1 | /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */ |
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2 | |
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3 | #include <time.h> |
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4 | #include <stdlib.h> |
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5 | #include <stdio.h> |
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6 | #include <pthread.h> |
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7 | |
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8 | #include <vr3d/vr3d.h> |
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9 | #include <vr3d/vrTexture3D.h> |
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10 | |
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11 | #include <Cg/cgGL.h> |
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12 | |
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13 | #include <vrutil/vrFilePath.h> |
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14 | |
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15 | #include <vrmath/vrMatrix4x4f.h> |
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16 | #include <vrmath/vrVector3f.h> |
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17 | #include <vrmath/vrVector4f.h> |
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18 | |
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19 | #ifdef _WIN32 |
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20 | #include <GL/glaux.h> |
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21 | #else |
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22 | #ifdef notdef |
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23 | #include <opencv/cv.h> |
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24 | #include <opencv/highgui.h> |
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25 | #endif |
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26 | #endif |
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27 | |
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28 | #include "ParticleSystem.h" |
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29 | #include "ParticleEmitter.h" |
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30 | #include "Trace.h" |
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31 | |
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32 | #define USE_RGBA_ARROW |
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33 | |
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34 | //#define TEST |
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35 | // TEST |
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36 | extern void* |
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37 | LoadFlowDx(const char* fname, int& width, int& height, int& depth, |
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38 | float& min, float& max, float& nonzero_min, |
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39 | float& axisScaleX, float& axisScaleY, float& axisScaleZ); |
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40 | |
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41 | extern void* |
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42 | LoadFlowRaw(const char* fname, int width, int height, int depth, |
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43 | float& min, float& max, float& nonzero_min, |
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44 | float& axisScaleX, float& axisScaleY, float& axisScaleZ, |
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45 | int skipByte, bool bigEndian); |
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46 | |
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47 | extern void* |
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48 | LoadProcessedFlowRaw(const char* fname, int width, int height, int depth, |
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49 | float min, float max, |
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50 | float& axisScaleX, float& axisScaleY, float& axisScaleZ, |
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51 | int skipByte); |
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52 | |
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53 | extern void |
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54 | LoadProcessedFlowRaw(const char* fname, int width, int height, int depth, |
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55 | float* data); |
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56 | |
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57 | inline float randomRange(float rangeMin, float rangeMax) |
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58 | { |
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59 | return ((float)rand() / RAND_MAX) * (rangeMax - rangeMin) + rangeMin ; |
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60 | } |
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61 | |
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62 | inline int logd(int value) |
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63 | { |
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64 | int l; |
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65 | for (l = 0; value >> l; l++); |
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66 | return l - 1; |
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67 | } |
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68 | |
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69 | inline void swap(int& x, int& y) |
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70 | { |
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71 | if (x != y) { |
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72 | x ^= y; |
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73 | y ^= x; |
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74 | x ^= y; |
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75 | } |
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76 | } |
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77 | |
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78 | void *ParticleSystem::dataLoadMain(void *data) |
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79 | { |
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80 | ParticleSystem *particleSystem = (ParticleSystem *)data; |
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81 | CircularFifo<float*, 10>& queue = particleSystem->_queue; |
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82 | |
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83 | // TBD.. |
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84 | //float min = particleSystem->_time_series_vel_mag_min; |
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85 | //float max = particleSystem->_time_series_vel_mag_max; |
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86 | |
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87 | int startIndex = particleSystem->_flowFileStartIndex; |
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88 | int endIndex = particleSystem->_flowFileEndIndex; |
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89 | |
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90 | int curIndex = startIndex; |
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91 | int flowWidth = particleSystem->_flowWidth; |
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92 | int flowHeight = particleSystem->_flowHeight; |
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93 | int flowDepth = particleSystem->_flowDepth; |
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94 | |
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95 | const char* fileNameFormat = particleSystem->_fileNameFormat.c_str(); |
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96 | char buff[256]; |
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97 | |
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98 | bool done = false; |
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99 | while (!done) { |
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100 | if (curIndex > endIndex) { |
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101 | curIndex = startIndex; |
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102 | } |
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103 | |
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104 | if (!queue.isFull()) { |
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105 | int tail = queue.tailIndex(); |
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106 | if (tail != -1) { |
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107 | sprintf(buff, fileNameFormat, curIndex); |
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108 | //std::string path = vrFilePath::getInstance()->getPath(buff); |
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109 | #ifdef WANT_TRACE |
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110 | float t = clock() /(float) CLOCKS_PER_SEC; |
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111 | #endif |
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112 | LoadProcessedFlowRaw(buff, flowWidth, flowHeight, flowDepth, queue.array[tail]); |
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113 | #ifdef WANT_TRACE |
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114 | float ti = clock() / (float) CLOCKS_PER_SEC; |
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115 | TRACE("LoadProcessedFlowRaw time: %f\n", ti - t); |
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116 | #endif |
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117 | queue.push(); |
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118 | TRACE("%d loaded\n", curIndex); |
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119 | ++curIndex; |
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120 | } |
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121 | } |
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122 | } |
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123 | |
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124 | return 0; |
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125 | } |
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126 | |
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127 | CGcontext ParticleSystem::_context = 0; |
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128 | |
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129 | unsigned int SpotTexID = 0; |
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130 | |
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131 | void MakeSphereTexture() |
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132 | { |
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133 | const int DIM = 128; |
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134 | const int DIM2 = 63; |
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135 | //const float TEX_SCALE = 6.0; |
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136 | |
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137 | glGenTextures(1, (GLuint *)&SpotTexID); |
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138 | glBindTexture(GL_TEXTURE_2D, SpotTexID); |
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139 | |
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140 | float col[4] = {1.f, 1.f, 1.f, 1.f}; |
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141 | glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, col); |
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142 | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
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143 | |
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144 | float *img = new float[DIM*DIM]; |
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145 | |
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146 | vrVector3f light(1,1,3); |
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147 | light.normalize(); |
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148 | |
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149 | for (int y = 0; y < DIM; y++) { |
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150 | for (int x = 0; x < DIM; x++) { |
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151 | // Clamping the edges to zero allows Nvidia's blend optimizations to do their thing. |
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152 | if (x == 0 || x == DIM-1 || y == 0 || y == DIM-1) { |
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153 | img[y*DIM+x] = 0; |
