Last change
on this file since 2798 was
2798,
checked in by ldelgass, 12 years ago
|
Add emacs mode magic line in preparation for indentation cleanup
|
-
Property svn:eol-style set to
native
|
File size:
1.1 KB
|
Line | |
---|
1 | /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */ |
---|
2 | /* |
---|
3 | * ---------------------------------------------------------------------- |
---|
4 | * Texture2D.h: 2d texture class |
---|
5 | * |
---|
6 | * ====================================================================== |
---|
7 | * AUTHOR: Wei Qiao <qiaow@purdue.edu> |
---|
8 | * Purdue Rendering and Perceptualization Lab (PURPL) |
---|
9 | * |
---|
10 | * Copyright (c) 2004-2006 Purdue Research Foundation |
---|
11 | * |
---|
12 | * See the file "license.terms" for information on usage and |
---|
13 | * redistribution of this file, and for a DISCLAIMER OF ALL WARRANTIES. |
---|
14 | * ====================================================================== |
---|
15 | */ |
---|
16 | |
---|
17 | #ifndef _TEXTURE_2D_H_ |
---|
18 | #define _TEXTURE_2D_H_ |
---|
19 | |
---|
20 | #include <GL/glew.h> |
---|
21 | |
---|
22 | class Texture2D{ |
---|
23 | |
---|
24 | public: |
---|
25 | int width; |
---|
26 | int height; |
---|
27 | |
---|
28 | GLuint type; |
---|
29 | GLuint id; |
---|
30 | GLuint interp_type; |
---|
31 | int n_components; |
---|
32 | |
---|
33 | Texture2D(); |
---|
34 | Texture2D(int width, int height, GLuint type, GLuint interp, int n, float* data); |
---|
35 | ~Texture2D(); |
---|
36 | |
---|
37 | void activate(); |
---|
38 | void deactivate(); |
---|
39 | void enable(); |
---|
40 | void disable(); |
---|
41 | GLuint initialize(float* data); |
---|
42 | static void check_max_size(); |
---|
43 | static void check_max_unit(); |
---|
44 | }; |
---|
45 | |
---|
46 | #endif |
---|
Note: See
TracBrowser
for help on using the repository browser.