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1 | /* |
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2 | * ---------------------------------------------------------------------- |
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3 | * Texture2D.h: 2d texture class |
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4 | * |
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5 | * ====================================================================== |
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6 | * AUTHOR: Wei Qiao <qiaow@purdue.edu> |
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7 | * Purdue Rendering and Perceptualization Lab (PURPL) |
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8 | * |
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9 | * Copyright (c) 2004-2006 Purdue Research Foundation |
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10 | * |
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11 | * See the file "license.terms" for information on usage and |
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12 | * redistribution of this file, and for a DISCLAIMER OF ALL WARRANTIES. |
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13 | * ====================================================================== |
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14 | */ |
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15 | |
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16 | #ifndef _TEXTURE_2D_H_ |
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17 | #define _TEXTURE_2D_H_ |
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18 | |
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19 | #include <GL/glew.h> |
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20 | |
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21 | class Texture2D{ |
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22 | |
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23 | public: |
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24 | int width; |
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25 | int height; |
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26 | |
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27 | GLuint type; |
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28 | GLuint id; |
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29 | GLuint interp_type; |
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30 | int n_components; |
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31 | |
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32 | Texture2D(); |
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33 | Texture2D(int width, int height, GLuint type, GLuint interp, int n, float* data); |
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34 | ~Texture2D(); |
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35 | |
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36 | void activate(); |
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37 | void deactivate(); |
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38 | void enable(); |
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39 | void disable(); |
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40 | GLuint initialize(float* data); |
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41 | static void check_max_size(); |
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42 | static void check_max_unit(); |
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43 | }; |
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44 | |
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45 | #endif |
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