f(_mpTimeScale, 0.005); |
---|
1006 | cgGLSetParameter1f(_mpUseInitTex, 1.0); |
---|
1007 | cgGLSetParameter1f(_mpCurrentTime, _currentTime); |
---|
1008 | cgGLSetParameter3f(_mpScale, _scalex, _scaley, _scalez); |
---|
1009 | cgGLSetParameter1f(_mpMaxScale, _maxVelocityScale); |
---|
1010 | cgGLSetTextureParameter(_mpVectorField, _curVectorFieldID); |
---|
1011 | cgGLEnableTextureParameter(_mpVectorField); |
---|
1012 | |
---|
1013 | for (int i = 0; i < _stepSizeStreamline; ++i) { |
---|
1014 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, psys_fbo[_destPosIndex]); |
---|
1015 | glClear(GL_COLOR_BUFFER_BIT); |
---|
1016 | glActiveTextureARB(GL_TEXTURE0_ARB); |
---|
1017 | glBindTexture(GL_TEXTURE_RECTANGLE_NV, psys_tex[_currentPosIndex]); |
---|
1018 | glActiveTextureARB(GL_TEXTURE1_ARB); |
---|
1019 | glBindTexture(GL_TEXTURE_RECTANGLE_NV, _initPosTex); |
---|
1020 | drawQuad(); |
---|
1021 | swap(_currentPosIndex, _destPosIndex); |
---|
1022 | } |
---|
1023 | |
---|
1024 | cgGLDisableTextureParameter(_mpVectorField); |
---|
1025 | glDisable(GL_TEXTURE_RECTANGLE_NV); |
---|
1026 | cgGLDisableProfile(CG_PROFILE_FP30); |
---|
1027 | |
---|
1028 | glMatrixMode(GL_PROJECTION); |
---|
1029 | glPopMatrix(); |
---|
1030 | glMatrixMode(GL_MODELVIEW); |
---|
1031 | glPopMatrix(); |
---|
1032 | glPopAttrib(); |
---|
1033 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
1034 | |
---|
1035 | if (_currentStreamlineIndex < _maxAtlasCount) { |
---|
1036 | int xoffset = (_currentStreamlineIndex % _atlas_x) * _width; |
---|
1037 | int yoffset = (_currentStreamlineIndex / _atlas_x) * _height; |
---|
1038 | |
---|
1039 | glActiveTextureARB(GL_TEXTURE0_ARB); |
---|
1040 | glEnable(ATLAS_TEXTURE_TARGET); |
---|
1041 | glBindTexture(ATLAS_TEXTURE_TARGET, _atlas_tex); |
---|
1042 | |
---|
1043 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, psys_fbo[_destPosIndex]); |
---|
1044 | //glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, psys_fbo[_currentPosIndex]); |
---|
1045 | glCopyTexSubImage2D(ATLAS_TEXTURE_TARGET, 0, xoffset, yoffset, |
---|
1046 | 0, 0, _width, _height); |
---|
1047 | glActiveTextureARB(GL_TEXTURE0_ARB); |
---|
1048 | glBindTexture(ATLAS_TEXTURE_TARGET, 0); |
---|
1049 | glDisable(ATLAS_TEXTURE_TARGET); |
---|
1050 | |
---|
1051 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, _atlas_fbo); |
---|
1052 | _streamVertices->Read(_atlasWidth, _atlasHeight); |
---|
1053 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
1054 | _currentStreamlineIndex++; |
---|
1055 | |
---|
1056 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
1057 | } |
---|
1058 | } |
---|
1059 | |
---|
1060 | bool ParticleSystem::advect(float deltaT, float camx, float camy, float camz) |
---|
1061 | { |
---|
1062 | static bool firstLoad = true; |
---|
1063 | if (this->isTimeVaryingField()) { |
---|
1064 | static float oldTime = vrGetTimeStamp(); |
---|
1065 | #ifdef WANT_TRACE |
---|
1066 | static int index = 0; |
---|
1067 | #endif |
---|
1068 | float time = vrGetTimeStamp(); |
---|
1069 | if ((time - oldTime) > 2.0) { |
---|
1070 | if (!_queue.isEmpty()) { |
---|
1071 | float* data = 0; |
---|
1072 | if (_queue.top(data)) { |
---|
1073 | #ifdef WANT_TRACE |
---|
1074 | float t = clock() /(float) CLOCKS_PER_SEC; |
---|
1075 | _vectorFields[0]->updatePixels(data); |
---|
1076 | float ti = clock() / (float) CLOCKS_PER_SEC; |
---|
1077 | TRACE("pixels %f\n",ti - t); |
---|
1078 | #endif |
---|
1079 | _queue.pop(); |
---|
1080 | oldTime = time; |
---|
1081 | |
---|
1082 | firstLoad = false; |
---|
1083 | TRACE("%d bound\n", index++); |
---|
1084 | } |
---|
1085 | } |
---|
1086 | } |
---|
1087 | if (firstLoad) return false; |
---|
1088 | } |
---|
1089 | |
---|
1090 | if (!_advectionEnabled) return true; |
---|
1091 | if (this->_streamlineEnabled) { |
---|
1092 | advectStreamlines(); |
---|
1093 | _currentTime += deltaT; |
---|
1094 | } else { |
---|
1095 | _camx = camx; |
---|
1096 | _camy = camy; |
---|
1097 | _camz = camz; |
---|
1098 | |
---|
1099 | glDisable(GL_BLEND); |
---|
1100 | glDisable(GL_DEPTH_TEST); |
---|
1101 | |
---|
1102 | glPushAttrib(GL_VIEWPORT_BIT); |
---|
1103 | glViewport(0, 0, _width, _height); |
---|
1104 | glMatrixMode(GL_PROJECTION); |
---|
1105 | glPushMatrix(); |
---|
1106 | glLoadIdentity(); |
---|
1107 | glOrtho(0, _width, 0, _height, -10.0f, 10.0f); |
---|
1108 | glMatrixMode(GL_MODELVIEW); |
---|
1109 | glPushMatrix(); |
---|
1110 | glLoadIdentity(); |
---|
1111 | |
---|
1112 | glEnable(GL_TEXTURE_RECTANGLE_NV); |
---|
1113 | |
---|
1114 | cgGLBindProgram(_moveParticlesFP); |
---|
1115 | cgGLEnableProfile(CG_PROFILE_FP30); |
---|
1116 | |
---|
1117 | // INSOO |
---|
