Last change
on this file since 4319 was
3630,
checked in by ldelgass, 11 years ago
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Nanovis refactoring to fix problems with scaling and multiple results.
Do rendering in world space to properly place and scale multiple data sets.
Also fix flows to reduce resets of animations. More work toward removing
Cg dependency. Fix panning to convert viewport coords to world coords.
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-
Property svn:eol-style set to
native
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File size:
705 bytes
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1 | /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */ |
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2 | /* |
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3 | * Copyright (c) 2004-2013 HUBzero Foundation, LLC |
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4 | * |
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5 | */ |
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6 | #ifndef NV_STD_VERTEX_SHADER_H |
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7 | #define NV_STD_VERTEX_SHADER_H |
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8 | |
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9 | #include <vrmath/Vector4f.h> |
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10 | |
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11 | #include "Shader.h" |
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12 | |
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13 | namespace nv { |
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14 | |
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15 | class StdVertexShader : public Shader |
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16 | { |
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17 | public: |
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18 | StdVertexShader(); |
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19 | |
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20 | virtual ~StdVertexShader(); |
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21 | |
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22 | virtual void bind(const vrmath::Vector4f& objPlaneS, |
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23 | const vrmath::Vector4f& objPlaneT, |
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24 | const vrmath::Vector4f& objPlaneR, |
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25 | float *mvp = NULL, float *mvInv = NULL); |
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26 | |
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27 | virtual void unbind() |
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28 | { |
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29 | Shader::unbind(); |
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30 | } |
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31 | |
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32 | private: |
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33 | void init(); |
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34 | }; |
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35 | |
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36 | } |
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37 | |
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38 | #endif |
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39 | |
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