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1 | #include "PointSet.h" |
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2 | #include "PCASplit.h" |
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3 | #include <stdlib.h> |
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4 | #include <stdio.h> |
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5 | |
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6 | void |
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7 | PointSet::initialize(Vector4* values, const unsigned int count, |
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8 | const Vector3& scale, const Vector3& origin, |
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9 | float min, float max) |
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10 | { |
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11 | PCA::PCASplit pcaSplit; |
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12 | |
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13 | _scale = scale; |
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14 | _origin = origin; |
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15 | _min = min; |
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16 | _max = max; |
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17 | |
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18 | PCA::Point* points = (PCA::Point*) malloc(sizeof(PCA::Point) * count); |
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19 | for (unsigned int i = 0; i < count; ++i) { |
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20 | points[i].position.set(values[i].x, values[i].y, values[i].z); |
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21 | points[i].color.set(1.0f, 1.0f, 1.0f, 0.2f); |
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22 | points[i].value = values[i].w; |
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23 | points[i].size = 0.001; |
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24 | } |
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25 | |
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26 | if (_cluster != 0) { |
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27 | delete _cluster; |
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28 | } |
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29 | |
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30 | pcaSplit.setMinDistance(scale.length() / 3.0f); |
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31 | _cluster = pcaSplit.doIt(points, count); |
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32 | } |
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33 | |
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34 | void |
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35 | PointSet::updateColor(float* color, int colorCount) |
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36 | { |
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37 | if (_cluster == 0) { |
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38 | return; |
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39 | } |
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40 | int level = 4; |
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41 | |
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42 | PCA::Cluster* cluster = _cluster->startPointerCluster[level - 1]; |
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43 | PCA::Cluster* c = &(cluster[0]); |
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44 | PCA::Cluster* end = &(cluster[_cluster->numOfClusters[level - 1] - 1]); |
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45 | |
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46 | Vector3 pos; |
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47 | |
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48 | PCA::Point* points; |
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49 | Vector4* colors = (Vector4*) color; |
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50 | int numOfPoints; |
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51 | int index; |
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52 | float d = _max - _min; |
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53 | for (/*empty*/; c <= end; c = (PCA::Cluster*)((char *)c+sizeof(PCA::Cluster))){ |
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54 | points = c->points; |
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55 | numOfPoints = c->numOfPoints; |
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56 | |
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57 | for (int i = 0; i < numOfPoints; ++i) { |
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58 | index = (points[i].value - _min) / d * (colorCount - 1); |
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59 | if (index >= colorCount) { |
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60 | index = colorCount - 1; |
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61 | } |
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62 | points[i].color = colors[index]; |
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63 | } |
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64 | } |
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65 | } |
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66 | |
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