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154 | } else { |
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155 | vrVector3f p(x, y, 0); |
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156 | p = p - vrVector3f(DIM2, DIM2, 0); |
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157 | float len = p.length(); |
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158 | float z = sqrt(DIM2*DIM2 - len*len); |
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159 | p.z = z; |
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160 | if (len >= DIM2) { |
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161 | img[y*DIM+x] = 0.0; |
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162 | continue; |
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163 | } |
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164 | |
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165 | p.normalize(); |
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166 | float v = p.dot(light); |
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167 | if(v < 0) v = 0; |
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168 | |
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169 | img[y*DIM+x] = v; |
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170 | } |
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171 | } |
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172 | } |
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173 | |
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174 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
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175 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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176 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); |
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177 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); |
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178 | |
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179 | gluBuild2DMipmaps(GL_TEXTURE_2D, GL_ALPHA16, DIM, DIM, GL_ALPHA, GL_FLOAT, img); |
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180 | } |
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181 | |
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182 | //extern void algorithm_test(vrVector4f* data, int flowWidth, int flowHeight, int flowDepth); |
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183 | //extern std::vector<vrVector3f>* find_critical_points(vrVector4f* data, int flowWidth, int flowHeight, int flowDepth); |
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184 | ParticleSystem::ParticleSystem(int width, int height, |
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185 | const std::string& fileName, |
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186 | int fieldWidth, int fieldHeight, int fieldDepth, |
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187 | bool timeVaryingData, |
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188 | int flowFileStartIndex, int flowFileEndIndex) : |
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189 | _width(width), |
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190 | _height(height) |
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191 | { |
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192 | //////////////////////////////// |
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193 | // TIME-VARYING SERIES |
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194 | _isTimeVaryingField = timeVaryingData; |
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195 | _flowFileStartIndex = flowFileStartIndex; |
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196 | _flowFileEndIndex = flowFileEndIndex; |
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197 | _userDefinedParticleMaxCount = width * height; |
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198 | |
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199 | _skipByte = 0; |
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200 | |
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201 | _screenWidth = _screenHeight = 1; |
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202 | _fov = 60.0f; |
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203 | |
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204 | _particleMaxCount = _width * _height; |
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205 | |
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206 | _pointSize = 10.0f; |
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207 | _camx = 0.0f; |
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208 | _camy = 0.0f; |
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209 | _camz = 0.0f; |
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210 | |
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211 | _scalex = _scaley = _scalez = 1.0f; |
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212 | _currentSortIndex = 0; |
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213 | _destSortIndex = 1; |
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214 | |
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215 | _currentPosIndex = 0; |
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216 | _destPosIndex = 1; |
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217 | |
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218 | _currentSortPass = 0; |
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219 | // TBD |
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220 | //_sortPassesPerFrame = 5; |
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221 | _sortPassesPerFrame = 4; |
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222 | _maxSortPasses = 0; |
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223 | |
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224 | _sortBegin = 0; |
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225 | _sortEnd = _sortPassesPerFrame; |
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226 | _currentTime = 0; |
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227 | _sortEnabled = false; |
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228 | _glypEnabled = false; |
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229 | _advectionEnabled = false; |
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230 | _streamlineEnabled = false; |
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231 | _particles = new Particle[_particleMaxCount]; |
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232 | memset(_particles, 0, sizeof(Particle) * _particleMaxCount); |
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233 | |
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234 | _colorBuffer = new color4[_particleMaxCount]; |
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235 | memset(_colorBuffer, 0, sizeof(color4) * _particleMaxCount); |
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236 | |
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237 | _positionBuffer = new vrVector3f[_particleMaxCount]; |
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238 | _vertices = new RenderVertexArray(_particleMaxCount, 3, GL_FLOAT); |
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239 | |
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240 | srand(time(0)); |
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241 | |
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242 | /* |
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243 | // TBD.. |
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244 | glGenBuffersARB(1, &_colorBufferID); |
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245 | glBindBufferARB(GL_ARRAY_BUFFER, _colorBufferID); |
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246 | glBufferDataARB(GL_ARRAY_BUFFER, _width * _height * 4, _colorBuffer, GL_STREAM_DRAW_ARB); // undefined data |
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247 | glBindBufferARB(GL_ARRAY_BUFFER, 0); |
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248 | */ |
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249 | |
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250 | _flowWidth = fieldWidth; |
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251 | _flowHeight = fieldHeight; |
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252 | _flowDepth = fieldDepth; |
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253 | |
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254 | float min, max, nonzero_min, axisScaleX, axisScaleY, axisScaleZ; |
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255 | int index = fileName.rfind('.'); |
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256 | std::string ext = fileName.substr(index + 1, fileName.size() - (index + 1)); |
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257 | float *data = 0; |
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258 | |
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259 | if (this->isTimeVaryingField()) { |
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260 | axisScaleX = _flowWidth; |
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261 | axisScaleY = _flowHeight; |
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262 | axisScaleZ = _flowDepth; |
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263 | _fileNameFormat = fileName; |
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264 | for (int i = 0; i < CircularFifo<float*, 10>::Capacity; ++i) { |
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265 | _queue.array[i] = new float[_flowWidth * _flowHeight * _flowDepth * 4]; |
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266 | } |
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267 | |
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268 | // INSOO |
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269 | // TBD |
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270 | min = 0; |
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271 | max = 234.99; |
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272 | } else { |
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273 | if (ext == "dx") { |
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274 | data = (float*) LoadFlowDx(fileName.c_str(), _flowWidth, _flowHeight, _flowDepth, min, max, nonzero_min, axisScaleX, axisScaleY, axisScaleZ); |
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275 | } else if (ext == "raw") { |
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276 | data = (float*) LoadFlowRaw(fileName.c_str(), _flowWidth, _flowHeight, _flowDepth, min, max, nonzero_min, axisScaleX, axisScaleY, axisScaleZ, 0, false); |
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277 | //data = (float*) LoadProcessedFlowRaw(fileName.c_str(), _flowWidth, _flowHeight, _flowDepth, min, max, axisScaleX, axisScaleY, axisScaleZ); |
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278 | #ifdef notdef |
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279 | } else if (ext == "raws") { |
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280 | data = (float*) LoadFlowRaw(fileName.c_str(), _flowWidth, _flowHeight, _flowDepth, min, max, nonzero_min, axisScaleX, axisScaleY, axisScaleZ, 5 * sizeof(int), true); |
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281 | } else if (ext == "data") { |
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282 | data = (float*) LoadFlowRaw(fileName.c_str(), _flowWidth, _flowHeight, _flowDepth, min, max, nonzero_min, axisScaleX, axisScaleY, axisScaleZ, 0, true); |
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283 | #endif |
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284 | } |
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285 | //_criticalPoints = find_critical_points((vrVector4f*) data, _flowWidth, _flowHeight, _flowDepth); |
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286 | //algorithm_test((vrVector4f*) data, _flowWidth, _flowHeight, _flowDepth); |
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287 | } |
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288 | |
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289 | _scalex = 1; |
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290 | _scaley = axisScaleY / axisScaleX; |
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291 | _scalez = axisScaleZ / axisScaleX; |
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292 | _maxVelocityScale = max; |
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293 | |
