source: trunk/packages/vizservers/nanovis/TransferFunction.h @ 1489

Last change on this file since 1489 was 1475, checked in by vrinside, 15 years ago

mofified a way of dealing with volumes by adding reference counts to data objects.

  • To-do : check any memory leaks for graphics objects
File size: 1.3 KB
Line 
1
2/*
3 * ----------------------------------------------------------------------
4 * ColorMap.h: color map class contains an array of (RGBA) values
5 *
6 * ======================================================================
7 *  AUTHOR:  Wei Qiao <qiaow@purdue.edu>
8 *           Purdue Rendering and Perceptualization Lab (PURPL)
9 *
10 *  Copyright (c) 2004-2006  Purdue Research Foundation
11 *
12 *  See the file "license.terms" for information on usage and
13 *  redistribution of this file, and for a DISCLAIMER OF ALL WARRANTIES.
14 * ======================================================================
15 */
16
17#ifndef _TRANSFER_FUNCTION_H_
18#define _TRANSFER_FUNCTION_H_
19
20
21#include "Texture1D.h"
22#include <R2/R2Object.h>
23
24
25class TransferFunction : public R2Object {
26    int _size;                  //the resolution of the color map, how many
27                                //(RGBA) quadraples
28    float* _data;
29    Texture1D* _tex;            //the texture storing the colors
30   
31protected :
32    ~TransferFunction();
33public:
34    GLuint id;                  //OpenGL's texture identifier
35
36    TransferFunction(int size, float *data);
37    void update(float *data);
38    void update(int size, float *data);
39    Texture1D* getTexture(void) {
40        return _tex;
41    }
42    float* getData(void) {
43        return _data;
44    }
45    int getSize() const;
46};
47
48inline int TransferFunction::getSize() const
49{
50    return _size;
51}
52#endif
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