1118 | // TIME SCALE |
---|
1119 | |
---|
1120 | #ifdef USE_TORNADOR |
---|
1121 | cgGLSetParameter1f(_mpTimeScale, 1.0); |
---|
1122 | #else |
---|
1123 | cgGLSetParameter1f(_mpTimeScale, 0.005); |
---|
1124 | //cgGLSetParameter1f(_mpTimeScale, 0.5); |
---|
1125 | #endif |
---|
1126 | //cgGLSetParameter1f(_mpTimeScale, 0.1); |
---|
1127 | |
---|
1128 | ////////////////////////////////////////////////////// |
---|
1129 | // UPDATE POS |
---|
1130 | cgGLSetTextureParameter(_mpVectorField, _curVectorFieldID); |
---|
1131 | cgGLEnableTextureParameter(_mpVectorField); |
---|
1132 | cgGLSetParameter3f(_mpScale, _scalex, _scaley, _scalez); |
---|
1133 | cgGLSetParameter1f(_mpMaxScale, _maxVelocityScale); |
---|
1134 | for (int i = 0; i < _stepSizeStreamline; ++i) { |
---|
1135 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, psys_fbo[_destPosIndex]); |
---|
1136 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
---|
1137 | glActiveTextureARB(GL_TEXTURE0_ARB); |
---|
1138 | glBindTexture(GL_TEXTURE_RECTANGLE_NV, psys_tex[_currentPosIndex]); |
---|
1139 | glActiveTextureARB(GL_TEXTURE1_ARB); |
---|
1140 | glBindTexture(GL_TEXTURE_RECTANGLE_NV, _initPosTex); |
---|
1141 | drawQuad(); |
---|
1142 | swap(_currentPosIndex, _destPosIndex); |
---|
1143 | } |
---|
1144 | cgGLDisableTextureParameter(_mpVectorField); |
---|
1145 | |
---|
1146 | glActiveTextureARB(GL_TEXTURE1_ARB); |
---|
1147 | glDisable(GL_TEXTURE_RECTANGLE_NV); |
---|
1148 | glActiveTextureARB(GL_TEXTURE0_ARB); |
---|
1149 | glDisable(GL_TEXTURE_RECTANGLE_NV); |
---|
1150 | |
---|
1151 | glDisable(GL_TEXTURE_RECTANGLE_NV); |
---|
1152 | cgGLDisableProfile(CG_PROFILE_FP30); |
---|
1153 | |
---|
1154 | glMatrixMode(GL_PROJECTION); |
---|
1155 | glPopMatrix(); |
---|
1156 | glMatrixMode(GL_MODELVIEW); |
---|
1157 | glPopMatrix(); |
---|
1158 | glPopAttrib(); |
---|
1159 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
1160 | |
---|
1161 | if (_sortEnabled) { |
---|
1162 | sort(); |
---|
1163 | |
---|
1164 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, psys_fbo[_destPosIndex]); |
---|
1165 | _vertices->Read(_width, _height); |
---|
1166 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
1167 | } else { |
---|
1168 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, psys_fbo[_currentPosIndex]); |
---|
1169 | _vertices->Read(_width, _height); |
---|
1170 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
1171 | } |
---|
1172 | |
---|
1173 | // NEW PARTICLES |
---|
1174 | for (unsigned int i = 0; i < _emitters.size(); ++i) { |
---|
1175 | // TBD.. |
---|
1176 | unsigned int numOfNewParticles = randomRange(_emitters[i]->_minNumOfNewParticles, _emitters[i]->_maxNumOfNewParticles) * deltaT; |
---|
1177 | for (unsigned int k = 0; k < numOfNewParticles; ++k) { |
---|
1178 | float3 position = _emitters[i]->_position; |
---|
1179 | position += _emitters[i]->_maxPositionOffset * |
---|
1180 | float3(randomRange(-1.0f, 1.0f), randomRange(-1.0f, 1.0f), randomRange(-1.0f, 1.0f)); |
---|
1181 | |
---|
1182 | float lifetime = randomRange(_emitters[i]->_minLifeTime, _emitters[i]->_maxLifeTime); |
---|
1183 | |
---|
1184 | // TBD.. |
---|
1185 | allocateParticle(position, float3(0.0f, 0.0f, 0.0f), lifetime, 1 - (float) k / numOfNewParticles); |
---|
1186 | } |
---|
1187 | } |
---|
1188 | |
---|
1189 | initNewParticles(); |
---|
1190 | |
---|
1191 | _currentTime += deltaT; |
---|
1192 | |
---|
1193 | cleanUpParticles(); |
---|
1194 | } |
---|
1195 | |
---|
1196 | return true; |
---|
1197 | } |
---|
1198 | |
---|
1199 | void ParticleSystem::allocateParticle(const float3& position, const float3& velocity, |
---|
1200 | float lifeTime, float initTimeStep) |
---|
1201 | { |
---|
1202 | if (_availableIndices.empty()) { |
---|
1203 | return; |
---|
1204 | } |
---|
1205 | |
---|
1206 | int index = _availableIndices.top(); |
---|
1207 | _availableIndices.pop(); |
---|
1208 | |
---|
1209 | ActiveParticle p; |
---|
1210 | p.index = index; |
---|
1211 | p.timeOfDeath = _currentTime + lifeTime; |
---|
1212 | _activeParticles.push(p); |
---|
1213 | |
---|
1214 | NewParticle newParticle; |
---|
1215 | newParticle.index = index; |
---|
1216 | newParticle.position = position; |
---|
1217 | newParticle.velocity = velocity; |
---|
1218 | newParticle.timeOfDeath = p.timeOfDeath; |
---|
1219 | newParticle.initTimeStep = initTimeStep; |
---|
1220 | |
---|
1221 | _newParticles.push_back(newParticle); |
---|
1222 | |
---|
1223 | _particles[index].timeOfBirth = _currentTime; |
---|
1224 | _particles[index].lifeTime = lifeTime; |
---|
1225 | } |
---|
1226 | |
---|
1227 | void ParticleSystem::initNewParticles() |
---|
1228 | { |
---|
1229 | ///////////////////////////// |