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294 | if (!this->isTimeVaryingField()) { |
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295 | vrTexture3D* flow = new vrTexture3D(); |
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296 | flow->setMinFilter(TF_LINEAR); |
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297 | flow->setMagFilter(TF_LINEAR); |
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298 | flow->setPixels(CF_RGBA, DT_FLOAT, _flowWidth, _flowHeight, _flowDepth, data); |
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299 | this->_curVectorFieldID = flow->getGraphicsObjectID(); |
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300 | _vectorFieldIDs.push_back(_curVectorFieldID); |
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301 | } else { |
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302 | for (int i = 0; i < 3; ++i) { |
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303 | vrTexture3D* flow = new vrTexture3D(); |
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304 | flow->setMinFilter(TF_LINEAR); |
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305 | flow->setMagFilter(TF_LINEAR); |
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306 | flow->setPixels(CF_RGBA, DT_FLOAT, _flowWidth, _flowHeight, _flowDepth, data); |
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307 | _vectorFields.push_back(flow); |
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308 | _vectorFieldIDs.push_back(flow->getGraphicsObjectID()); |
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309 | } |
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310 | this->_curVectorFieldID = _vectorFieldIDs[0]; |
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311 | } |
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312 | |
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313 | _arrows = new vrTexture2D(); |
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314 | _arrows->setWrapS(TW_MIRROR); |
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315 | _arrows->setWrapT(TW_MIRROR); |
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316 | |
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317 | #ifdef _WIN32 |
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318 | #ifndef USE_RGBA_ARROW |
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319 | std::string path = vrFilePath::getInstance()->getPath("arrows.bmp"); |
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320 | AUX_RGBImageRec *pTextureImage = auxDIBImageLoad(path.c_str()); |
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321 | _arrows->setPixels(CF_RGB, DT_UBYTE, pTextureImage->sizeX, pTextureImage->sizeY, (void*) pTextureImage->data); |
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322 | #else |
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323 | std::string path = vrFilePath::getInstance()->getPath("arrows_red_bg.bmp"); |
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324 | AUX_RGBImageRec *pTextureImage = auxDIBImageLoad(path.c_str()); |
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325 | unsigned char* pixels = new unsigned char [pTextureImage->sizeX * pTextureImage->sizeY * sizeof(unsigned char) * 4]; |
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326 | unsigned char* srcPixels = pTextureImage->data; |
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327 | unsigned char* dstPixels = pixels; |
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328 | for (int i = 0; i < pTextureImage->sizeX * pTextureImage->sizeY; ++i) { |
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329 | *dstPixels = *srcPixels; ++srcPixels; |
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330 | *(dstPixels + 1) = *srcPixels; ++srcPixels; |
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331 | *(dstPixels + 2) = *srcPixels; ++srcPixels; |
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332 | |
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333 | if ((*dstPixels > 127) && (*(dstPixels + 1) < 127) && (*(dstPixels + 2) < 127)) { |
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334 | *(dstPixels + 3) = 0; |
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335 | } else { |
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336 | *(dstPixels + 3) = 255; |
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337 | } |
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338 | |
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339 | dstPixels += 4; |
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340 | } |
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341 | _arrows->setPixels(CF_RGBA, DT_UBYTE, pTextureImage->sizeX, pTextureImage->sizeY, (void*) pixels); |
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342 | #endif |
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343 | |
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344 | #else |
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345 | #ifndef USE_RGBA_ARROW |
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346 | IplImage* pTextureImage = cvLoadImage("arrows_flip2.png"); |
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347 | _arrows->setPixels(CF_RGB, DT_UBYTE, pTextureImage->width, pTextureImage->height, (void*) pTextureImage->imageData); |
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348 | #else |
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349 | |
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350 | #ifdef notdef |
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351 | // TBD.. |
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352 | std::string path = vrFilePath::getInstance()->getPath("arrows_red_bg.bmp"); |
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353 | AUX_RGBImageRec *pTextureImage = auxDIBImageLoad(path.c_str()); |
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354 | unsigned char* pixels = new unsigned char [pTextureImage->sizeX * pTextureImage->sizeY * sizeof(unsigned char) * 4]; |
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355 | unsigned char* srcPixels = pTextureImage->data; |
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356 | unsigned char* dstPixels = pixels; |
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357 | for (int i = 0; i < pTextureImage->sizeX * pTextureImage->sizeY; ++i) { |
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358 | *dstPixels = *srcPixels; ++srcPixels; |
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359 | *(dstPixels + 1) = *srcPixels; ++srcPixels; |
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360 | *(dstPixels + 2) = *srcPixels; ++srcPixels; |
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361 | |
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362 | if ((*dstPixels > 127) && (*(dstPixels + 1) < 127) && (*(dstPixels + 2) < 127)) { |
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363 | *(dstPixels + 3) = 0; |
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364 | } else { |
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365 | *(dstPixels + 3) = 255; |
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366 | } |
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367 | |
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368 | dstPixels += 4; |
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369 | } |
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370 | |
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371 | _arrows->setPixels(CF_RGBA, DT_UBYTE, pTextureImage->sizeX, pTextureImage->sizeY, (void*) pixels); |
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372 | #endif |
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373 | |
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374 | #endif // USE_RGBA_ARROW |
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375 | #endif // _WIN32 |
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376 | |
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377 | #ifdef TEST |
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378 | MakeSphereTexture(); |
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379 | #endif |
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380 | |
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381 | glGenBuffersARB(1, &_particleInfoBufferID); |
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382 | glBindBufferARB(GL_ARRAY_BUFFER_ARB, _particleInfoBufferID); |
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383 | glBufferDataARB(GL_ARRAY_BUFFER_ARB, _particleMaxCount * 4 * sizeof(float), 0, GL_DYNAMIC_DRAW); |
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384 | glVertexAttribPointerARB(8, 4, GL_FLOAT, GL_FALSE, 0, 0); // 8 = texcoord0 |
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385 | glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); |
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386 | |
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387 | // TBD.. |
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388 | initStreamlines(_width, _height); |
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389 | initInitPosTex(); |
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390 | |
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391 | initShaders(); |
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392 | createRenderTargets(); |
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393 | createSortRenderTargets(); |
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394 | createStreamlineRenderTargets(); |
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395 | |
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396 | if (this->isTimeVaryingField()) { |
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397 | pthread_t _threads; |
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398 | pthread_attr_t pthread_custom_attr; |
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399 | pthread_attr_init(&pthread_custom_attr); |
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400 | pthread_create(&_threads, &pthread_custom_attr, dataLoadMain, (void *) this); |
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401 | } |
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402 | } |
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403 | |
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404 | void ParticleSystem::initInitPosTex() |
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405 | { |
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406 | glGenFramebuffersEXT(1, &_initPos_fbo); |
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407 | glGenTextures(1, &_initPosTex); |
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408 | |
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409 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, _initPos_fbo); |
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410 | |
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411 | glViewport(0, 0, _width, _height); |
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412 | glMatrixMode(GL_PROJECTION); |
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413 | glLoadIdentity(); |
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414 | glOrtho(0, _width, 0, _height, -10.0f, 10.0f); |
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415 | glMatrixMode(GL_MODELVIEW); |
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416 | glLoadIdentity(); |
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417 | |
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418 | glBindTexture(GL_TEXTURE_RECTANGLE_NV, _initPosTex); |
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419 | glTexParameterf(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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420 | glTexParameterf(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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421 | glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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422 | glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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423 | glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, GL_FLOAT_RGB_NV, |
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424 | _width, _height, 0, GL_RGB, GL_FLOAT, NULL); |
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425 | glBindTexture(GL_TEXTURE_RECTANGLE_NV, 0); |
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426 | |
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427 | glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, |
