source: trunk/packages/vizservers/nanovis/RenderContext.h @ 2406

Last change on this file since 2406 was 2096, checked in by ldelgass, 13 years ago

Normalize line endings, set eol-style to native on *.cpp, *.h files

  • Property svn:eol-style set to native
File size: 1.7 KB
Line 
1#ifndef __RENDER_CONTEXT_H__
2#define __RENDER_CONTEXT_H__
3
4#include <GL/gl.h>
5
6namespace graphics {
7
8class RenderContext {
9public :
10    enum ShadingModel {
11        FLAT = GL_FLAT ,        //!< Flat Shading
12        SMOOTH = GL_SMOOTH      //!< Smooth shading (Goraud shading model)
13    };
14
15    enum PolygonMode {
16        LINE = GL_LINE,
17        FILL = GL_FILL
18    };
19
20    enum CullMode {
21        NO_CULL,                //!< No culling
22        BACK= GL_BACK,          //!< Back face culling
23        FRONT= GL_FRONT         //!< Front face culling
24    };
25
26private :
27    CullMode _cullMode;
28    PolygonMode _fillMode;
29    ShadingModel _shadingModel;
30   
31public :
32    /**
33     *@brief constructor
34     */
35    RenderContext();
36
37    /**
38     *@brief Destructor
39     */
40    ~RenderContext();
41
42public :
43    /**
44     *@brief Set the shading model such as flat, smooth
45     */
46    void setShadingModel(const ShadingModel shadeModel);
47    ShadingModel getShadingModel() const;
48
49    void setCullMode(const CullMode cullMode);
50    CullMode getCullMode() const;
51
52    void setPolygonMode(const PolygonMode fillMode);
53    PolygonMode getPolygonMode() const;
54
55};
56
57inline void RenderContext::setShadingModel(const RenderContext::ShadingModel shadeModel)
58{
59    _shadingModel = shadeModel;
60}
61
62inline RenderContext::ShadingModel RenderContext::getShadingModel() const
63{
64    return _shadingModel;
65}
66
67inline void RenderContext::setCullMode(const RenderContext::CullMode cullMode)
68{
69    _cullMode = cullMode;
70}
71
72inline RenderContext::CullMode RenderContext::getCullMode() const
73{
74    return _cullMode;
75}
76
77inline void RenderContext::setPolygonMode(const RenderContext::PolygonMode fillMode)
78{
79    _fillMode = fillMode;
80}
81
82inline RenderContext::PolygonMode RenderContext::getPolygonMode() const
83{
84    return _fillMode;
85}
86
87}
88
89#endif //
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