---|
1230 | // INIT NEW PARTICLE |
---|
1231 | glBindBufferARB(GL_ARRAY_BUFFER_ARB, _particleInfoBufferID); |
---|
1232 | Particle* pinfo = (Particle*) glMapBufferARB(GL_ARRAY_BUFFER, GL_WRITE_ONLY_ARB); |
---|
1233 | |
---|
1234 | std::vector<NewParticle>::iterator iter; |
---|
1235 | for (iter = _newParticles.begin(); iter != _newParticles.end(); ++iter) { |
---|
1236 | pinfo[iter->index] = _particles[iter->index]; |
---|
1237 | } |
---|
1238 | |
---|
1239 | glUnmapBufferARB(GL_ARRAY_BUFFER_ARB); |
---|
1240 | |
---|
1241 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, psys_fbo[_currentPosIndex]); |
---|
1242 | |
---|
1243 | glPushAttrib(GL_VIEWPORT_BIT); |
---|
1244 | glViewport(0, 0, _width, _height); |
---|
1245 | glMatrixMode(GL_PROJECTION); |
---|
1246 | glPushMatrix(); |
---|
1247 | glLoadIdentity(); |
---|
1248 | glOrtho(0, _width, 0, _height, -10.0f, 10.0f); |
---|
1249 | glMatrixMode(GL_MODELVIEW); |
---|
1250 | glPushMatrix(); |
---|
1251 | glLoadIdentity(); |
---|
1252 | |
---|
1253 | cgGLBindProgram(_initParticlePosFP); |
---|
1254 | cgGLEnableProfile(CG_PROFILE_FP30); |
---|
1255 | cgGLSetTextureParameter(_ipVectorFieldParam, _curVectorFieldID); |
---|
1256 | cgGLEnableTextureParameter(_ipVectorFieldParam); |
---|
1257 | // TBD.. |
---|
1258 | //glActiveTextureARB(GL_TEXTURE0_ARB); |
---|
1259 | //VelocityPBuffers[VelocityCurrent]->Bind(); |
---|
1260 | |
---|
1261 | glActiveTextureARB(GL_TEXTURE0_ARB); |
---|
1262 | glEnable(GL_TEXTURE_RECTANGLE_NV); |
---|
1263 | glBindTexture(GL_TEXTURE_RECTANGLE_NV, psys_tex[_destPosIndex]); |
---|
1264 | |
---|
1265 | glBegin(GL_POINTS); |
---|
1266 | for (iter = _newParticles.begin(); iter != _newParticles.end(); iter++) { |
---|
1267 | //TRACE("[%d] %f %f %f\n", iter->index, iter->position.x,iter->position.y,iter->position.z); |
---|
1268 | glMultiTexCoord3f(GL_TEXTURE0, iter->position.x,iter->position.y,iter->position.z); |
---|
1269 | |
---|
1270 | // TBD.. |
---|
1271 | //glMultiTexCoord2f(GL_TEXTURE1_ARB, (float)(i->Index % Width), (float)(i->Index / Height)); |
---|
1272 | //glMultiTexCoord1f(GL_TEXTURE2_ARB, iter->initTimeStep); |
---|
1273 | |
---|
1274 | glVertex2f((float)(iter->index % _width), |
---|
1275 | (float)(iter->index / _height) + 1/* + offsetY*/ /* + offsetY shouldn't be */); |
---|
1276 | //TRACE("%f %f\n", (float) (iter->index % _width), (float)(iter->index / _width)); |
---|
1277 | } |
---|
1278 | glEnd(); |
---|
1279 | |
---|
1280 | glDisable(GL_TEXTURE_RECTANGLE_NV); |
---|
1281 | cgGLDisableTextureParameter(_ipVectorFieldParam); |
---|
1282 | cgGLDisableProfile(CG_PROFILE_FP30); |
---|
1283 | |
---|
1284 | glMatrixMode(GL_PROJECTION); |
---|
1285 | glPopMatrix(); |
---|
1286 | glMatrixMode(GL_MODELVIEW); |
---|
1287 | glPopMatrix(); |
---|
1288 | glPopAttrib(); |
---|
1289 | |
---|
1290 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
1291 | |
---|
1292 | // INIT NEW END |
---|
1293 | ///////////////////////////// |
---|
1294 | #if 1 |
---|
1295 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, _initPos_fbo); |
---|
1296 | glPushAttrib(GL_VIEWPORT_BIT); |
---|
1297 | glViewport(0, 0, _width, _height); |
---|
1298 | glMatrixMode(GL_PROJECTION); |
---|
1299 | glPushMatrix(); |
---|
1300 | glLoadIdentity(); |
---|
1301 | glOrtho(0, _width, 0, _height, -10.0f, 10.0f); |
---|
1302 | glMatrixMode(GL_MODELVIEW); |
---|
1303 | glPushMatrix(); |
---|
1304 | glLoadIdentity(); |
---|
1305 | |
---|
1306 | cgGLBindProgram(_initParticlePosFP); |
---|
1307 | cgGLEnableProfile(CG_PROFILE_FP30); |
---|
1308 | cgGLSetTextureParameter(_ipVectorFieldParam, _curVectorFieldID); |
---|
1309 | cgGLEnableTextureParameter(_ipVectorFieldParam); |
---|
1310 | // TBD.. |
---|
1311 | //glActiveTextureARB(GL_TEXTURE0_ARB); |
---|
1312 | //VelocityPBuffers[VelocityCurrent]->Bind(); |
---|
1313 | |
---|
1314 | glActiveTextureARB(GL_TEXTURE0_ARB); |
---|
1315 | glEnable(GL_TEXTURE_RECTANGLE_NV); |
---|
1316 | //glBindTexture(GL_TEXTURE_RECTANGLE_NV, _initPosTex); |
---|
1317 | glBindTexture(GL_TEXTURE_RECTANGLE_NV, psys_tex[_destPosIndex]); |
---|
1318 | |
---|
1319 | glBegin(GL_POINTS); |
---|
1320 | for (iter = _newParticles.begin(); iter != _newParticles.end(); iter++) { |
---|
1321 | //TRACE("[%d] %f %f %f\n", iter->index, iter->position.x,iter->position.y,iter->position.z); |
---|
1322 | glMultiTexCoord3f(GL_TEXTURE0, iter->position.x,iter->position.y,iter->position.z); |
---|
1323 | |
---|
1324 | // TBD.. |
---|
1325 | //glMultiTexCoord2f(GL_TEXTURE1_ARB, (float)(i->Index % Width), (float)(i->Index / Height)); |
---|
1326 | //glMultiTexCoord1f(GL_TEXTURE2_ARB, iter->initTimeStep); |
---|
1327 | |
---|
1328 | glVertex2f((float)(iter->index % _width), |