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428 | GL_TEXTURE_RECTANGLE_NV, _initPosTex, 0); |
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429 | |
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430 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
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431 | } |
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432 | |
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433 | void ParticleSystem::initStreamlines(int width, int height) |
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434 | { |
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435 | _atlas_x = 32; |
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436 | _atlas_y = 32; |
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437 | |
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438 | _atlasWidth = width * _atlas_x; |
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439 | _atlasHeight = height * _atlas_y; |
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440 | _maxAtlasCount = _atlas_x * _atlas_y; |
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441 | |
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442 | _stepSizeStreamline = 1; |
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443 | _curStepCount = 0; |
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444 | _particleCount = width * height; |
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445 | |
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446 | _currentStreamlineOffset = 0; |
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447 | _currentStreamlineIndex = 0; |
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448 | _streamVertices = new RenderVertexArray(_atlasWidth*_atlasHeight * 2, 3, GL_FLOAT); |
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449 | |
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450 | _maxIndexBufferSize = _width * _height * _atlas_x * _atlas_y; |
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451 | _indexBuffer = new unsigned int[_maxIndexBufferSize * 2]; |
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452 | unsigned int* pindex = _indexBuffer; |
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453 | int ax, ay, old_ax = 0, old_ay = 0; |
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454 | for (unsigned int i = 1; i < _maxAtlasCount; ++i) { |
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455 | ax = (i % _atlas_x) * width; |
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456 | ay = (i / _atlas_x) * height; |
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457 | |
---|
458 | for (int y = 0; y < height ; ++y) { |
---|
459 | for (int x = 0; x < width; ++x) { |
---|
460 | *pindex = (old_ay + y) * _atlasWidth + old_ax + x; ++pindex; |
---|
461 | *pindex = (ay + y) * _atlasWidth + ax + x; ++pindex; |
---|
462 | } |
---|
463 | } |
---|
464 | |
---|
465 | old_ax = ax; |
---|
466 | old_ay = ay; |
---|
467 | } |
---|
468 | } |
---|
469 | |
---|
470 | void ParticleSystem::callbackForCgError() |
---|
471 | { |
---|
472 | CGerror lastError = cgGetError(); |
---|
473 | if (lastError) { |
---|
474 | const char *listing = cgGetLastListing(_context); |
---|
475 | ERROR("\n---------------------------------------------------\n"); |
---|
476 | ERROR("%s\n\n", cgGetErrorString(lastError)); |
---|
477 | ERROR("%s\n", listing); |
---|
478 | ERROR("-----------------------------------------------------\n"); |
---|
479 | ERROR("Cg error, exiting...\n"); |
---|
480 | |
---|
481 | cgDestroyContext(_context); |
---|
482 | getchar(); |
---|
483 | exit(-1); |
---|
484 | } |
---|
485 | } |
---|
486 | |
---|
487 | void ParticleSystem::initShaders() |
---|
488 | { |
---|
489 | // TBD... |
---|
490 | _context = cgCreateContext(); |
---|
491 | cgSetErrorCallback(callbackForCgError); |
---|
492 | |
---|
493 | std::string path = vrFilePath::getInstance()->getPath("distance.cg"); |
---|
494 | _distanceInitFP = |
---|
495 | cgCreateProgramFromFile(_context, CG_SOURCE, path.c_str(), |
---|
496 | CG_PROFILE_FP30, "initSortIndex", NULL); |
---|
497 | cgGLLoadProgram(_distanceInitFP); |
---|
498 | |
---|
499 | _distanceSortFP = |
---|
500 | cgCreateProgramFromFile(_context, CG_SOURCE, path.c_str(), |
---|
501 | CG_PROFILE_FP30, "computeDistance", NULL); |
---|
502 | _viewPosParam = cgGetNamedParameter(_distanceSortFP, "viewerPosition"); |
---|
503 | cgGLLoadProgram(_distanceSortFP); |
---|
504 | |
---|
505 | _distanceSortLookupFP = |
---|
506 | cgCreateProgramFromFile(_context, CG_SOURCE, path.c_str(), |
---|
507 | CG_PROFILE_FP30, "lookupPosition", NULL); |
---|
508 | cgGLLoadProgram(_distanceSortLookupFP); |
---|
509 | |
---|
510 | path = vrFilePath::getInstance()->getPath("mergesort.cg"); |
---|
511 | _sortRecursionFP = |
---|
512 | cgCreateProgramFromFile(_context, CG_SOURCE, path.c_str(), |
---|
513 | CG_PROFILE_FP30, "mergeSortRecursion", NULL); |
---|
514 | cgGLLoadProgram(_sortRecursionFP); |
---|
515 | |
---|
516 | _srSizeParam = cgGetNamedParameter(_sortRecursionFP, "_Size"); |
---|
517 | _srStepParam = cgGetNamedParameter(_sortRecursionFP, "_Step"); |
---|
518 | _srCountParam = cgGetNamedParameter(_sortRecursionFP, "_Count"); |
---|
519 | |
---|
520 | _sortEndFP = |
---|
521 | cgCreateProgramFromFile(_context, CG_SOURCE, path.c_str(), |
---|
522 | CG_PROFILE_FP30, "mergeSortEnd", NULL); |
---|
523 | cgGLLoadProgram(_sortEndFP); |
---|
524 | |
---|
525 | _seSizeParam = cgGetNamedParameter(_sortEndFP, "size"); |
---|
526 | _seStepParam = cgGetNamedParameter(_sortEndFP, "step"); |
---|
527 | |
---|
528 | path = vrFilePath::getInstance()->getPath("passthrough.cg"); |
---|
529 | _passthroughFP = |
---|
530 | cgCreateProgramFromFile(_context, CG_SOURCE, path.c_str(), |
---|
531 | CG_PROFILE_FP30, "main", NULL); |
---|
532 | cgGLLoadProgram(_passthroughFP); |
---|
533 | |
---|
534 | _scaleParam = cgGetNamedParameter(_passthroughFP, "scale"); |
---|
535 | _biasParam = cgGetNamedParameter(_passthroughFP, "bias"); |
---|
536 | |
---|
537 | path = vrFilePath::getInstance()->getPath("moveparticles.cg"); |
---|
538 | _moveParticlesFP = |
---|
539 | cgCreateProgramFromFile(_context, CG_SOURCE, path.c_str(), |
---|
540 | CG_PROFILE_FP30, "main", NULL); |
---|
541 | cgGLLoadProgram(_moveParticlesFP); |
---|
542 | _mpTimeScale = cgGetNamedParameter(_moveParticlesFP, "timeStep"); |
---|
543 | _mpVectorField = cgGetNamedParameter(_moveParticlesFP, "vfield"); |
---|
544 | _mpUseInitTex= cgGetNamedParameter(_moveParticlesFP, "useInitPos"); |
---|
545 | _mpCurrentTime= cgGetNamedParameter(_moveParticlesFP, "currentTime"); |
---|
546 | _mpMaxScale = cgGetNamedParameter(_moveParticlesFP, "maxScale"); |
---|
547 | _mpScale= cgGetNamedParameter(_moveParticlesFP, "scale"); |
---|
548 | |
---|
549 | path = vrFilePath::getInstance()->getPath("particlevp.cg"); |
---|
550 | _particleVP = |
---|
551 | cgCreateProgramFromFile(_context, CG_SOURCE, path.c_str(), |
---|
552 | CG_PROFILE_VP40, "vpmain", NULL); |
---|
553 | cgGLLoadProgram(_particleVP); |
---|
554 | _mvpParticleParam = cgGetNamedParameter(_particleVP, "mvp"); |
---|
555 | _mvParticleParam = cgGetNamedParameter(_particleVP, "modelview"); |
---|
556 | _mvTanHalfFOVParam = cgGetNamedParameter(_particleVP, "tanHalfFOV"); |
---|
557 | _mvCurrentTimeParam = cgGetNamedParameter(_particleVP, "currentTime"); |
---|
558 | |
---|
559 | path = vrFilePath::getInstance()->getPath("particlefp.cg"); |
---|
560 | _particleFP = |
---|
561 | cgCreateProgramFromFile(_context, CG_SOURCE, path.c_str(), |
---|
562 | CG_PROFILE_FP40, "fpmain", NULL); |
---|
563 | cgGLLoadProgram(_particleFP); |
---|
564 | _vectorParticleParam = cgGetNamedParameter(_particleVP, "vfield"); |
---|
565 | |
---|
566 | path = vrFilePath::getInstance()->getPath("moveparticles.cg"); |
---|
567 | _initParticlePosFP = |
---|
568 | cgCreateProgramFromFile(_context, CG_SOURCE, path.c_str(), |
---|
569 | CG_PROFILE_FP30, "initParticlePosMain", NULL); |
---|
570 | cgGLLoadProgram(_initParticlePosFP); |
---|
571 | _ipVectorFieldParam = cgGetNamedParameter(_moveParticlesFP, "vfield"); |
---|
572 | } |
---|
573 | |
---|
574 | void ParticleSystem::passThoughPositions() |
---|
575 | { |
---|
576 | cgGLBindProgram(_passthroughFP); |
---|
577 | cgGLEnableProfile(CG_PROFILE_FP30); |
---|
578 | |
---|
579 | cgGLSetParameter4f(_scaleParam, 1.0, 1.0, 1.0, 1.0); |
---|
580 | cgGLSetParameter4f(_biasParam, 0.0, 0.0, 0.0, 0.0); |
---|
581 | |
---|
582 | glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, GL_FLOAT_RGB_NV, |
---|
583 | _width, _height, 0, GL_RGB, GL_FLOAT, (GLfloat *) _positionBuffer); |
---|
584 | |
---|
585 | drawQuad(); |
---|
586 | |
---|
587 | cgGLDisableProfile(CG_PROFILE_FP30); |
---|
588 | } |
---|
589 | |
---|
590 | void ParticleSystem::resetStreamlines() |
---|
591 | { |
---|
592 | _currentStreamlineIndex = 0; |
---|
593 | _currentStreamlineOffset = 0; |
---|
594 | _curStepCount = 0; |
---|
595 | } |
---|
596 | |
---|
597 | void ParticleSystem::reset() |
---|
598 | { |
---|
599 | _currentTime = 0.0f; |
---|
600 | _sortBegin = 0; |
---|
601 | _sortEnd = _sortPassesPerFrame; |
---|
602 | |
---|
603 | glPushAttrib(GL_VIEWPORT_BIT); |
---|
604 | glMatrixMode(GL_PROJECTION); |
---|
605 | glPushMatrix(); |
---|
606 | glMatrixMode(GL_MODELVIEW); |
---|
607 | |
---|
608 | resetStreamlines(); |
---|
609 | |
---|
610 | unsigned int maxsize = _userDefinedParticleMaxCount; |
---|
611 | |
---|
612 | while (!_availableIndices.empty()) |
---|
613 | _availableIndices.pop(); |
---|
614 | while (!_activeParticles.empty()) |
---|
615 | _activeParticles.pop(); |
---|
616 | |
---|
617 | _activeParticles.reserve(maxsize); |
---|
618 | _availableIndices.reserve(maxsize); |
---|
619 | |
---|
620 | for (unsigned int i = 0; i < maxsize; i++) |
---|
621 | _availableIndices.push(i); |
---|
622 | |
---|
623 | for (int i = 0; i < _particleMaxCount; i++) { |
---|
624 | _particles[i].timeOfBirth = -1.0f; |
---|
625 | _particles[i].lifeTime = 0.0f; |
---|
626 | _particles[i].attributeType = 0.0f; |
---|
627 | _particles[i].index = (float)i; |
---|
628 | } |
---|
629 | |
---|
630 | glBindBufferARB(GL_ARRAY_BUFFER_ARB, _particleInfoBufferID); |
---|
631 | Particle* pinfo = (Particle*) glMapBufferARB(GL_ARRAY_BUFFER, GL_WRITE_ONLY_ARB); |
---|
632 | |
---|
633 | for (int i = 0; i < _particleMaxCount; i++) { |
---|
634 | pinfo[i] = _particles[i]; |
---|
635 | } |
---|
636 | |
---|
637 | glUnmapBufferARB(GL_ARRAY_BUFFER_ARB); |
---|
638 | |
---|
639 | // POSITION |
---|
640 | memset(_positionBuffer, 0, sizeof(vrVector3f) * _width * _height); |
---|
641 | for (int y = 0; y < _height; y++) { |
---|
642 | for (int x = 0; x < _width; x++) { |
---|
643 | _positionBuffer[_width * y + x].x = (float)rand() / (float) RAND_MAX; |
---|
644 | //_positionBuffer[_width * y + x].x = 0.9; |
---|
645 | _positionBuffer[_width * y + x].y = (float)rand() / (float) RAND_MAX; |
---|
646 | _positionBuffer[_width * y + x].z = (float)rand() / (float) RAND_MAX; |
---|
647 | } |
---|
648 | } |
---|
649 | |
---|
650 | glBindTexture(GL_TEXTURE_RECTANGLE_NV, _initPosTex); |
---|
651 | glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, GL_FLOAT_RGB_NV, |
---|
652 | _width, _height, 0, GL_RGB, GL_FLOAT, (float*)_positionBuffer); |
---|
653 | glBindTexture(GL_TEXTURE_RECTANGLE_NV, 0); |
---|
654 | |
---|
655 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, psys_fbo[_currentPosIndex]); |
---|
656 | glViewport(0, 0, _width, _height); |
---|
657 | glMatrixMode(GL_PROJECTION); |
---|
658 | glLoadIdentity(); |
---|
659 | glOrtho(0, _width, 0, _height, -10.0f, 10.0f); |
---|
660 | glMatrixMode(GL_MODELVIEW); |
---|
661 | glLoadIdentity(); |
---|
662 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
---|
663 | passThoughPositions(); |
---|
664 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
665 | |
---|
666 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, velocity_fbo[_currentPosIndex]); |
---|
667 | glViewport(0, 0, _width, _height); |
---|
668 | glMatrixMode(GL_PROJECTION); |
---|
669 | glLoadIdentity(); |
---|
670 | glOrtho(0, _width, 0, _height, -10.0f, 10.0f); |
---|
671 | glMatrixMode(GL_MODELVIEW); |
---|
672 | glLoadIdentity(); |
---|
673 | glClearColor(0, 0, 0, 0); |
---|
674 | glClear(GL_COLOR_BUFFER_BIT); |
---|
675 | // TBD.. |
---|
676 | // velocity |
---|
677 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
678 | |
---|
679 | |
---|
680 | /// TBD... |
---|
681 | //DeathTimePBuffer->BeginCapture(); |
---|
682 | //glClear(GL_COLOR_BUFFER_BIT); |
---|
683 | //DeathTimePBuffer->EndCapture(); |
---|
684 | |
---|
685 | if (_sortEnabled) { |
---|
686 | glDisable(GL_BLEND); |
---|
687 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, sort_fbo[_currentSortIndex]); |
---|
688 | glViewport(0, 0, _width, _height); |
---|
689 | glMatrixMode(GL_PROJECTION); |
---|
690 | glLoadIdentity(); |
---|
691 | glOrtho(0, _width, 0, _height, -10.0f, 10.0f); |
---|
692 | glMatrixMode(GL_MODELVIEW); |
---|
693 | glLoadIdentity(); |
---|
694 | |
---|
695 | cgGLBindProgram(_distanceInitFP); |
---|
696 | cgGLEnableProfile(CG_PROFILE_FP30); |
---|
697 | |
---|
698 | drawQuad(); |
---|
699 | |
---|
700 | cgGLDisableProfile(CG_PROFILE_FP30); |
---|
701 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
702 | |
---|
703 | _currentSortPass = 0; |
---|
704 | this->_maxSortPasses = 100000; |
---|
705 | } |
---|
706 | |
---|
707 | glMatrixMode(GL_PROJECTION); |
---|
708 | glPopMatrix(); |
---|
709 | glMatrixMode(GL_MODELVIEW); |
---|
710 | glPopAttrib(); |
---|
711 | } |
---|
712 | |
---|
713 | void ParticleSystem::createRenderTargets() |
---|
714 | { |
---|
715 | glGenFramebuffersEXT(2, psys_fbo); |
---|
716 | glGenTextures(2, psys_tex); |
---|
717 | |
---|
718 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, psys_fbo[0]); |
---|
719 | |
---|
720 | glViewport(0, 0, _width, _height); |
---|
721 | glMatrixMode(GL_PROJECTION); |
---|
722 | glLoadIdentity(); |
---|
723 | glOrtho(0, _width, 0, _height, -10.0f, 10.0f); |
---|
724 | glMatrixMode(GL_MODELVIEW); |
---|
725 | glLoadIdentity(); |
---|
726 | |
---|
727 | glBindTexture(GL_TEXTURE_RECTANGLE_NV, psys_tex[0]); |
---|
728 | glTexParameterf(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
---|
729 | glTexParameterf(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
---|
730 | glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
---|
731 | glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
---|
732 | |
---|
733 | glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, GL_FLOAT_RGBA32_NV, |
---|
734 | _width, _height, 0, GL_RGBA, GL_FLOAT, NULL); |
---|
735 | |
---|
736 | glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, |
---|
737 | GL_TEXTURE_RECTANGLE_NV, psys_tex[0], 0); |
---|
738 | |
---|
739 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, psys_fbo[1]); |
---|
740 | |
---|
741 | glBindTexture(GL_TEXTURE_RECTANGLE_NV, psys_tex[1]); |
---|
742 | glViewport(0, 0, _width, _height); |
---|
743 | glMatrixMode(GL_PROJECTION); |
---|
744 | glLoadIdentity(); |
---|
745 | glOrtho(0, _width, 0, _height, -10.0f, 10.0f); |
---|
746 | glMatrixMode(GL_MODELVIEW); |
---|
747 | glLoadIdentity(); |
---|
748 | |
---|
749 | glTexParameterf(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
---|
750 | glTexParameterf(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
---|
751 | glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
---|
752 | glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
---|
753 | |
---|
754 | glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, GL_FLOAT_RGBA32_NV, |
---|
755 | _width, _height, 0, GL_RGBA, GL_FLOAT, NULL); |
---|
756 | |
---|
757 | glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, |
---|
758 | GL_TEXTURE_RECTANGLE_NV, psys_tex[1], 0); |
---|
759 | |
---|
760 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
761 | } |
---|
762 | |
---|
763 | //#define ATLAS_TEXTURE_TARGET GL_TEXTURE_RECTANGLE_NV |
---|
764 | //#define ATLAS_INTERNAL_TYPE GL_FLOAT_RGBA32_NV |
---|
765 | #define ATLAS_TEXTURE_TARGET GL_TEXTURE_2D |
---|
766 | #define ATLAS_INTERNAL_TYPE GL_RGBA |
---|
767 | |
---|
768 | void ParticleSystem::createStreamlineRenderTargets() |
---|
769 | { |
---|
770 | glGenFramebuffersEXT(1, &_atlas_fbo); |
---|
771 | glGenTextures(1, &_atlas_tex); |
---|
772 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, _atlas_fbo); |
---|
773 | glViewport(0, 0, _atlasWidth, _atlasHeight); |
---|
774 | glMatrixMode(GL_PROJECTION); |
---|
775 | glLoadIdentity(); |
---|
776 | glOrtho(0, _atlasWidth, 0, _atlasHeight, -10.0f, 10.0f); |
---|
777 | glMatrixMode(GL_MODELVIEW); |
---|
778 | glLoadIdentity(); |
---|
779 | |
---|
780 | glBindTexture(ATLAS_TEXTURE_TARGET, _atlas_tex); |
---|
781 | glTexParameterf(ATLAS_TEXTURE_TARGET, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
---|
782 | glTexParameterf(ATLAS_TEXTURE_TARGET, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
---|
783 | //glTexParameteri(ATLAS_TEXTURE_TARGET, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
---|
784 | //glTexParameteri(ATLAS_TEXTURE_TARGET, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
---|
785 | |
---|
786 | glTexImage2D(ATLAS_TEXTURE_TARGET, 0, ATLAS_INTERNAL_TYPE, |
---|
787 | _atlasWidth, _atlasHeight, 0, GL_RGBA, GL_FLOAT, NULL); |
---|
788 | |
---|
789 | glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, |
---|
790 | ATLAS_TEXTURE_TARGET, _atlas_tex, 0); |
---|
791 | |
---|
792 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
793 | } |
---|
794 | |
---|
795 | //#define SORT_TEXTURE_FORMAT GL_LUMINANCE_ALPHA |
---|
796 | //#define SORT_TEXTURE_INNER_FORMAT GL_LUMINANCE_ALPHA_FLOAT32_ATI |
---|
797 | #define SORT_TEXTURE_FORMAT GL_RGB |
---|
798 | #define SORT_TEXTURE_INNER_FORMAT GL_FLOAT_RGB32_NV |
---|
799 | |
---|
800 | void ParticleSystem::createSortRenderTargets() |
---|
801 | { |
---|
802 | glGenFramebuffersEXT(2, sort_fbo); |
---|
803 | glGenTextures(2, sort_tex); |
---|
804 | |
---|
805 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, sort_fbo[0]); |
---|
806 | glViewport(0, 0, _width, _height); |
---|
807 | glMatrixMode(GL_PROJECTION); |
---|
808 | glLoadIdentity(); |
---|
809 | glOrtho(0, _width, 0, _height, -10.0f, 10.0f); |
---|
810 | glMatrixMode(GL_MODELVIEW); |
---|
811 | glLoadIdentity(); |
---|
812 | |
---|
813 | glBindTexture(GL_TEXTURE_RECTANGLE_NV, sort_tex[0]); |
---|
814 | glTexParameterf(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
---|
815 | glTexParameterf(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
---|
816 | glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
---|
817 | glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
---|
818 | glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, SORT_TEXTURE_INNER_FORMAT, |
---|
819 | _width, _height, 0, SORT_TEXTURE_FORMAT, GL_FLOAT, NULL); |
---|
820 | |
---|
821 | glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, |
---|
822 | GL_TEXTURE_RECTANGLE_NV, sort_tex[0], 0); |
---|
823 | |
---|
824 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, sort_fbo[1]); |
---|
825 | glViewport(0, 0, _width, _height); |
---|
826 | glMatrixMode(GL_PROJECTION); |
---|
827 | glLoadIdentity(); |
---|
828 | glOrtho(0, _width, 0, _height, -10.0f, 10.0f); |
---|
829 | glMatrixMode(GL_MODELVIEW); |
---|
830 | glLoadIdentity(); |
---|
831 | |
---|
832 | glBindTexture(GL_TEXTURE_RECTANGLE_NV, sort_tex[1]); |
---|
833 | glTexParameterf(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
---|
834 | glTexParameterf(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
---|
835 | glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
---|
836 | glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
---|
837 | glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, SORT_TEXTURE_INNER_FORMAT, |
---|
838 | _width, _height, 0, SORT_TEXTURE_FORMAT, GL_FLOAT, NULL); |
---|
839 | |
---|
840 | glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, |
---|
841 | GL_TEXTURE_RECTANGLE_NV, sort_tex[1], 0); |
---|
842 | |
---|
843 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
844 | } |
---|
845 | |
---|
846 | ParticleSystem::~ParticleSystem() |
---|
847 | { |
---|
848 | std::vector<ParticleEmitter*>::iterator iter; |
---|
849 | for (iter = _emitters.begin(); iter != _emitters.end(); ++iter) |
---|
850 | delete (*iter); |
---|
851 | |
---|
852 | // Particle Position |
---|
853 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, psys_fbo[0]); |
---|
854 | glDeleteTextures(1, psys_tex); |
---|
855 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, psys_fbo[1]); |
---|
856 | glDeleteTextures(1, psys_tex+1); |
---|
857 | glDeleteFramebuffersEXT(2, psys_fbo); |
---|
858 | |
---|
859 | // Sort |
---|
860 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, sort_fbo[0]); |
---|
861 | glDeleteTextures(1, sort_tex); |
---|
862 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, sort_fbo[1]); |
---|
863 | glDeleteTextures(1, sort_tex+1); |
---|
864 | glDeleteFramebuffersEXT(2, sort_fbo); |
---|
865 | |
---|
866 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, velocity_fbo[0]); |
---|
867 | glDeleteTextures(1, velocity_tex); |
---|
868 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, velocity_fbo[1]); |
---|
869 | glDeleteTextures(1, velocity_tex+1); |
---|
870 | glDeleteFramebuffersEXT(2, velocity_fbo); |
---|
871 | |
---|
872 | if (_vertices) delete _vertices; |
---|
873 | |
---|
874 | delete [] _particles; |
---|
875 | delete [] _positionBuffer; |
---|
876 | delete [] _colorBuffer; |
---|
877 | |
---|
878 | if (_arrows) delete _arrows; |
---|
879 | |
---|
880 | // STREAM LINE |
---|
881 | if (_streamVertices) delete _streamVertices; |
---|
882 | if (_indexBuffer) delete _indexBuffer; |
---|
883 | |
---|
884 | cgDestroyProgram(_distanceInitFP); |
---|
885 | |
---|
886 | cgDestroyParameter(_viewPosParam); |
---|
887 | cgDestroyProgram(_distanceSortFP); |
---|
888 | |
---|
889 | cgDestroyProgram(_distanceSortLookupFP); |
---|
890 | |
---|
891 | cgDestroyParameter(_scaleParam); |
---|
892 | cgDestroyParameter(_biasParam); |
---|
893 | cgDestroyProgram(_passthroughFP); |
---|
894 | |
---|
895 | cgDestroyParameter(_srSizeParam); |
---|
896 | cgDestroyParameter(_srStepParam); |
---|
897 | cgDestroyParameter(_srCountParam); |
---|
898 | |
---|
899 | cgDestroyProgram(_sortRecursionFP); |
---|
900 | |
---|
901 | cgDestroyParameter(_seSizeParam); |
---|
902 | cgDestroyParameter(_seStepParam); |
---|
903 | cgDestroyProgram(_sortEndFP); |
---|
904 | |
---|
905 | cgDestroyParameter(_mpTimeScale); |
---|
906 | cgDestroyParameter(_mpVectorField); |
---|
907 | cgDestroyParameter(_mpUseInitTex); |
---|
908 | cgDestroyParameter(_mpCurrentTime); |
---|
909 | cgDestroyProgram(_moveParticlesFP); |
---|
910 | |
---|
911 | cgDestroyParameter(_ipVectorFieldParam); |
---|
912 | cgDestroyProgram(_initParticlePosFP); |
---|
913 | |
---|
914 | cgDestroyParameter(_mvpParticleParam); |
---|
915 | cgDestroyParameter(_mvParticleParam); |
---|
916 | cgDestroyParameter(_mvTanHalfFOVParam); |
---|
917 | cgDestroyParameter(_mvCurrentTimeParam); |
---|
918 | cgDestroyProgram(_particleFP); |
---|
919 | |
---|
920 | cgDestroyParameter(_vectorParticleParam); |
---|
921 | cgDestroyProgram(_particleVP); |
---|
922 | } |
---|
923 | |
---|
924 | bool ParticleSystem::isEnabled(EnableEnum enabled) |
---|
925 | { |
---|
926 | switch (enabled) { |
---|
927 | case PS_SORT : |
---|
928 | return _sortEnabled; |
---|
929 | break; |
---|
930 | case PS_GLYPE : |
---|
931 | return _glypEnabled; |
---|
932 | break; |
---|
933 | case PS_DRAW_BBOX : |
---|
934 | return _drawBBoxEnabled; |
---|
935 | break; |
---|
936 | case PS_ADVECTION : |
---|
937 | return _advectionEnabled; |
---|
938 | case PS_STREAMLINE : |
---|
939 | return _streamlineEnabled; |
---|
940 | } |
---|
941 | return false; |
---|
942 | } |
---|
943 | |
---|
944 | void ParticleSystem::enable(EnableEnum enabled) |
---|
945 | { |
---|
946 | switch (enabled) { |
---|
947 | case PS_SORT : |
---|
948 | _sortEnabled = true; |
---|
949 | break; |
---|
950 | case PS_GLYPE : |
---|
951 | _glypEnabled = true; |
---|
952 | break; |
---|
953 | case PS_DRAW_BBOX : |
---|
954 | _drawBBoxEnabled = true; |
---|
955 | break; |
---|
956 | case PS_ADVECTION : |
---|
957 | _advectionEnabled = true; |
---|
958 | break; |
---|
959 | case PS_STREAMLINE : |
---|
960 | _streamlineEnabled = true; |
---|
961 | break; |
---|
962 | } |
---|
963 | } |
---|
964 | |
---|
965 | void ParticleSystem::disable(EnableEnum enabled) |
---|
966 | { |
---|
967 | switch (enabled) { |
---|
968 | case PS_SORT : |
---|
969 | _sortEnabled = false; |
---|
970 | break; |
---|
971 | case PS_GLYPE : |
---|
972 | _glypEnabled = false; |
---|
973 | break; |
---|
974 | case PS_DRAW_BBOX : |
---|
975 | _drawBBoxEnabled = false; |
---|
976 | break; |
---|
977 | case PS_ADVECTION : |
---|
978 | _advectionEnabled = false; |
---|
979 | break; |
---|
980 | case PS_STREAMLINE : |
---|
981 | _streamlineEnabled = false; |
---|
982 | break; |
---|
983 | } |
---|
984 | } |
---|
985 | |
---|
986 | void ParticleSystem::advectStreamlines() |
---|
987 | { |
---|
988 | glDisable(GL_BLEND); |
---|
989 | glDisable(GL_DEPTH_TEST); |
---|
990 | |
---|
991 | //glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, psys_fbo[_destPosIndex]); |