---|
1329 | (float)(iter->index / _height) + 1/* + offsetY*/ /* + offsetY shouldn't be */); |
---|
1330 | //TRACE("%f %f\n", (float) (iter->index % _width), (float)(iter->index / _width)); |
---|
1331 | } |
---|
1332 | glEnd(); |
---|
1333 | |
---|
1334 | glDisable(GL_TEXTURE_RECTANGLE_NV); |
---|
1335 | cgGLDisableTextureParameter(_ipVectorFieldParam); |
---|
1336 | cgGLDisableProfile(CG_PROFILE_FP30); |
---|
1337 | |
---|
1338 | glMatrixMode(GL_PROJECTION); |
---|
1339 | glPopMatrix(); |
---|
1340 | glMatrixMode(GL_MODELVIEW); |
---|
1341 | glPopMatrix(); |
---|
1342 | glPopAttrib(); |
---|
1343 | |
---|
1344 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
1345 | #endif |
---|
1346 | |
---|
1347 | // Free array. |
---|
1348 | _newParticles.clear(); |
---|
1349 | } |
---|
1350 | |
---|
1351 | void ParticleSystem::cleanUpParticles() |
---|
1352 | { |
---|
1353 | if (! _activeParticles.empty()) { |
---|
1354 | while (_activeParticles.top().timeOfDeath < _currentTime) { |
---|
1355 | unsigned int i = _activeParticles.top().index; |
---|
1356 | _activeParticles.pop(); |
---|
1357 | _availableIndices.push(i); |
---|
1358 | //_usedIndices[i] = false; |
---|
1359 | |
---|
1360 | //if (i >= _maxUsedIndex) |
---|
1361 | // while (!_usedIndices[_maxUsedIndex]) |
---|
1362 | // _maxUsedIndex--; |
---|
1363 | } |
---|
1364 | } |
---|
1365 | } |
---|
1366 | |
---|
1367 | void ParticleSystem::sort() |
---|
1368 | { |
---|
1369 | /////////////////////////////////////////////////////////// |
---|
1370 | // BEGIN - COMPUTE DISTANCE |
---|
1371 | vrVector3f pos; |
---|
1372 | vrMatrix4x4f mat; |
---|
1373 | glPushMatrix(); |
---|
1374 | glLoadIdentity(); |
---|
1375 | glScalef(_scalex, _scaley, _scalez); |
---|
1376 | glTranslatef(-0.5f, -0.5f, -0.5f); |
---|
1377 | glGetFloatv(GL_MODELVIEW_MATRIX, mat.get()); |
---|
1378 | glPopMatrix(); |
---|
1379 | mat.invert(); |
---|
1380 | mat.getTranslation(pos); |
---|
1381 | |
---|
1382 | cgGLBindProgram(_distanceSortFP); |
---|
1383 | cgGLEnableProfile(CG_PROFILE_FP30); |
---|
1384 | |
---|
1385 | glActiveTextureARB(GL_TEXTURE0_ARB); |
---|
1386 | glEnable(GL_TEXTURE_RECTANGLE_NV); |
---|
1387 | glBindTexture(GL_TEXTURE_RECTANGLE_NV, sort_tex[_currentSortIndex]); |
---|
1388 | |
---|
1389 | glActiveTextureARB(GL_TEXTURE1_ARB); |
---|
1390 | glEnable(GL_TEXTURE_RECTANGLE_NV); |
---|
1391 | glBindTexture(GL_TEXTURE_RECTANGLE_NV, psys_tex[_currentPosIndex]); |
---|
1392 | |
---|
1393 | cgGLSetParameter3f(_viewPosParam, pos.x, pos.y, pos.z); |
---|
1394 | |
---|
1395 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, sort_fbo[_destSortIndex]); |
---|
1396 | glPushAttrib(GL_VIEWPORT_BIT); |
---|
1397 | glViewport(0, 0, _width, _height); |
---|
1398 | glMatrixMode(GL_PROJECTION); |
---|
1399 | glPushMatrix(); |
---|
1400 | glLoadIdentity(); |
---|
1401 | glOrtho(0, _width, 0, _height, -10.0f, 10.0f); |
---|
1402 | glMatrixMode(GL_MODELVIEW); |
---|
1403 | glPushMatrix(); |
---|
1404 | glLoadIdentity(); |
---|
1405 | |
---|
1406 | drawQuad(); |
---|
1407 | |
---|
1408 | cgGLDisableProfile(CG_PROFILE_FP30); |
---|
1409 | |
---|
1410 | glMatrixMode(GL_PROJECTION); |
---|
1411 | glPopMatrix(); |
---|
1412 | glMatrixMode(GL_MODELVIEW); |
---|
1413 | glPopMatrix(); |
---|
1414 | glPopAttrib(); |
---|
1415 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
1416 | |
---|
1417 | // _DEBUG |
---|
1418 | /* |
---|
1419 | { |
---|
1420 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, sort_fbo[_destSortIndex]); |
---|
1421 | static float debug[256]; |
---|
1422 | glReadPixels(0, 0, _width, _height, GL_RGB, GL_FLOAT, (float*)debug); |
---|
1423 | TRACE("[%d]", _currentSortIndex); |
---|
1424 | for (int i = 0; i < _width * _height * 3; i += 3) |
---|
1425 | TRACE("%.2f, %.2f, %.2f\n", debug[i], debug[i+1], debug[i+2]); |
---|
1426 | TRACE("\n"); |
---|
1427 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
1428 | } |
---|
1429 | */ |
---|
1430 | |
---|
1431 | // _DEBUG |
---|
1432 | /* |
---|
1433 | { |
---|
1434 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, psys_fbo[_currentPosIndex]); |
---|
1435 | static float debug[256]; |
---|
1436 | glReadPixels(0, 0, _width, _height, GL_RGB, GL_FLOAT, (float*)debug); |
---|
1437 | TRACE("\n"); |
---|
1438 | TRACE("currentPos[%d]", _currentPosIndex); |
---|
1439 | for (int i = 0; i < _width * _height * 3; i += 3) |
---|
1440 | TRACE("%.2f, %.2f, %.2f\n", debug[i], debug[i+1], debug[i+2]); |
---|
1441 | TRACE("\n"); |
---|
1442 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
1443 | } |
---|
1444 | */ |
---|
1445 | |
---|
1446 | // compute distance |
---|
1447 | swap(_currentSortIndex, _destSortIndex); |