---|
992 | //glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
---|
993 | |
---|
994 | glPushAttrib(GL_VIEWPORT_BIT); |
---|
995 | glViewport(0, 0, _width, _height); |
---|
996 | glMatrixMode(GL_PROJECTION); |
---|
997 | glPushMatrix(); |
---|
998 | glLoadIdentity(); |
---|
999 | glOrtho(0, _width, 0, _height, -10.0f, 10.0f); |
---|
1000 | glMatrixMode(GL_MODELVIEW); |
---|
1001 | glPushMatrix(); |
---|
1002 | glLoadIdentity(); |
---|
1003 | |
---|
1004 | glEnable(GL_TEXTURE_RECTANGLE_NV); |
---|
1005 | |
---|
1006 | cgGLBindProgram(_moveParticlesFP); |
---|
1007 | cgGLEnableProfile(CG_PROFILE_FP30); |
---|
1008 | cgGLSetParameter1f(_mpTimeScale, 0.005); |
---|
1009 | cgGLSetParameter1f(_mpUseInitTex, 1.0); |
---|
1010 | cgGLSetParameter1f(_mpCurrentTime, _currentTime); |
---|
1011 | cgGLSetParameter3f(_mpScale, _scalex, _scaley, _scalez); |
---|
1012 | cgGLSetParameter1f(_mpMaxScale, _maxVelocityScale); |
---|
1013 | cgGLSetTextureParameter(_mpVectorField, _curVectorFieldID); |
---|
1014 | cgGLEnableTextureParameter(_mpVectorField); |
---|
1015 | |
---|
1016 | for (int i = 0; i < _stepSizeStreamline; ++i) { |
---|
1017 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, psys_fbo[_destPosIndex]); |
---|
1018 | glClear(GL_COLOR_BUFFER_BIT); |
---|
1019 | glActiveTextureARB(GL_TEXTURE0_ARB); |
---|
1020 | glBindTexture(GL_TEXTURE_RECTANGLE_NV, psys_tex[_currentPosIndex]); |
---|
1021 | glActiveTextureARB(GL_TEXTURE1_ARB); |
---|
1022 | glBindTexture(GL_TEXTURE_RECTANGLE_NV, _initPosTex); |
---|
1023 | drawQuad(); |
---|
1024 | swap(_currentPosIndex, _destPosIndex); |
---|
1025 | } |
---|
1026 | |
---|
1027 | cgGLDisableTextureParameter(_mpVectorField); |
---|
1028 | glDisable(GL_TEXTURE_RECTANGLE_NV); |
---|
1029 | cgGLDisableProfile(CG_PROFILE_FP30); |
---|
1030 | |
---|
1031 | glMatrixMode(GL_PROJECTION); |
---|
1032 | glPopMatrix(); |
---|
1033 | glMatrixMode(GL_MODELVIEW); |
---|
1034 | glPopMatrix(); |
---|
1035 | glPopAttrib(); |
---|
1036 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
1037 | |
---|
1038 | if (_currentStreamlineIndex < _maxAtlasCount) { |
---|
1039 | int xoffset = (_currentStreamlineIndex % _atlas_x) * _width; |
---|
1040 | int yoffset = (_currentStreamlineIndex / _atlas_x) * _height; |
---|
1041 | |
---|
1042 | glActiveTextureARB(GL_TEXTURE0_ARB); |
---|
1043 | glEnable(ATLAS_TEXTURE_TARGET); |
---|
1044 | glBindTexture(ATLAS_TEXTURE_TARGET, _atlas_tex); |
---|
1045 | |
---|
1046 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, psys_fbo[_destPosIndex]); |
---|
1047 | //glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, psys_fbo[_currentPosIndex]); |
---|
1048 | glCopyTexSubImage2D(ATLAS_TEXTURE_TARGET, 0, xoffset, yoffset, |
---|
1049 | 0, 0, _width, _height); |
---|
1050 | glActiveTextureARB(GL_TEXTURE0_ARB); |
---|
1051 | glBindTexture(ATLAS_TEXTURE_TARGET, 0); |
---|
1052 | glDisable(ATLAS_TEXTURE_TARGET); |
---|
1053 | |
---|
1054 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, _atlas_fbo); |
---|
1055 | _streamVertices->Read(_atlasWidth, _atlasHeight); |
---|
1056 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
1057 | _currentStreamlineIndex++; |
---|
1058 | |
---|
1059 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
1060 | } |
---|
1061 | } |
---|
1062 | |
---|
1063 | bool ParticleSystem::advect(float deltaT, float camx, float camy, float camz) |
---|
1064 | { |
---|
1065 | static bool firstLoad = true; |
---|
1066 | if (this->isTimeVaryingField()) { |
---|
1067 | static float oldTime = vrGetTimeStamp(); |
---|
1068 | #ifdef WANT_TRACE |
---|
1069 | static int index = 0; |
---|
1070 | #endif |
---|
1071 | float time = vrGetTimeStamp(); |
---|
1072 | if ((time - oldTime) > 2.0) { |
---|
1073 | if (!_queue.isEmpty()) { |
---|
1074 | float* data = 0; |
---|
1075 | if (_queue.top(data)) { |
---|
1076 | #ifdef WANT_TRACE |
---|
1077 | float t = clock() /(float) CLOCKS_PER_SEC; |
---|
1078 | #endif |
---|
1079 | _vectorFields[0]->updatePixels(data); |
---|
1080 | #ifdef WANT_TRACE |
---|
1081 | float ti = clock() / (float) CLOCKS_PER_SEC; |
---|
1082 | TRACE("updatePixels time: %f\n", ti - t); |
---|
1083 | #endif |
---|
1084 | _queue.pop(); |
---|
1085 | oldTime = time; |
---|
1086 | |
---|
1087 | firstLoad = false; |
---|
1088 | TRACE("%d bound\n", index++); |
---|
1089 | } |
---|
1090 | } |
---|
1091 | } |
---|
1092 | if (firstLoad) return false; |
---|
1093 | } |
---|
1094 | |
---|
1095 | if (!_advectionEnabled) return true; |
---|
1096 | if (this->_streamlineEnabled) { |
---|
1097 | advectStreamlines(); |
---|
1098 | _currentTime += deltaT; |
---|
1099 | } else { |
---|
1100 | _camx = camx; |
---|
1101 | _camy = camy; |
---|
1102 | _camz = camz; |
---|
1103 | |
---|
1104 | glDisable(GL_BLEND); |
---|
1105 | glDisable(GL_DEPTH_TEST); |
---|
1106 | |
---|
1107 | glPushAttrib(GL_VIEWPORT_BIT); |
---|
1108 | glViewport(0, 0, _width, _height); |
---|
1109 | glMatrixMode(GL_PROJECTION); |
---|
1110 | glPushMatrix(); |
---|
1111 | glLoadIdentity(); |
---|
1112 | glOrtho(0, _width, 0, _height, -10.0f, 10.0f); |
---|
1113 | glMatrixMode(GL_MODELVIEW); |
---|
1114 | glPushMatrix(); |
---|
1115 | glLoadIdentity(); |
---|
1116 | |
---|
1117 | glEnable(GL_TEXTURE_RECTANGLE_NV); |
---|
1118 | |
---|
1119 | cgGLBindProgram(_moveParticlesFP); |
---|
1120 | cgGLEnableProfile(CG_PROFILE_FP30); |
---|
1121 | |
---|
1122 | // INSOO |
---|
1123 | // TIME SCALE |
---|
1124 | |
---|
1125 | cgGLSetParameter1f(_mpTimeScale, 0.005); |
---|
1126 | |
---|
1127 | ////////////////////////////////////////////////////// |
---|
1128 | // UPDATE POS |
---|
1129 | cgGLSetTextureParameter(_mpVectorField, _curVectorFieldID); |
---|
1130 | cgGLEnableTextureParameter(_mpVectorField); |
---|
1131 | cgGLSetParameter3f(_mpScale, _scalex, _scaley, _scalez); |
---|
1132 | cgGLSetParameter1f(_mpMaxScale, _maxVelocityScale); |
---|
1133 | for (int i = 0; i < _stepSizeStreamline; ++i) { |
---|
1134 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, psys_fbo[_destPosIndex]); |
---|
1135 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
---|
1136 | glActiveTextureARB(GL_TEXTURE0_ARB); |
---|
1137 | glBindTexture(GL_TEXTURE_RECTANGLE_NV, psys_tex[_currentPosIndex]); |
---|
1138 | glActiveTextureARB(GL_TEXTURE1_ARB); |
---|
1139 | glBindTexture(GL_TEXTURE_RECTANGLE_NV, _initPosTex); |
---|
1140 | drawQuad(); |
---|
1141 | swap(_currentPosIndex, _destPosIndex); |
---|
1142 | } |
---|
1143 | cgGLDisableTextureParameter(_mpVectorField); |
---|
1144 | |
---|
1145 | glActiveTextureARB(GL_TEXTURE1_ARB); |
---|
1146 | glDisable(GL_TEXTURE_RECTANGLE_NV); |
---|
1147 | glActiveTextureARB(GL_TEXTURE0_ARB); |
---|
1148 | glDisable(GL_TEXTURE_RECTANGLE_NV); |
---|
1149 | |
---|
1150 | glDisable(GL_TEXTURE_RECTANGLE_NV); |
---|
1151 | cgGLDisableProfile(CG_PROFILE_FP30); |
---|
1152 | |
---|
1153 | glMatrixMode(GL_PROJECTION); |
---|
1154 | glPopMatrix(); |
---|
1155 | glMatrixMode(GL_MODELVIEW); |
---|
1156 | glPopMatrix(); |
---|
1157 | glPopAttrib(); |
---|
1158 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
1159 | |
---|
1160 | if (_sortEnabled) { |
---|
1161 | sort(); |
---|
1162 | |
---|
1163 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, psys_fbo[_destPosIndex]); |
---|
1164 | _vertices->Read(_width, _height); |
---|
1165 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
1166 | } else { |
---|
1167 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, psys_fbo[_currentPosIndex]); |
---|
1168 | _vertices->Read(_width, _height); |
---|
1169 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
1170 | } |
---|
1171 | |
---|
1172 | // NEW PARTICLES |
---|
1173 | for (unsigned int i = 0; i < _emitters.size(); ++i) { |
---|
1174 | // TBD.. |
---|
1175 | unsigned int numOfNewParticles = (unsigned int)(randomRange(_emitters[i]->_minNumOfNewParticles, _emitters[i]->_maxNumOfNewParticles) * deltaT); |
---|
1176 | for (unsigned int k = 0; k < numOfNewParticles; ++k) { |
---|
1177 | vrVector3f position = _emitters[i]->_position; |
---|
1178 | position += _emitters[i]->_maxPositionOffset * |
---|
1179 | vrVector3f(randomRange(-1.0f, 1.0f), randomRange(-1.0f, 1.0f), randomRange(-1.0f, 1.0f)); |
---|
1180 | |
---|
1181 | float lifetime = randomRange(_emitters[i]->_minLifeTime, _emitters[i]->_maxLifeTime); |
---|
1182 | |
---|
1183 | // TBD.. |
---|
1184 | allocateParticle(position, vrVector3f(0.0f, 0.0f, 0.0f), lifetime, 1 - (float) k / numOfNewParticles); |
---|
1185 | } |
---|
1186 | } |
---|
1187 | |
---|
1188 | initNewParticles(); |
---|
1189 | |
---|
1190 | _currentTime += deltaT; |
---|
1191 | |
---|
1192 | cleanUpParticles(); |
---|
1193 | } |
---|
1194 | |
---|
1195 | return true; |
---|
1196 | } |
---|
1197 | |
---|
1198 | void ParticleSystem::allocateParticle(const vrVector3f& position, const vrVector3f& velocity, |
---|
1199 | float lifeTime, float initTimeStep) |
---|
1200 | { |
---|
1201 | if (_availableIndices.empty()) { |
---|
1202 | return; |
---|
1203 | } |
---|
1204 | |
---|
1205 | int index = _availableIndices.top(); |
---|
1206 | _availableIndices.pop(); |
---|
1207 | |
---|
1208 | ActiveParticle p; |
---|
1209 | p.index = index; |
---|
1210 | p.timeOfDeath = _currentTime + lifeTime; |
---|
1211 | _activeParticles.push(p); |
---|
1212 | |
---|
1213 | NewParticle newParticle; |
---|
1214 | newParticle.index = index; |
---|
1215 | newParticle.position = position; |
---|
1216 | newParticle.velocity = velocity; |
---|
1217 | newParticle.timeOfDeath = p.timeOfDeath; |
---|
1218 | newParticle.initTimeStep = initTimeStep; |
---|
1219 | |
---|
1220 | _newParticles.push_back(newParticle); |
---|
1221 | |
---|
1222 | _particles[index].timeOfBirth = _currentTime; |
---|
1223 | _particles[index].lifeTime = lifeTime; |
---|
1224 | } |
---|
1225 | |
---|
1226 | void ParticleSystem::initNewParticles() |
---|
1227 | { |
---|
1228 | ///////////////////////////// |
---|
1229 | // INIT NEW PARTICLE |
---|
1230 | glBindBufferARB(GL_ARRAY_BUFFER_ARB, _particleInfoBufferID); |
---|
1231 | Particle* pinfo = (Particle*) glMapBufferARB(GL_ARRAY_BUFFER, GL_WRITE_ONLY_ARB); |
---|
1232 | |
---|
1233 | std::vector<NewParticle>::iterator iter; |
---|
1234 | for (iter = _newParticles.begin(); iter != _newParticles.end(); ++iter) { |
---|
1235 | pinfo[iter->index] = _particles[iter->index]; |
---|
1236 | } |
---|
1237 | |
---|
1238 | glUnmapBufferARB(GL_ARRAY_BUFFER_ARB); |
---|
1239 | |
---|
1240 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, psys_fbo[_currentPosIndex]); |
---|
1241 | |
---|
1242 | glPushAttrib(GL_VIEWPORT_BIT); |
---|
1243 | glViewport(0, 0, _width, _height); |
---|
1244 | glMatrixMode(GL_PROJECTION); |
---|
1245 | glPushMatrix(); |
---|
1246 | glLoadIdentity(); |
---|
1247 | glOrtho(0, _width, 0, _height, -10.0f, 10.0f); |
---|
1248 | glMatrixMode(GL_MODELVIEW); |
---|
1249 | glPushMatrix(); |
---|
1250 | glLoadIdentity(); |
---|
1251 | |
---|
1252 | cgGLBindProgram(_initParticlePosFP); |
---|
1253 | cgGLEnableProfile(CG_PROFILE_FP30); |
---|
1254 | cgGLSetTextureParameter(_ipVectorFieldParam, _curVectorFieldID); |
---|
1255 | cgGLEnableTextureParameter(_ipVectorFieldParam); |
---|
1256 | // TBD.. |
---|
1257 | //glActiveTextureARB(GL_TEXTURE0_ARB); |
---|
1258 | //VelocityPBuffers[VelocityCurrent]->Bind(); |
---|
1259 | |
---|
1260 | glActiveTextureARB(GL_TEXTURE0_ARB); |
---|
1261 | glEnable(GL_TEXTURE_RECTANGLE_NV); |
---|
1262 | glBindTexture(GL_TEXTURE_RECTANGLE_NV, psys_tex[_destPosIndex]); |
---|
1263 | |
---|
1264 | glBegin(GL_POINTS); |
---|
1265 | for (iter = _newParticles.begin(); iter != _newParticles.end(); iter++) { |
---|
1266 | //TRACE("[%d] %f %f %f\n", iter->index, iter->position.x,iter->position.y,iter->position.z); |
---|
1267 | glMultiTexCoord3f(GL_TEXTURE0, iter->position.x,iter->position.y,iter->position.z); |
---|
1268 | |
---|
1269 | // TBD.. |
---|
1270 | //glMultiTexCoord2f(GL_TEXTURE1_ARB, (float)(i->Index % Width), (float)(i->Index / Height)); |
---|
1271 | //glMultiTexCoord1f(GL_TEXTURE2_ARB, iter->initTimeStep); |
---|
1272 | |
---|
1273 | glVertex2f((float)(iter->index % _width), |
---|
1274 | (float)(iter->index / _height) + 1/* + offsetY*/ /* + offsetY shouldn't be */); |
---|
1275 | //TRACE("%f %f\n", (float) (iter->index % _width), (float)(iter->index / _width)); |
---|
1276 | } |
---|
1277 | glEnd(); |
---|
1278 | |
---|
1279 | glDisable(GL_TEXTURE_RECTANGLE_NV); |
---|
1280 | cgGLDisableTextureParameter(_ipVectorFieldParam); |
---|
1281 | cgGLDisableProfile(CG_PROFILE_FP30); |
---|
1282 | |
---|
1283 | glMatrixMode(GL_PROJECTION); |
---|
1284 | glPopMatrix(); |
---|
1285 | glMatrixMode(GL_MODELVIEW); |
---|
1286 | glPopMatrix(); |
---|
1287 | glPopAttrib(); |
---|
1288 | |
---|
1289 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
1290 | |
---|
1291 | // INIT NEW END |
---|
1292 | ///////////////////////////// |
---|
1293 | #if 1 |
---|
1294 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, _initPos_fbo); |
---|
1295 | glPushAttrib(GL_VIEWPORT_BIT); |
---|
1296 | glViewport(0, 0, _width, _height); |
---|
1297 | glMatrixMode(GL_PROJECTION); |
---|
1298 | glPushMatrix(); |
---|
1299 | glLoadIdentity(); |
---|
1300 | glOrtho(0, _width, 0, _height, -10.0f, 10.0f); |
---|
1301 | glMatrixMode(GL_MODELVIEW); |
---|
1302 | glPushMatrix(); |
---|
1303 | glLoadIdentity(); |
---|
1304 | |
---|
1305 | cgGLBindProgram(_initParticlePosFP); |
---|
1306 | cgGLEnableProfile(CG_PROFILE_FP30); |
---|
1307 | cgGLSetTextureParameter(_ipVectorFieldParam, _curVectorFieldID); |
---|
1308 | cgGLEnableTextureParameter(_ipVectorFieldParam); |
---|
1309 | // TBD.. |
---|
1310 | //glActiveTextureARB(GL_TEXTURE0_ARB); |
---|
1311 | //VelocityPBuffers[VelocityCurrent]->Bind(); |
---|
1312 | |
---|
1313 | glActiveTextureARB(GL_TEXTURE0_ARB); |
---|
1314 | glEnable(GL_TEXTURE_RECTANGLE_NV); |
---|
1315 | //glBindTexture(GL_TEXTURE_RECTANGLE_NV, _initPosTex); |
---|
1316 | glBindTexture(GL_TEXTURE_RECTANGLE_NV, psys_tex[_destPosIndex]); |
---|
1317 | |
---|
1318 | glBegin(GL_POINTS); |
---|
1319 | for (iter = _newParticles.begin(); iter != _newParticles.end(); iter++) { |
---|
1320 | //TRACE("[%d] %f %f %f\n", iter->index, iter->position.x,iter->position.y,iter->position.z); |
---|
1321 | glMultiTexCoord3f(GL_TEXTURE0, iter->position.x,iter->position.y,iter->position.z); |
---|
1322 | |
---|
1323 | // TBD.. |
---|
1324 | //glMultiTexCoord2f(GL_TEXTURE1_ARB, (float)(i->Index % Width), (float)(i->Index / Height)); |
---|
1325 | //glMultiTexCoord1f(GL_TEXTURE2_ARB, iter->initTimeStep); |
---|
1326 | |
---|
1327 | glVertex2f((float)(iter->index % _width), |
---|
1328 | (float)(iter->index / _height) + 1/* + offsetY*/ /* + offsetY shouldn't be */); |
---|
1329 | //TRACE("%f %f\n", (float) (iter->index % _width), (float)(iter->index / _width)); |
---|
1330 | } |
---|
1331 | glEnd(); |
---|
1332 | |
---|
1333 | glDisable(GL_TEXTURE_RECTANGLE_NV); |
---|
1334 | cgGLDisableTextureParameter(_ipVectorFieldParam); |
---|
1335 | cgGLDisableProfile(CG_PROFILE_FP30); |
---|
1336 | |
---|
1337 | glMatrixMode(GL_PROJECTION); |
---|
1338 | glPopMatrix(); |
---|
1339 | glMatrixMode(GL_MODELVIEW); |
---|
1340 | glPopMatrix(); |
---|
1341 | glPopAttrib(); |
---|
1342 | |
---|
1343 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
1344 | #endif |
---|
1345 | |
---|
1346 | // Free array. |
---|
1347 | _newParticles.clear(); |
---|
1348 | } |
---|
1349 | |
---|
1350 | void ParticleSystem::cleanUpParticles() |
---|
1351 | { |
---|
1352 | if (! _activeParticles.empty()) { |
---|
1353 | while (_activeParticles.top().timeOfDeath < _currentTime) { |
---|
1354 | unsigned int i = _activeParticles.top().index; |
---|
1355 | _activeParticles.pop(); |
---|
1356 | _availableIndices.push(i); |
---|
1357 | //_usedIndices[i] = false; |
---|
1358 | |
---|
1359 | //if (i >= _maxUsedIndex) |
---|
1360 | // while (!_usedIndices[_maxUsedIndex]) |
---|
1361 | // _maxUsedIndex--; |
---|
1362 | } |
---|
1363 | } |
---|
1364 | } |
---|
1365 | |
---|
1366 | void ParticleSystem::sort() |
---|
1367 | { |
---|
1368 | /////////////////////////////////////////////////////////// |
---|
1369 | // BEGIN - COMPUTE DISTANCE |
---|
1370 | vrVector3f pos; |
---|
1371 | vrMatrix4x4f mat; |
---|
1372 | glPushMatrix(); |
---|
1373 | glLoadIdentity(); |
---|
1374 | glScalef(_scalex, _scaley, _scalez); |
---|
1375 | glTranslatef(-0.5f, -0.5f, -0.5f); |
---|
1376 | glGetFloatv(GL_MODELVIEW_MATRIX, mat.get()); |
---|
1377 | glPopMatrix(); |
---|
1378 | mat.invert(); |
---|
1379 | mat.getTranslation(pos); |
---|
1380 | |
---|
1381 | cgGLBindProgram(_distanceSortFP); |
---|
1382 | cgGLEnableProfile(CG_PROFILE_FP30); |
---|
1383 | |
---|
1384 | glActiveTextureARB(GL_TEXTURE0_ARB); |
---|
1385 | glEnable(GL_TEXTURE_RECTANGLE_NV); |
---|
1386 | glBindTexture(GL_TEXTURE_RECTANGLE_NV, sort_tex[_currentSortIndex]); |
---|
1387 | |
---|
1388 | glActiveTextureARB(GL_TEXTURE1_ARB); |
---|
1389 | glEnable(GL_TEXTURE_RECTANGLE_NV); |
---|
1390 | glBindTexture(GL_TEXTURE_RECTANGLE_NV, psys_tex[_currentPosIndex]); |
---|
1391 | |
---|
1392 | cgGLSetParameter3f(_viewPosParam, pos.x, pos.y, pos.z); |
---|
1393 | |
---|
1394 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, sort_fbo[_destSortIndex]); |
---|
1395 | glPushAttrib(GL_VIEWPORT_BIT); |
---|
1396 | glViewport(0, 0, _width, _height); |
---|
1397 | glMatrixMode(GL_PROJECTION); |
---|
1398 | glPushMatrix(); |
---|
1399 | glLoadIdentity(); |
---|
1400 | glOrtho(0, _width, 0, _height, -10.0f, 10.0f); |
---|
1401 | glMatrixMode(GL_MODELVIEW); |
---|
1402 | glPushMatrix(); |
---|
1403 | glLoadIdentity(); |
---|
1404 | |
---|
1405 | drawQuad(); |
---|
1406 | |
---|
1407 | cgGLDisableProfile(CG_PROFILE_FP30); |
---|
1408 | |
---|
1409 | glMatrixMode(GL_PROJECTION); |
---|
1410 | glPopMatrix(); |
---|
1411 | glMatrixMode(GL_MODELVIEW); |
---|
1412 | glPopMatrix(); |
---|
1413 | glPopAttrib(); |
---|
1414 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
1415 | |
---|
1416 | // _DEBUG |
---|
1417 | /* |
---|
1418 | { |
---|
1419 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, sort_fbo[_destSortIndex]); |
---|
1420 | static float debug[256]; |
---|
1421 | glReadPixels(0, 0, _width, _height, GL_RGB, GL_FLOAT, (float*)debug); |
---|
1422 | TRACE("[%d]", _currentSortIndex); |
---|
1423 | for (int i = 0; i < _width * _height * 3; i += 3) |
---|
1424 | TRACE("%.2f, %.2f, %.2f\n", debug[i], debug[i+1], debug[i+2]); |
---|
1425 | TRACE("\n"); |
---|
1426 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
1427 | } |
---|
1428 | */ |
---|
1429 | |
---|
1430 | // _DEBUG |
---|
1431 | /* |
---|
1432 | { |
---|
1433 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, psys_fbo[_currentPosIndex]); |
---|
1434 | static float debug[256]; |
---|
1435 | glReadPixels(0, 0, _width, _height, GL_RGB, GL_FLOAT, (float*)debug); |
---|
1436 | TRACE("\n"); |
---|
1437 | TRACE("currentPos[%d]", _currentPosIndex); |
---|
1438 | for (int i = 0; i < _width * _height * 3; i += 3) |
---|
1439 | TRACE("%.2f, %.2f, %.2f\n", debug[i], debug[i+1], debug[i+2]); |
---|
1440 | TRACE("\n"); |
---|
1441 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
1442 | } |
---|
1443 | */ |
---|
1444 | |
---|
1445 | // compute distance |
---|
1446 | swap(_currentSortIndex, _destSortIndex); |
---|
1447 | |
---|
1448 | // END - COMPUTE DISTANCE |
---|
1449 | /////////////////////////////////////////////////////////// |
---|
1450 | |
---|
1451 | /////////////////////////////////////////////////////////// |
---|
1452 | // BEGIN - MERGE SORT |
---|
1453 | _currentSortPass = 0; |
---|
1454 | |
---|
1455 | int logdSize = logd(_particleMaxCount); |
---|
1456 | _maxSortPasses = (logdSize + 1) * logdSize / 2; |
---|
1457 | |
---|
1458 | _sortBegin = _sortEnd; |
---|
1459 | _sortEnd = (_sortBegin + _sortPassesPerFrame) % _maxSortPasses; |
---|
1460 | |
---|
1461 | cgGLSetParameter2f(_srSizeParam, (float)_width, (float)_height); |
---|
1462 | cgGLSetParameter2f(_seSizeParam, (float)_width, (float)_height); |
---|
1463 | |
---|
1464 | mergeSort(this->_particleMaxCount); |
---|
1465 | |
---|
1466 | // _DEBUG |
---|
1467 | /* |
---|
1468 | { |
---|
1469 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, sort_fbo[_currentSortIndex]); |
---|
1470 | static float debug[256]; |
---|
1471 | glReadPixels(0, 0, _width, _height, GL_RGB, GL_FLOAT, (float*)debug); |
---|
1472 | TRACE("\n"); |
---|
1473 | TRACE("[%d]", _currentSortIndex); |
---|
1474 | for (int i = 0; i < _width * _height * 3; i += 3) |
---|
1475 | TRACE("%.2f, %.2f, %.2f\n", debug[i], debug[i+1], debug[i+2]); |
---|
1476 | TRACE("\n"); |
---|
1477 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
1478 | } |
---|
1479 | */ |
---|
1480 | |
---|
1481 | // END - MERGE SORT |
---|
1482 | /////////////////////////////////////////////////////////// |
---|
1483 | |
---|
1484 | /////////////////////////////////////////////////////////// |
---|
1485 | // POSITION LOOKUP |
---|
1486 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, psys_fbo[_destPosIndex]); |
---|
1487 | cgGLBindProgram(_distanceSortLookupFP); |
---|
1488 | cgGLEnableProfile(CG_PROFILE_FP30); |
---|
1489 | |
---|
1490 | glActiveTextureARB(GL_TEXTURE0_ARB); |
---|
1491 | glBindTexture(GL_TEXTURE_RECTANGLE_NV, sort_tex[_currentSortIndex]); |
---|
1492 | |
---|
1493 | glActiveTextureARB(GL_TEXTURE1_ARB); |
---|
1494 | glBindTexture(GL_TEXTURE_RECTANGLE_NV, psys_tex[_currentPosIndex]); |
---|
1495 | |
---|
1496 | glPushAttrib(GL_VIEWPORT_BIT); |
---|
1497 | glViewport(0, 0, _width, _height); |
---|
1498 | glMatrixMode(GL_PROJECTION); |
---|
1499 | glPushMatrix(); |
---|
1500 | glLoadIdentity(); |
---|
1501 | glOrtho(0, _width, 0, _height, -10.0f, 10.0f); |
---|
1502 | glMatrixMode(GL_MODELVIEW); |
---|
1503 | glPushMatrix(); |
---|
1504 | glLoadIdentity(); |
---|
1505 | |
---|
1506 | drawQuad(); |
---|
1507 | |
---|
1508 | glMatrixMode(GL_PROJECTION); |
---|
1509 | glPopMatrix(); |
---|
1510 | glMatrixMode(GL_MODELVIEW); |
---|
1511 | glPopMatrix(); |
---|
1512 | glPopAttrib(); |
---|
1513 | |
---|
1514 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
1515 | cgGLDisableProfile(CG_PROFILE_FP30); |
---|
1516 | |
---|
1517 | // POSITION LOOKUP |
---|
1518 | /////////////////////////////////////////////////////////// |
---|
1519 | glActiveTextureARB(GL_TEXTURE1_ARB); |
---|
1520 | glDisable(GL_TEXTURE_RECTANGLE_NV); |
---|
1521 | |
---|
1522 | glActiveTextureARB(GL_TEXTURE0_ARB); |
---|
1523 | glDisable(GL_TEXTURE_RECTANGLE_NV); |
---|
1524 | |
---|
1525 | // _DEBUG |
---|
1526 | /* |
---|
1527 | { |
---|
1528 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, psys_fbo[_destPosIndex]); |
---|
1529 | static float debug[256]; |
---|
1530 | glReadPixels(0, 0, _width, _height, GL_RGB, GL_FLOAT, (float*)debug); |
---|
1531 | TRACE("\n"); |
---|
1532 | TRACE("[%d]", _currentSortIndex); |
---|
1533 | for (int i = 0; i < _width * _height * 3; i += 3) |
---|
1534 | TRACE("%.2f, %.2f, %.2f\n", debug[i], debug[i+1], debug[i+2]); |
---|
1535 | TRACE("\n"); |
---|
1536 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
1537 | } |
---|
1538 | */ |
---|
1539 | } |
---|
1540 | |
---|
1541 | void ParticleSystem::mergeSort(int count) |
---|
1542 | { |
---|
1543 | if (count > 1) { |
---|
1544 | mergeSort(count >> 1); |
---|
1545 | merge(count, 1); |
---|
1546 | } |
---|
1547 | } |
---|
1548 | |
---|
1549 | void ParticleSystem::merge(int count, int step) |
---|
1550 | { |
---|
1551 | if (count > 2) { |
---|
1552 | merge(count >> 1, step << 1); |
---|
1553 | |
---|
1554 | ++_currentSortPass; |
---|
1555 | |
---|
1556 | if (_sortBegin < _sortEnd) { |
---|
1557 | if (_currentSortPass < _sortBegin || _currentSortPass >= _sortEnd) |
---|
1558 | return; |
---|
1559 | } else { |
---|
1560 | if (_currentSortPass < _sortBegin && _currentSortPass >= _sortEnd) |
---|
1561 | return; |
---|
1562 | } |
---|
1563 | |
---|
1564 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, sort_fbo[_destSortIndex]); |
---|
1565 | cgGLBindProgram(_sortRecursionFP); |
---|
1566 | cgGLEnableProfile(CG_PROFILE_FP30); |
---|
1567 | |
---|
1568 | glActiveTextureARB(GL_TEXTURE0_ARB); |
---|
1569 | glBindTexture(GL_TEXTURE_RECTANGLE_NV , sort_tex[_currentSortIndex]); |
---|
1570 | |
---|
1571 | cgGLSetParameter1f(_srStepParam, (float)step); |
---|
1572 | cgGLSetParameter1f(_srCountParam, (float)count); |
---|
1573 | |
---|
1574 | glPushAttrib(GL_VIEWPORT_BIT); |
---|
1575 | glViewport(0, 0, _width, _height); |
---|
1576 | glMatrixMode(GL_PROJECTION); |
---|
1577 | glPushMatrix(); |
---|
1578 | glLoadIdentity(); |
---|
1579 | glOrtho(0, _width, 0, _height, -10.0f, 10.0f); |
---|
1580 | glMatrixMode(GL_MODELVIEW); |
---|
1581 | glPushMatrix(); |
---|
1582 | glLoadIdentity(); |
---|
1583 | |
---|
1584 | drawQuad(); |
---|
1585 | |
---|
1586 | glMatrixMode(GL_PROJECTION); |
---|
1587 | glPopMatrix(); |
---|
1588 | glMatrixMode(GL_MODELVIEW); |
---|
1589 | glPopMatrix(); |
---|
1590 | glPopAttrib(); |
---|
1591 | |
---|
1592 | cgGLDisableProfile(CG_PROFILE_FP30); |
---|
1593 | |
---|
1594 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
1595 | glBindTexture(GL_TEXTURE_RECTANGLE_NV , 0); |
---|
1596 | } else { |
---|
1597 | _currentSortPass++; |
---|
1598 | |
---|
1599 | if (_sortBegin < _sortEnd) { |
---|
1600 | if (_currentSortPass < _sortBegin || _currentSortPass >= _sortEnd) |