---|
1448 | |
---|
1449 | // END - COMPUTE DISTANCE |
---|
1450 | /////////////////////////////////////////////////////////// |
---|
1451 | |
---|
1452 | /////////////////////////////////////////////////////////// |
---|
1453 | // BEGIN - MERGE SORT |
---|
1454 | _currentSortPass = 0; |
---|
1455 | |
---|
1456 | int logdSize = logd(_particleMaxCount); |
---|
1457 | _maxSortPasses = (logdSize + 1) * logdSize / 2; |
---|
1458 | |
---|
1459 | _sortBegin = _sortEnd; |
---|
1460 | _sortEnd = (_sortBegin + _sortPassesPerFrame) % _maxSortPasses; |
---|
1461 | |
---|
1462 | cgGLSetParameter2f(_srSizeParam, (float)_width, (float)_height); |
---|
1463 | cgGLSetParameter2f(_seSizeParam, (float)_width, (float)_height); |
---|
1464 | |
---|
1465 | mergeSort(this->_particleMaxCount); |
---|
1466 | |
---|
1467 | // _DEBUG |
---|
1468 | /* |
---|
1469 | { |
---|
1470 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, sort_fbo[_currentSortIndex]); |
---|
1471 | static float debug[256]; |
---|
1472 | glReadPixels(0, 0, _width, _height, GL_RGB, GL_FLOAT, (float*)debug); |
---|
1473 | TRACE("\n"); |
---|
1474 | TRACE("[%d]", _currentSortIndex); |
---|
1475 | for (int i = 0; i < _width * _height * 3; i += 3) |
---|
1476 | TRACE("%.2f, %.2f, %.2f\n", debug[i], debug[i+1], debug[i+2]); |
---|
1477 | TRACE("\n"); |
---|
1478 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
1479 | } |
---|
1480 | */ |
---|
1481 | |
---|
1482 | // END - MERGE SORT |
---|
1483 | /////////////////////////////////////////////////////////// |
---|
1484 | |
---|
1485 | /////////////////////////////////////////////////////////// |
---|
1486 | // POSITION LOOKUP |
---|
1487 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, psys_fbo[_destPosIndex]); |
---|
1488 | cgGLBindProgram(_distanceSortLookupFP); |
---|
1489 | cgGLEnableProfile(CG_PROFILE_FP30); |
---|
1490 | |
---|
1491 | glActiveTextureARB(GL_TEXTURE0_ARB); |
---|
1492 | glBindTexture(GL_TEXTURE_RECTANGLE_NV, sort_tex[_currentSortIndex]); |
---|
1493 | |
---|
1494 | glActiveTextureARB(GL_TEXTURE1_ARB); |
---|
1495 | glBindTexture(GL_TEXTURE_RECTANGLE_NV, psys_tex[_currentPosIndex]); |
---|
1496 | |
---|
1497 | glPushAttrib(GL_VIEWPORT_BIT); |
---|
1498 | glViewport(0, 0, _width, _height); |
---|
1499 | glMatrixMode(GL_PROJECTION); |
---|
1500 | glPushMatrix(); |
---|
1501 | glLoadIdentity(); |
---|
1502 | glOrtho(0, _width, 0, _height, -10.0f, 10.0f); |
---|
1503 | glMatrixMode(GL_MODELVIEW); |
---|
1504 | glPushMatrix(); |
---|
1505 | glLoadIdentity(); |
---|
1506 | |
---|
1507 | drawQuad(); |
---|
1508 | |
---|
1509 | glMatrixMode(GL_PROJECTION); |
---|
1510 | glPopMatrix(); |
---|
1511 | glMatrixMode(GL_MODELVIEW); |
---|
1512 | glPopMatrix(); |
---|
1513 | glPopAttrib(); |
---|
1514 | |
---|
1515 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
1516 | cgGLDisableProfile(CG_PROFILE_FP30); |
---|
1517 | |
---|
1518 | // POSITION LOOKUP |
---|
1519 | /////////////////////////////////////////////////////////// |
---|
1520 | glActiveTextureARB(GL_TEXTURE1_ARB); |
---|
1521 | glDisable(GL_TEXTURE_RECTANGLE_NV); |
---|
1522 | |
---|
1523 | glActiveTextureARB(GL_TEXTURE0_ARB); |
---|
1524 | glDisable(GL_TEXTURE_RECTANGLE_NV); |
---|
1525 | |
---|
1526 | // _DEBUG |
---|
1527 | /* |
---|
1528 | { |
---|
1529 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, psys_fbo[_destPosIndex]); |
---|
1530 | static float debug[256]; |
---|
1531 | glReadPixels(0, 0, _width, _height, GL_RGB, GL_FLOAT, (float*)debug); |
---|
1532 | TRACE("\n"); |
---|
1533 | TRACE("[%d]", _currentSortIndex); |
---|
1534 | for (int i = 0; i < _width * _height * 3; i += 3) |
---|
1535 | TRACE("%.2f, %.2f, %.2f\n", debug[i], debug[i+1], debug[i+2]); |
---|
1536 | TRACE("\n"); |
---|
1537 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
1538 | } |
---|
1539 | */ |
---|
1540 | } |
---|
1541 | |
---|
1542 | void ParticleSystem::mergeSort(int count) |
---|
1543 | { |
---|
1544 | if (count > 1) { |
---|
1545 | mergeSort(count >> 1); |
---|
1546 | merge(count, 1); |
---|
1547 | } |
---|
1548 | } |
---|
1549 | |
---|
1550 | void ParticleSystem::merge(int count, int step) |
---|
1551 | { |
---|
1552 | if (count > 2) { |
---|
1553 | merge(count >> 1, step << 1); |
---|
1554 | |
---|
1555 | ++_currentSortPass; |
---|
1556 | |
---|
1557 | if (_sortBegin < _sortEnd) { |
---|
1558 | if (_currentSortPass < _sortBegin || _currentSortPass >= _sortEnd) |
---|
1559 | return; |
---|
1560 | } else { |
---|
1561 | if (_currentSortPass < _sortBegin && _currentSortPass >= _sortEnd) |
---|
1562 | return; |
---|
1563 | } |
---|
1564 | |
---|
1565 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, sort_fbo[_destSortIndex]); |
---|
1566 | cgGLBindProgram(_sortRecursionFP); |
---|
1567 | cgGLEnableProfile(CG_PROFILE_FP30); |
---|
1568 | |
---|
1569 | glActiveTextureARB(GL_TEXTURE0_ARB); |
---|
1570 | glBindTexture(GL_TEXTURE_RECTANGLE_NV , sort_tex[_currentSortIndex]); |
---|
1571 | |
---|
1572 | cgGLSetParameter1f(_srStepParam, (float)step); |
---|
1573 | cgGLSetParameter1f(_srCountParam, (float)count); |
---|
1574 | |
---|
1575 | glPushAttrib(GL_VIEWPORT_BIT); |
---|
1576 | glViewport(0, 0, _width, _height); |
---|
1577 | glMatrixMode(GL_PROJECTION); |
---|
1578 | glPushMatrix(); |
---|
1579 | glLoadIdentity(); |
---|
1580 | glOrtho(0, _width, 0, _height, -10.0f, 10.0f); |
---|
1581 | glMatrixMode(GL_MODELVIEW); |
---|
1582 | glPushMatrix(); |
---|
1583 | glLoadIdentity(); |
---|
1584 | |
---|
1585 | drawQuad(); |
---|
1586 | |
---|
1587 | glMatrixMode(GL_PROJECTION); |
---|
1588 | glPopMatrix(); |
---|
1589 | glMatrixMode(GL_MODELVIEW); |
---|
1590 | glPopMatrix(); |
---|
1591 | glPopAttrib(); |
---|
1592 | |
---|
1593 | cgGLDisableProfile(CG_PROFILE_FP30); |
---|
1594 | |
---|
1595 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
1596 | glBindTexture(GL_TEXTURE_RECTANGLE_NV , 0); |
---|
1597 | } else { |
---|
1598 | _currentSortPass++; |
---|
1599 | |
---|
1600 | if (_sortBegin < _sortEnd) { |
---|
1601 | if (_currentSortPass < _sortBegin || _currentSortPass >= _sortEnd) |
---|
1602 | return; |
---|
1603 | } else { |
---|
1604 | if (_currentSortPass < _sortBegin && _currentSortPass >= _sortEnd) |
---|
1605 | return; |
---|
1606 | } |
---|
1607 | |
---|
1608 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, sort_fbo[_destSortIndex]); |
---|
1609 | cgGLBindProgram(_sortEndFP); |
---|
1610 | cgGLEnableProfile(CG_PROFILE_FP30); |
---|
1611 | |
---|
1612 | glActiveTextureARB(GL_TEXTURE0_ARB); |
---|
1613 | glBindTexture(GL_TEXTURE_RECTANGLE_NV , sort_tex[_currentSortIndex]); |
---|
1614 | |
---|
1615 | cgGLSetParameter1f(_seStepParam, (float)step); |
---|
1616 | |
---|
1617 | glPushAttrib(GL_VIEWPORT_BIT); |
---|
1618 | glViewport(0, 0, _width, _height); |
---|
1619 | glMatrixMode(GL_PROJECTION); |
---|
1620 | glPushMatrix(); |
---|
1621 | glLoadIdentity(); |
---|
1622 | glOrtho(0, _width, 0, _height, -10.0f, 10.0f); |
---|
1623 | glMatrixMode(GL_MODELVIEW); |
---|
1624 | glPushMatrix(); |
---|
1625 | glLoadIdentity(); |
---|
1626 | |
---|
1627 | drawQuad(); |
---|
1628 | |
---|
1629 | glMatrixMode(GL_PROJECTION); |
---|
1630 | glPopMatrix(); |
---|
1631 | glMatrixMode(GL_MODELVIEW); |
---|
1632 | glPopMatrix(); |
---|
1633 | glPopAttrib(); |
---|
1634 | |
---|
1635 | cgGLDisableProfile(CG_PROFILE_FP30); |
---|
1636 | |
---|
1637 | glBindTexture(GL_TEXTURE_RECTANGLE_NV , 0); |
---|
1638 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
1639 | } |
---|
1640 | |
---|
1641 | swap(_currentSortIndex, _destSortIndex); |
---|
1642 | } |
---|
1643 | |
---|
1644 | void ParticleSystem::renderStreamlines() |
---|
1645 | { |
---|
1646 | if (_currentStreamlineIndex > 2) { |
---|
1647 | glPushMatrix(); |
---|
1648 | glScalef(_scalex, _scaley, _scalez); |
---|
1649 | glTranslatef(-0.5f, -0.5f, -0.5f); |
---|
1650 | |
---|
1651 | if (_drawBBoxEnabled) drawUnitBox(); |
---|
1652 | |
---|
1653 | glColor3f(1.0f, 0.0f, 0.0f); |
---|
1654 | glEnableClientState(GL_VERTEX_ARRAY); |
---|
1655 | //glEnableClientState(GL_COLOR_ARRAY); |
---|
1656 | |
---|
1657 | _streamVertices->SetPointer(0); |
---|
1658 | //glColorPointer(4, GL_FLOAT, 0, 0); |
---|
1659 | |
---|
1660 | ::glDrawElements(GL_LINES, _particleCount * 2 * (_currentStreamlineIndex - 1), |
---|
1661 | GL_UNSIGNED_INT, _indexBuffer); |
---|
1662 | glDisableClientState(GL_VERTEX_ARRAY); |
---|
1663 | glPopMatrix(); |
---|
1664 | } |
---|
1665 | } |
---|
1666 | |
---|
1667 | void ParticleSystem::render() |
---|
1668 | { |
---|
1669 | glPushMatrix(); |
---|
1670 | |
---|
1671 | if (_streamlineEnabled) { |
---|
1672 | renderStreamlines(); |
---|
1673 | } else { |
---|
1674 | glScalef(_scalex, _scaley, _scalez); |
---|
1675 | glTranslatef(-0.5f, -0.5f, -0.5f); |
---|
1676 | if (_glypEnabled) { |
---|
1677 | if (_drawBBoxEnabled) drawUnitBox(); |
---|
1678 | glColor3f(1, 1, 1); |
---|
1679 | glDepthMask(GL_FALSE); |
---|
1680 | glEnable(GL_BLEND); |
---|
1681 | |
---|
1682 | #ifndef USE_RGBA_ARROW |
---|
1683 | glBlendFunc(GL_SRC_ALPHA, GL_ONE); |
---|
1684 | #else |
---|
1685 | glEnable(GL_ALPHA_TEST); |
---|
1686 | //glAlphaFunc(GL_GEQUAL, 0.5); |
---|
1687 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
---|
1688 | #endif |
---|
1689 | glEnable(GL_POINT_SPRITE_NV); |
---|
1690 | glPointSize(_pointSize); |
---|
1691 | |
---|
1692 | glEnable(GL_VERTEX_PROGRAM_POINT_SIZE_NV); |