---|
1601 | return; |
---|
1602 | } else { |
---|
1603 | if (_currentSortPass < _sortBegin && _currentSortPass >= _sortEnd) |
---|
1604 | return; |
---|
1605 | } |
---|
1606 | |
---|
1607 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, sort_fbo[_destSortIndex]); |
---|
1608 | cgGLBindProgram(_sortEndFP); |
---|
1609 | cgGLEnableProfile(CG_PROFILE_FP30); |
---|
1610 | |
---|
1611 | glActiveTextureARB(GL_TEXTURE0_ARB); |
---|
1612 | glBindTexture(GL_TEXTURE_RECTANGLE_NV , sort_tex[_currentSortIndex]); |
---|
1613 | |
---|
1614 | cgGLSetParameter1f(_seStepParam, (float)step); |
---|
1615 | |
---|
1616 | glPushAttrib(GL_VIEWPORT_BIT); |
---|
1617 | glViewport(0, 0, _width, _height); |
---|
1618 | glMatrixMode(GL_PROJECTION); |
---|
1619 | glPushMatrix(); |
---|
1620 | glLoadIdentity(); |
---|
1621 | glOrtho(0, _width, 0, _height, -10.0f, 10.0f); |
---|
1622 | glMatrixMode(GL_MODELVIEW); |
---|
1623 | glPushMatrix(); |
---|
1624 | glLoadIdentity(); |
---|
1625 | |
---|
1626 | drawQuad(); |
---|
1627 | |
---|
1628 | glMatrixMode(GL_PROJECTION); |
---|
1629 | glPopMatrix(); |
---|
1630 | glMatrixMode(GL_MODELVIEW); |
---|
1631 | glPopMatrix(); |
---|
1632 | glPopAttrib(); |
---|
1633 | |
---|
1634 | cgGLDisableProfile(CG_PROFILE_FP30); |
---|
1635 | |
---|
1636 | glBindTexture(GL_TEXTURE_RECTANGLE_NV , 0); |
---|
1637 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
---|
1638 | } |
---|
1639 | |
---|
1640 | swap(_currentSortIndex, _destSortIndex); |
---|
1641 | } |
---|
1642 | |
---|
1643 | void ParticleSystem::renderStreamlines() |
---|
1644 | { |
---|
1645 | if (_currentStreamlineIndex > 2) { |
---|
1646 | glPushMatrix(); |
---|
1647 | glScalef(_scalex, _scaley, _scalez); |
---|
1648 | glTranslatef(-0.5f, -0.5f, -0.5f); |
---|
1649 | |
---|
1650 | if (_drawBBoxEnabled) drawUnitBox(); |
---|
1651 | |
---|
1652 | glColor3f(1.0f, 0.0f, 0.0f); |
---|
1653 | glEnableClientState(GL_VERTEX_ARRAY); |
---|
1654 | //glEnableClientState(GL_COLOR_ARRAY); |
---|
1655 | |
---|
1656 | _streamVertices->SetPointer(0); |
---|
1657 | //glColorPointer(4, GL_FLOAT, 0, 0); |
---|
1658 | |
---|
1659 | ::glDrawElements(GL_LINES, _particleCount * 2 * (_currentStreamlineIndex - 1), |
---|
1660 | GL_UNSIGNED_INT, _indexBuffer); |
---|
1661 | glDisableClientState(GL_VERTEX_ARRAY); |
---|
1662 | glPopMatrix(); |
---|
1663 | } |
---|
1664 | } |
---|
1665 | |
---|
1666 | void ParticleSystem::render() |
---|
1667 | { |
---|
1668 | glPushMatrix(); |
---|
1669 | |
---|
1670 | if (_streamlineEnabled) { |
---|
1671 | renderStreamlines(); |
---|
1672 | } else { |
---|
1673 | glScalef(_scalex, _scaley, _scalez); |
---|
1674 | glTranslatef(-0.5f, -0.5f, -0.5f); |
---|
1675 | if (_glypEnabled) { |
---|
1676 | if (_drawBBoxEnabled) drawUnitBox(); |
---|
1677 | glColor3f(1, 1, 1); |
---|
1678 | glDepthMask(GL_FALSE); |
---|
1679 | glEnable(GL_BLEND); |
---|
1680 | |
---|
1681 | #ifndef USE_RGBA_ARROW |
---|
1682 | glBlendFunc(GL_SRC_ALPHA, GL_ONE); |
---|
1683 | #else |
---|
1684 | glEnable(GL_ALPHA_TEST); |
---|
1685 | //glAlphaFunc(GL_GEQUAL, 0.5); |
---|
1686 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
---|
1687 | #endif |
---|
1688 | glEnable(GL_POINT_SPRITE_NV); |
---|
1689 | glPointSize(_pointSize); |
---|
1690 | |
---|
1691 | glEnable(GL_VERTEX_PROGRAM_POINT_SIZE_NV); |
---|
1692 | |
---|
1693 | #ifndef TEST |
---|
1694 | _arrows->bind(0); |
---|
1695 | glEnable(GL_TEXTURE_2D); |
---|
1696 | //glPointParameterfARB( GL_POINT_FADE_THRESHOLD_SIZE_ARB, 60.0f ); |
---|
1697 | glPointParameterfARB( GL_POINT_FADE_THRESHOLD_SIZE_ARB, 0.0f ); |
---|
1698 | |
---|
1699 | glPointParameterfARB( GL_POINT_SIZE_MIN_ARB, 1.0f); |
---|
1700 | glPointParameterfARB( GL_POINT_SIZE_MAX_ARB, 100.0f); |
---|
1701 | glTexEnvf( GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE ); |
---|
1702 | |
---|
1703 | cgGLBindProgram(_particleVP); |
---|
1704 | cgGLBindProgram(_particleFP); |
---|
1705 | cgGLEnableProfile(CG_PROFILE_VP40); |
---|
1706 | cgGLEnableProfile(CG_PROFILE_FP40); |
---|
1707 | |
---|
1708 | cgSetParameter1f(_mvCurrentTimeParam, _currentTime); |
---|
1709 | //TRACE("%f %f, %f %d\n", _fov, tan(_fov), tan(_fov / 2.0), _screenHeight); |
---|
1710 | //cgSetParameter1f(_mvTanHalfFOVParam, -tan(_fov * PI / 180 * 0.5) * _screenHeight * 0.5); |
---|
1711 | //float v = tan(_fov * PI / 180 * 0.5) * _screenHeight * 0.5; |
---|
1712 | cgSetParameter1f(_mvTanHalfFOVParam, tan(_fov * PI / 180 * 0.5) * _screenHeight * 0.5); |
---|
1713 | //cgSetParameter1f(_mvTanHalfFOVParam, _screenHeight * 0.5 / tan(_fov * PI / 180 * 0.5)); |
---|
1714 | |
---|
1715 | cgGLSetStateMatrixParameter(_mvpParticleParam, |
---|
1716 | CG_GL_MODELVIEW_PROJECTION_MATRIX, |
---|
1717 | CG_GL_MATRIX_IDENTITY); |
---|
1718 | cgGLSetStateMatrixParameter(_mvParticleParam, |
---|
1719 | CG_GL_MODELVIEW_MATRIX, |
---|
1720 | CG_GL_MATRIX_IDENTITY); |
---|
1721 | |
---|
1722 | // TBD.. |
---|
1723 | glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT); |
---|
1724 | glEnableVertexAttribArrayARB(8); |
---|
1725 | glEnableClientState(GL_VERTEX_ARRAY); |
---|
1726 | //glEnableClientState(GL_COLOR_ARRAY); |
---|
1727 | _vertices->SetPointer(0); |
---|
1728 | //glBindBufferARB(GL_ARRAY_BUFFER, _colorBufferID); |
---|
1729 | //glColorPointer(4, GL_FLOAT, 0, 0); |
---|
1730 | //glBindBufferARB(GL_ARRAY_BUFFER, 0); |
---|
1731 | |
---|
1732 | // TBD... |
---|
1733 | glDrawArrays(GL_POINTS, 0, this->_particleMaxCount); |
---|
1734 | glPointSize(1); |
---|
1735 | |
---|
1736 | glDisableClientState(GL_VERTEX_ARRAY); |
---|
1737 | //glDisableClientState(GL_COLOR_ARRAY); |
---|
1738 | |
---|
1739 | // TBD... |
---|
1740 | ::glDisableVertexAttribArray(8); |
---|
1741 | glPopClientAttrib(); |
---|
1742 | |
---|
1743 | cgGLDisableProfile(CG_PROFILE_VP40); |
---|
1744 | cgGLDisableProfile(CG_PROFILE_FP40); |
---|
1745 | |
---|
1746 | glDepthMask(GL_TRUE); |
---|
1747 | |
---|
1748 | glDisable(GL_POINT_SPRITE_NV); |
---|
1749 | glDisable(GL_VERTEX_PROGRAM_POINT_SIZE_NV); |
---|
1750 | |
---|
1751 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
---|
1752 | glDisable(GL_BLEND); |
---|
1753 | #else |
---|
1754 | glBindTexture(GL_TEXTURE_2D, ::SpotTexID); |
---|
1755 | glEnable(GL_TEXTURE_2D); |
---|
1756 | //glPointParameterfARB( GL_POINT_FADE_THRESHOLD_SIZE_ARB, 60.0f ); |
---|
1757 | glPointParameterfARB( GL_POINT_FADE_THRESHOLD_SIZE_ARB, 0.0f ); |
---|
1758 | |
---|
1759 | glPointParameterfARB( GL_POINT_SIZE_MIN_ARB, 1.0f); |
---|
1760 | glPointParameterfARB( GL_POINT_SIZE_MAX_ARB, 100.0f); |
---|
1761 | glTexEnvf( GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE ); |
---|
1762 | |
---|
1763 | glEnableClientState(GL_VERTEX_ARRAY); |
---|
1764 | //glEnableClientState(GL_COLOR_ARRAY); |
---|
1765 | _vertices->SetPointer(0); |
---|
1766 | //glBindBufferARB(GL_ARRAY_BUFFER, _colorBufferID); |
---|
1767 | //glColorPointer(4, GL_FLOAT, 0, 0); |
---|
1768 | //glBindBufferARB(GL_ARRAY_BUFFER, 0); |
---|
1769 | |
---|
1770 | // TBD... |
---|
1771 | glDrawArrays(GL_POINTS, 0, this->_particleMaxCount); |
---|
1772 | glPointSize(1); |
---|
1773 | glDrawArrays(GL_POINTS, 0, this->_particleMaxCount); |
---|
1774 | |
---|
1775 | glDisableClientState(GL_VERTEX_ARRAY); |
---|
1776 | |
---|
1777 | glDepthMask(GL_TRUE); |
---|
1778 | |
---|
1779 | glDisable(GL_POINT_SPRITE_NV); |
---|
1780 | glDisable(GL_VERTEX_PROGRAM_POINT_SIZE_NV); |
---|
1781 | |
---|
1782 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
---|
1783 | glDisable(GL_BLEND); |
---|
1784 | #endif |
---|
1785 | } else { |
---|
1786 | if (_drawBBoxEnabled) drawUnitBox(); |
---|
1787 | |
---|
1788 | glColor3f(1, 1, 1); |
---|
1789 | glEnableClientState(GL_VERTEX_ARRAY); |
---|
1790 | //glEnableClientState(GL_COLOR_ARRAY); |
---|
1791 | glPointSize(10); |
---|
1792 | _vertices->SetPointer(0); |
---|
1793 | //glBindBufferARB(GL_ARRAY_BUFFER, _colorBufferID); |
---|
1794 | //glColorPointer(4, GL_FLOAT, 0, 0); |
---|
1795 | //glBindBufferARB(GL_ARRAY_BUFFER, 0); |
---|
1796 | glDrawArrays(GL_POINTS, 0, _particleMaxCount); |
---|
1797 | |
---|
1798 | glPointSize(1); |
---|
1799 | _vertices->SetPointer(0); |
---|
1800 | //glBindBufferARB(GL_ARRAY_BUFFER, _colorBufferID); |
---|
1801 | //glColorPointer(4, GL_FLOAT, 0, 0); |
---|
1802 | //glBindBufferARB(GL_ARRAY_BUFFER, 0); |
---|
1803 | glDrawArrays(GL_POINTS, 0, _particleMaxCount); |
---|
1804 | |
---|
1805 | glDisableClientState(GL_VERTEX_ARRAY); |
---|
1806 | } |
---|
1807 | |
---|
1808 | #ifdef notdef |
---|
1809 | if (_criticalPoints && _criticalPoints->size()) { |
---|
1810 | std::vector<vrVector3f>::iterator iter; |
---|
1811 | glColor4f(1, 1, 1, 1); |
---|
1812 | glPointSize(10); |
---|
1813 | glBegin(GL_POINTS); |
---|
1814 | for (iter = _criticalPoints->begin(); iter != _criticalPoints->end(); ++iter) { |
---|
1815 | glVertex3f((*iter).x, (*iter).y, (*iter).z); |
---|
1816 | } |
---|
1817 | glEnd(); |
---|
1818 | glPointSize(1); |
---|
1819 | } |
---|
1820 | #endif |
---|
1821 | } |
---|
1822 | |
---|
1823 | glPopMatrix(); |
---|
1824 | } |
---|
1825 | |
---|
1826 | void ParticleSystem::drawQuad(int x1, int y1, int x2, int y2) |
---|
1827 | { |
---|
1828 | glBegin(GL_QUADS); |
---|
1829 | |
---|
1830 | glTexCoord2f(x1, y1); |
---|
1831 | glVertex2f(x1, y1); |
---|
1832 | |
---|
1833 | glTexCoord2f(x2, y1); |
---|
1834 | glVertex2f(x2, y1); |
---|
1835 | |
---|
1836 | glTexCoord2f(x2, y2); |
---|
1837 | glVertex2f(x2, y2); |
---|
1838 | |
---|
1839 | glTexCoord2f(x1, y2); |
---|
1840 | glVertex2f(x1, y2); |
---|
1841 | |
---|
1842 | glEnd(); |
---|
1843 | } |
---|
1844 | |
---|
1845 | void ParticleSystem::drawQuad() |
---|
1846 | { |
---|
1847 | glBegin(GL_QUADS); |
---|
1848 | |
---|
1849 | glTexCoord2f(0, 0); |
---|
1850 | glVertex2f(0, 0); |
---|
1851 | |
---|
1852 | glTexCoord2f((float)_width, 0); |
---|
1853 | glVertex2f((float)_width, 0); |
---|
1854 | |
---|
1855 | glTexCoord2f((float)_width, (float)_height); |
---|
1856 | glVertex2f((float)_width, (float)_height); |
---|
1857 | |
---|
1858 | glTexCoord2f(0, (float)_height); |
---|
1859 | glVertex2f(0, (float)_height); |
---|
1860 | |
---|
1861 | glEnd(); |
---|
1862 | } |
---|
1863 | |
---|
1864 | void ParticleSystem::addEmitter(ParticleEmitter* emitter) |
---|
1865 | { |
---|
1866 | _emitters.push_back(emitter); |
---|
1867 | } |
---|
1868 | |
---|
1869 | void ParticleSystem::removeEmitter(int index) |
---|
1870 | { |
---|
1871 | // TBD... |
---|
1872 | } |
---|
1873 | |
---|
1874 | void ParticleSystem::removeAllEmitters() |
---|
1875 | { |
---|
1876 | std::vector<ParticleEmitter*>::iterator iter; |
---|
1877 | for (iter = _emitters.begin(); iter != _emitters.end(); ++iter) { |
---|
1878 | delete *iter; |
---|
1879 | } |
---|
1880 | _emitters.clear(); |
---|
1881 | } |
---|
1882 | |
---|
1883 | void ParticleSystem::drawUnitBox() |
---|
1884 | { |
---|
1885 | float x0 = 0.0f, y0 = 0.0f, z0 = 0.0f; |
---|
1886 | float x1 = 1.0f, y1 = 1.0f, z1 = 1.0f; |
---|
1887 | float r = 1.0f, g = 1.0f, b = 0.0f; |
---|
1888 | float line_width = 2.0f; |
---|
1889 | glEnable(GL_DEPTH_TEST); |
---|
1890 | glDisable(GL_TEXTURE_2D); |
---|
1891 | glEnable(GL_BLEND); |
---|
1892 | |
---|
1893 | glColor4d(r, g, b, 1.0); |
---|
1894 | glLineWidth(line_width); |
---|
1895 | |
---|
1896 | glBegin(GL_LINE_LOOP); |
---|
1897 | { |
---|
1898 | glVertex3d(x0, y0, z0); |
---|
1899 | glVertex3d(x1, y0, z0); |
---|
1900 | glVertex3d(x1, y1, z0); |
---|
1901 | glVertex3d(x0, y1, z0); |
---|
1902 | } |
---|
1903 | glEnd(); |
---|
1904 | |
---|
1905 | glBegin(GL_LINE_LOOP); |
---|
1906 | { |
---|
1907 | glVertex3d(x0, y0, z1); |
---|
1908 | glVertex3d(x1, y0, z1); |
---|
1909 | glVertex3d(x1, y1, z1); |
---|
1910 | glVertex3d(x0, y1, z1); |
---|
1911 | } |
---|
1912 | glEnd(); |
---|
1913 | |
---|
1914 | glBegin(GL_LINE_LOOP); |
---|
1915 | { |
---|
1916 | glVertex3d(x0, y0, z0); |
---|
1917 | glVertex3d(x0, y0, z1); |
---|
1918 | glVertex3d(x0, y1, z1); |
---|
1919 | glVertex3d(x0, y1, z0); |
---|
1920 | } |
---|
1921 | glEnd(); |
---|
1922 | |
---|
1923 | glBegin(GL_LINE_LOOP); |
---|
1924 | { |
---|
1925 | glVertex3d(x1, y0, z0); |
---|
1926 | glVertex3d(x1, y0, z1); |
---|
1927 | glVertex3d(x1, y1, z1); |
---|
1928 | glVertex3d(x1, y1, z0); |
---|
1929 | } |
---|
1930 | glEnd(); |
---|
1931 | glLineWidth(1.0f); |
---|
1932 | } |
---|
1933 | |
---|
1934 | void ParticleSystem::setUserDefinedNumOfParticles(int numParticles) |
---|
1935 | { |
---|
1936 | if (numParticles < _particleMaxCount) |
---|
1937 | _userDefinedParticleMaxCount = numParticles; |
---|
1938 | else |
---|
1939 | _userDefinedParticleMaxCount = _particleMaxCount; |
---|
1940 | reset(); |
---|
1941 | } |
---|