---|
1693 | |
---|
1694 | #ifndef TEST |
---|
1695 | _arrows->bind(0); |
---|
1696 | glEnable(GL_TEXTURE_2D); |
---|
1697 | //glPointParameterfARB( GL_POINT_FADE_THRESHOLD_SIZE_ARB, 60.0f ); |
---|
1698 | glPointParameterfARB( GL_POINT_FADE_THRESHOLD_SIZE_ARB, 0.0f ); |
---|
1699 | |
---|
1700 | glPointParameterfARB( GL_POINT_SIZE_MIN_ARB, 1.0f); |
---|
1701 | glPointParameterfARB( GL_POINT_SIZE_MAX_ARB, 100.0f); |
---|
1702 | glTexEnvf( GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE ); |
---|
1703 | |
---|
1704 | cgGLBindProgram(_particleVP); |
---|
1705 | cgGLBindProgram(_particleFP); |
---|
1706 | cgGLEnableProfile(CG_PROFILE_VP40); |
---|
1707 | cgGLEnableProfile(CG_PROFILE_FP40); |
---|
1708 | |
---|
1709 | cgSetParameter1f(_mvCurrentTimeParam, _currentTime); |
---|
1710 | //TRACE("%f %f, %f %d\n", _fov, tan(_fov), tan(_fov / 2.0), _screenHeight); |
---|
1711 | //cgSetParameter1f(_mvTanHalfFOVParam, -tan(_fov * PI / 180 * 0.5) * _screenHeight * 0.5); |
---|
1712 | //float v = tan(_fov * PI / 180 * 0.5) * _screenHeight * 0.5; |
---|
1713 | cgSetParameter1f(_mvTanHalfFOVParam, tan(_fov * PI / 180 * 0.5) * _screenHeight * 0.5); |
---|
1714 | //cgSetParameter1f(_mvTanHalfFOVParam, _screenHeight * 0.5 / tan(_fov * PI / 180 * 0.5)); |
---|
1715 | |
---|
1716 | cgGLSetStateMatrixParameter(_mvpParticleParam, |
---|
1717 | CG_GL_MODELVIEW_PROJECTION_MATRIX, |
---|
1718 | CG_GL_MATRIX_IDENTITY); |
---|
1719 | cgGLSetStateMatrixParameter(_mvParticleParam, |
---|
1720 | CG_GL_MODELVIEW_MATRIX, |
---|
1721 | CG_GL_MATRIX_IDENTITY); |
---|
1722 | |
---|
1723 | // TBD.. |
---|
1724 | glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT); |
---|
1725 | glEnableVertexAttribArrayARB(8); |
---|
1726 | glEnableClientState(GL_VERTEX_ARRAY); |
---|
1727 | //glEnableClientState(GL_COLOR_ARRAY); |
---|
1728 | _vertices->SetPointer(0); |
---|
1729 | //glBindBufferARB(GL_ARRAY_BUFFER, _colorBufferID); |
---|
1730 | //glColorPointer(4, GL_FLOAT, 0, 0); |
---|
1731 | //glBindBufferARB(GL_ARRAY_BUFFER, 0); |
---|
1732 | |
---|
1733 | // TBD... |
---|
1734 | glDrawArrays(GL_POINTS, 0, this->_particleMaxCount); |
---|
1735 | glPointSize(1); |
---|
1736 | |
---|
1737 | glDisableClientState(GL_VERTEX_ARRAY); |
---|
1738 | //glDisableClientState(GL_COLOR_ARRAY); |
---|
1739 | |
---|
1740 | // TBD... |
---|
1741 | ::glDisableVertexAttribArray(8); |
---|
1742 | glPopClientAttrib(); |
---|
1743 | |
---|
1744 | cgGLDisableProfile(CG_PROFILE_VP40); |
---|
1745 | cgGLDisableProfile(CG_PROFILE_FP40); |
---|
1746 | |
---|
1747 | glDepthMask(GL_TRUE); |
---|
1748 | |
---|
1749 | glDisable(GL_POINT_SPRITE_NV); |
---|
1750 | glDisable(GL_VERTEX_PROGRAM_POINT_SIZE_NV); |
---|
1751 | |
---|
1752 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
---|
1753 | glDisable(GL_BLEND); |
---|
1754 | #else |
---|
1755 | glBindTexture(GL_TEXTURE_2D, ::SpotTexID); |
---|
1756 | glEnable(GL_TEXTURE_2D); |
---|
1757 | //glPointParameterfARB( GL_POINT_FADE_THRESHOLD_SIZE_ARB, 60.0f ); |
---|
1758 | glPointParameterfARB( GL_POINT_FADE_THRESHOLD_SIZE_ARB, 0.0f ); |
---|
1759 | |
---|
1760 | glPointParameterfARB( GL_POINT_SIZE_MIN_ARB, 1.0f); |
---|
1761 | glPointParameterfARB( GL_POINT_SIZE_MAX_ARB, 100.0f); |
---|
1762 | glTexEnvf( GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE ); |
---|
1763 | |
---|
1764 | glEnableClientState(GL_VERTEX_ARRAY); |
---|
1765 | //glEnableClientState(GL_COLOR_ARRAY); |
---|
1766 | _vertices->SetPointer(0); |
---|
1767 | //glBindBufferARB(GL_ARRAY_BUFFER, _colorBufferID); |
---|
1768 | //glColorPointer(4, GL_FLOAT, 0, 0); |
---|
1769 | //glBindBufferARB(GL_ARRAY_BUFFER, 0); |
---|
1770 | |
---|
1771 | // TBD... |
---|
1772 | glDrawArrays(GL_POINTS, 0, this->_particleMaxCount); |
---|
1773 | glPointSize(1); |
---|
1774 | glDrawArrays(GL_POINTS, 0, this->_particleMaxCount); |
---|
1775 | |
---|
1776 | glDisableClientState(GL_VERTEX_ARRAY); |
---|
1777 | |
---|
1778 | glDepthMask(GL_TRUE); |
---|
1779 | |
---|
1780 | glDisable(GL_POINT_SPRITE_NV); |
---|
1781 | glDisable(GL_VERTEX_PROGRAM_POINT_SIZE_NV); |
---|
1782 | |
---|
1783 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
---|
1784 | glDisable(GL_BLEND); |
---|
1785 | #endif |
---|
1786 | } else { |
---|
1787 | if (_drawBBoxEnabled) drawUnitBox(); |
---|
1788 | |
---|
1789 | glColor3f(1, 1, 1); |
---|
1790 | glEnableClientState(GL_VERTEX_ARRAY); |
---|
1791 | //glEnableClientState(GL_COLOR_ARRAY); |
---|
1792 | glPointSize(10); |
---|
1793 | _vertices->SetPointer(0); |
---|
1794 | //glBindBufferARB(GL_ARRAY_BUFFER, _colorBufferID); |
---|
1795 | //glColorPointer(4, GL_FLOAT, 0, 0); |
---|
1796 | //glBindBufferARB(GL_ARRAY_BUFFER, 0); |
---|
1797 | glDrawArrays(GL_POINTS, 0, _particleMaxCount); |
---|
1798 | |
---|
1799 | glPointSize(1); |
---|
1800 | _vertices->SetPointer(0); |
---|
1801 | //glBindBufferARB(GL_ARRAY_BUFFER, _colorBufferID); |
---|
1802 | //glColorPointer(4, GL_FLOAT, 0, 0); |
---|
1803 | //glBindBufferARB(GL_ARRAY_BUFFER, 0); |
---|
1804 | glDrawArrays(GL_POINTS, 0, _particleMaxCount); |
---|
1805 | |
---|
1806 | glDisableClientState(GL_VERTEX_ARRAY); |
---|
1807 | } |
---|
1808 | |
---|
1809 | #ifdef notdef |
---|
1810 | if (_criticalPoints && _criticalPoints->size()) { |
---|
1811 | std::vector<vrVector3f>::iterator iter; |
---|
1812 | glColor4f(1, 1, 1, 1); |
---|
1813 | glPointSize(10); |
---|
1814 | glBegin(GL_POINTS); |
---|
1815 | for (iter = _criticalPoints->begin(); iter != _criticalPoints->end(); ++iter) { |
---|
1816 | glVertex3f((*iter).x, (*iter).y, (*iter).z); |
---|
1817 | } |
---|
1818 | glEnd(); |
---|
1819 | glPointSize(1); |
---|
1820 | } |
---|
1821 | #endif |
---|
1822 | } |
---|
1823 | |
---|
1824 | glPopMatrix(); |
---|
1825 | } |
---|
1826 | |
---|
1827 | void ParticleSystem::drawQuad(int x1, int y1, int x2, int y2) |
---|
1828 | { |
---|
1829 | glBegin(GL_QUADS); |
---|
1830 | |
---|
1831 | glTexCoord2f(x1, y1); |
---|
1832 | glVertex2f(x1, y1); |
---|
1833 | |
---|
1834 | glTexCoord2f(x2, y1); |
---|
1835 | glVertex2f(x2, y1); |
---|
1836 | |
---|
1837 | glTexCoord2f(x2, y2); |
---|
1838 | glVertex2f(x2, y2); |
---|
1839 | |
---|
1840 | glTexCoord2f(x1, y2); |
---|
1841 | glVertex2f(x1, y2); |
---|
1842 | |
---|
1843 | glEnd(); |
---|
1844 | } |
---|
1845 | |
---|
1846 | void ParticleSystem::drawQuad() |
---|
1847 | { |
---|
1848 | glBegin(GL_QUADS); |
---|
1849 | |
---|
1850 | glTexCoord2f(0, 0); |
---|
1851 | glVertex2f(0, 0); |
---|
1852 | |
---|
1853 | glTexCoord2f((float)_width, 0); |
---|
1854 | glVertex2f((float)_width, 0); |
---|
1855 | |
---|
1856 | glTexCoord2f((float)_width, (float)_height); |
---|
1857 | glVertex2f((float)_width, (float)_height); |
---|
1858 | |
---|
1859 | glTexCoord2f(0, (float)_height); |
---|
1860 | glVertex2f(0, (float)_height); |
---|
1861 | |
---|
1862 | glEnd(); |
---|
1863 | } |
---|
1864 | |
---|
1865 | void ParticleSystem::addEmitter(ParticleEmitter* emitter) |
---|
1866 | { |
---|
1867 | _emitters.push_back(emitter); |
---|
1868 | } |
---|
1869 | |
---|
1870 | void ParticleSystem::removeEmitter(int index) |
---|
1871 | { |
---|
1872 | // TBD... |
---|
1873 | } |
---|
1874 | |
---|
1875 | void ParticleSystem::removeAllEmitters() |
---|
1876 | { |
---|
1877 | std::vector<ParticleEmitter*>::iterator iter; |
---|
1878 | for (iter = _emitters.begin(); iter != _emitters.end(); ++iter) { |
---|
1879 | delete *iter; |
---|
1880 | } |
---|
1881 | _emitters.clear(); |
---|
1882 | } |
---|
1883 | |
---|
1884 | void ParticleSystem::drawUnitBox() |
---|
1885 | { |
---|
1886 | float x0 = 0.0f, y0 = 0.0f, z0 = 0.0f; |
---|
1887 | float x1 = 1.0f, y1 = 1.0f, z1 = 1.0f; |
---|
1888 | float r = 1.0f, g = 1.0f, b = 0.0f; |
---|
1889 | float line_width = 2.0f; |
---|
1890 | glEnable(GL_DEPTH_TEST); |
---|
1891 | glDisable(GL_TEXTURE_2D); |
---|
1892 | glEnable(GL_BLEND); |
---|
1893 | |
---|
1894 | glColor4d(r, g, b, 1.0); |
---|
1895 | glLineWidth(line_width); |
---|
1896 | |
---|
1897 | glBegin(GL_LINE_LOOP); |
---|
1898 | { |
---|
1899 | glVertex3d(x0, y0, z0); |
---|
1900 | glVertex3d(x1, y0, z0); |
---|
1901 | glVertex3d(x1, y1, z0); |
---|
1902 | glVertex3d(x0, y1, z0); |
---|
1903 | } |
---|
1904 | glEnd(); |
---|
1905 | |
---|
1906 | glBegin(GL_LINE_LOOP); |
---|
1907 | { |
---|
1908 | glVertex3d(x0, y0, z1); |
---|
1909 | glVertex3d(x1, y0, z1); |
---|
1910 | glVertex3d(x1, y1, z1); |
---|
1911 | glVertex3d(x0, y1, z1); |
---|
1912 | } |
---|
1913 | glEnd(); |
---|
1914 | |
---|
1915 | glBegin(GL_LINE_LOOP); |
---|
1916 | { |
---|
1917 | glVertex3d(x0, y0, z0); |
---|
1918 | glVertex3d(x0, y0, z1); |
---|
1919 | glVertex3d(x0, y1, z1); |
---|
1920 | glVertex3d(x0, y1, z0); |
---|
1921 | } |
---|
1922 | glEnd(); |
---|
1923 | |
---|
1924 | glBegin(GL_LINE_LOOP); |
---|
1925 | { |
---|
1926 | glVertex3d(x1, y0, z0); |
---|
1927 | glVertex3d(x1, y0, z1); |
---|
1928 | glVertex3d(x1, y1, z1); |
---|
1929 | glVertex3d(x1, y1, z0); |
---|
1930 | } |
---|
1931 | glEnd(); |
---|
1932 | glLineWidth(1.0f); |
---|
1933 | } |
---|
1934 | |
---|
1935 | void ParticleSystem::setUserDefinedNumOfParticles(int numParticles) |
---|
1936 | { |
---|
1937 | if (numParticles < _particleMaxCount) |
---|
1938 | _userDefinedParticleMaxCount = numParticles; |
---|
1939 | else |
---|
1940 | _userDefinedParticleMaxCount = _particleMaxCount; |
---|
1941 | reset(); |
---|
1942 | } |
---|